Yeah, DA:I is a fun game and I enjoy it quite a lot but it really did drop the ball in several aspects.
-Enemy design is horrendous, by the time you meet Mother Gisele in the Hinterlands you've already fought the majority of enemy types in the game and they will never gain any new abilities or employ different tactics against you. Makes the combat very boring once you realize you will never need to adjust your tactics once you figure out these base enemy types.
-Massive limitations on player build options/stat allocation. Attributes are basically non existent, you can only change where your stats are allocated through gear and even then it doesn't make much difference (what the attributes themselves do is also poorly communicated in game). Likewise ability options are massively limited from previous entries in the series. Mages are limited to fire/ice/lightning/barriers, warriors cannot dual-wield or use bows (speaking of which why no standard crossbows?). Then there's the limited ability slots which further hamper your options.
-Excessive focus on exploration, don't get me wrong I enjoyed how beautiful a lot of the maps and areas of DA:I were. But once you realize there's no good reason to ever go find all the bottles/shards/astrariums it loses its charm. And stepping back from that I feel this focus on absolute exploration really really limited the depth of the side quests in the game. Very few have any character interaction at all, fewer still allow you meaningful choices.





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