Mike Laidlaw for Eurogamer (http://www.eurogamer...s-of-dragon-age):
"We wanted Inquisition to be the one which people would point to and say, 'they've found their feet. They've finally nailed down what this series is about.' Not that this locks us down or shackles us in any way, it just makes a clear statement on the priorities."
Mark Darrah in this video:
"It was much more like a new franchise then it was like the sequel to an existing franchise."
Mark Darrah for PC Gamer (http://www.pcgamer.c...n-world/#page-1)
"In a lot of ways Inquisition has been the game that we've really wanted to make from the beginning. From a systemic perspective Dragon Age 2 is actually very similar to Dragon Age: Origins. Its bones are the same, but we've put a very different outfit on top of it, for a lack of a better term.
Dragon Age 2, we decided we want to try something, to try to do very different storytelling, something much more personal, something much more tightly constrained. No chosen one, no clear overarching threat. I don't think it was a perfect success, but that was intentional.
A lot of the other changes that are perceived, the overall scope of the game or the perception of the combat getting a lot simpler or waves and things like that—not intended, exactly. That was supposed to be more evolutionary. I think we just overreached. We pushed too hard.
Because of Dragon Age 2, Dragon Age: Inquisition is having to be a lot more ambitious, to address those concerns and really try to get back much more to the roots of the franchise. Much more about tactical combat and a higher level of deliberate difficulty. More clear overall story, with the moral choices still in there, but much more in vein of Dragon Age: Origins style storytelling. You're right to ask. The goal wasn't to revolutionize the series every single time, but Dragon Age 2 forced our hand to a certain degree."