Do you ever agonize over dialogue options?
#1
Posté 31 janvier 2016 - 09:59
It just happens so often to me and I always feel like I've ruined my roleplay. "Ugh, that was so OOC!! Why did I even pick that line?"
- Flaine1996 et Contraire aiment ceci
#2
Posté 31 janvier 2016 - 10:03
I wouldn't agonize over them as much as I do IF the description we have to choose from came close to matching what my PC actually says. That's how I end up in accidental romances...I end up having to reload a lot when talking to people in camp.
Edit: I guess that's a problem in DA2 and DAI but in Origins, what we read is what we say since we don't really have a voice. BUT, our companions have weird ways of interpreting what we say. ![]()
#3
Posté 31 janvier 2016 - 10:19
When Alistair says "And now I'm gonna pretend you still think I'm just somebody that was too lucky to die with the Wardens", I tend to reply with " Aren't you?".
I'd always thought that was a way of supporting his desire to be seen as a regular guy, but in retrospect that probably meant "That's right, you're a loser".
Damn it...
- robertmarilyn, Flaine1996 et Hito-Shura aiment ceci
#4
Posté 31 janvier 2016 - 10:27
tbh no I don't as I play the games multiple times with a variety odf different characters and personalities
- Flaine1996 aime ceci
#5
Posté 31 janvier 2016 - 10:36
tbh no I don't as I play the games multiple times with a variety odf different characters and personalities
What does that have to do with anything?
- springacres aime ceci
#6
Posté 31 janvier 2016 - 10:49
In a word, yes.
I have lost multiple hours of gameplay before because my canon Warden informed me I had made one wrong dialogue choice hours ago.
- robertmarilyn et Flaine1996 aiment ceci
#7
Posté 01 février 2016 - 12:19
I'm not always sure what the lines really mean.
When Alistair says "And now I'm gonna pretend you still think I'm just somebody that was too lucky to die with the Wardens", I tend to reply with " Aren't you?".
I'd always thought that was a way of supporting his desire to be seen as a regular guy, but in retrospect that probably meant "That's right, you're a loser".
Damn it...
I see it as making fun of him as best friends are likely to do.
#8
Posté 01 février 2016 - 05:55
#9
Posté 01 février 2016 - 05:57
Not in games like Origins, where you can see exactly what the actual text of the line is. Sometimes there is no character-appropriate option, and then I just pick the nearest thing. I can usually find something that'll work in character. If the NPC interprets it differently than I thought it was going to be said, I assume that's an issue with the NPC not understanding my character's tone, because that kind of thing happens all the time in real life.
In games that labour under the curse of paraphrases and voicing, I do have that problem. It's a part of why I hate that system so much.
#10
Posté 01 février 2016 - 06:02
No. This is the one game where dialogue flows naturally for me.
In any given situation, whenever an NPC says something that causes me or my character to automatically think something sweet or snarky, I look down and see a dialogue option with words to that effect right there, and I'm pleased as punch to click on it.
I'm less of a fan of the vague dialogue wheel that doesn't really tell you what you're going to say before you say it for subsequent DA and ME games. I'm especially not a fan of the "three rigid personalities" set-up for Hawke and Shepard, where each of the three responses on the dialogue wheel represents a complete personality separate from the others. So, if you don't want to come across as having MPD you better pick the same personality icon over and over again, even if it makes you seem like a one-note caricature and it's not how you imagine your character would respond to this situation.
#11
Posté 01 février 2016 - 01:32
Not in games like Origins, where you can see exactly what the actual text of the line is. Sometimes there is no character-appropriate option, and then I just pick the nearest thing. I can usually find something that'll work in character. If the NPC interprets it differently than I thought it was going to be said, I assume that's an issue with the NPC not understanding my character's tone, because that kind of thing happens all the time in real life.
In games that labour under the curse of paraphrases and voicing, I do have that problem. It's a part of why I hate that system so much.
That's not the point.
There are many other reasons to regret your choice other than "I didn't know what the line was".
#12
Posté 02 février 2016 - 05:47
That's not the point.
There are many other reasons to regret your choice other than "I didn't know what the line was".
I suppose I don't really understand what you're going for, then. That's the only reason I have regretted picking a line, or felt it was out of character after the fact. I might take a while to choose the line, but unless I'm surprised by what it actually is, I won't regret it later. My character might regret what they said or did, but so long as it was the in-character thing to do when I selected the option, I won't.
The only example that I think might perhaps be what you're talking about, then, would be something that happened the first time I played Morrowind -- where, after stumbling upon the Hlaalu representative, my character ended up joining the house right away, but it was a terrible fit and not something I would've done if I'd realised at the time that there were other options (or, indeed, even asked around in that area). I didn't realise until much later that this wasn't a decision that could be altered, and I did end up restarting the game over that, as it was both out of character and something I forgot about until many hours later when I realised it couldn't be changed otherwise. Nothing of that sort has happened with Dragon Age, though.
#13
Posté 03 février 2016 - 11:21
I wish, I could explain things to my comrades a bit more in detail: for example (liek I have written in another thread), that I could explain to Alistair, that I let Loghain live, because becoming a GW and being denied a heroic death at the Landsmeet is imo the bigger punishement for him
Or saying the storyteller from Zathrians clan, that I'm sorry, that he lost his wife - he seems to be very upset and cranky because of that and you can't even talk to him about that, despite the fact, that someones tells you, what happened. I find that a bit cruel. You ask him about Witherfang and werewolves, about the spirits in the forrest, but you can never comfort him.
#14
Posté 03 février 2016 - 05:27
I suppose I don't really understand what you're going for, then. That's the only reason I have regretted picking a line, or felt it was out of character after the fact. I might take a while to choose the line, but unless I'm surprised by what it actually is, I won't regret it later. My character might regret what they said or did, but so long as it was the in-character thing to do when I selected the option, I won't.
The only example that I think might perhaps be what you're talking about, then, would be something that happened the first time I played Morrowind -- where, after stumbling upon the Hlaalu representative, my character ended up joining the house right away, but it was a terrible fit and not something I would've done if I'd realised at the time that there were other options (or, indeed, even asked around in that area). I didn't realise until much later that this wasn't a decision that could be altered, and I did end up restarting the game over that, as it was both out of character and something I forgot about until many hours later when I realised it couldn't be changed otherwise. Nothing of that sort has happened with Dragon Age, though.
Let me give you an example. For my Dalish Warden, I wanted him to take some time before he starts caring about humans. But then I told Wynne "We must avoid needless bloodshed" during Broken Circle. That kinda rushes things, doesn't it?





Retour en haut







