They had to focus on consoles => linear combat, simple controls and dumbed-down tac cam
The problem with this argument is that the previous games sold more on consoles too.
They had to focus on consoles => linear combat, simple controls and dumbed-down tac cam
They had to focus on consoles => linear combat, simple controls and dumbed-down tac cam
That's funny, I have always played DA on consoles and yet in previous DA games on less advanced consoles I was still able to set detailed tactics, had companion ai that did what I said, had access to every skill I knew through the radial menu, was able to switch weapons sets in combat and so on...
In my game the companion AI does what I "tell" it. Imagine that.
On the other side, they added a SH*TTON of useless collectibles that I feel no incentive to collect because the rewards they give are next to useless, and most of them are in such obscure places that I will never find them all without a guide, there is just no way. Thus, they put me in the embarassing position wherein I cannot ignore these collectibles because...THEY ARE COLLECTIBLES! I HAVE TO COLLECT THEM! Yet at the same time they not only do next to nothing, are obscurely hidden to make sure no mortal man with a reasonable amount of time on their hands will find them...BUT they are also positioned in hard to reach places!
Because guess what, the map design of this game is ABSOLUTELY ATTROCIOUS! I spent WAY more time trying to figure out 'how the **** am I gonna get up to that cliff' than trying to figure out 'how am I going to beat this boss or this large group of enemies'. Which, in a game where your only means of navigation are riding a horse (which is sped up walking), walking (which is walking) or a modest jump, IS NOT GOING TO FLOAT. I think they accidentally put the guys who were supposed to work on Assassins' Creed instead on this project (is it even the same company? whatever). I don't want to run HUGE circles around the sharp, unnavigable terrain, trying to find out how the hell I am going to pick up that shard or astarium, I WANT SOME INTERESTING ACTION! Hidden bosses, sidequests, challenging missions. Those stupid collectibles put into a ridiculously hard to navigate environment does not make for an entertaining filler of game-time while I'm trying to figure out where the hell the next dragon is.
Tl;dr: Less running around cliffs and more amazing battles next time you spend millions on a game budget. OR make it VERY focused on dialogue and decision making and only make occasional but tough battles, I could live with that.
But trying to make the clumsy inquisitor play Assassins' Creed is not cool at all.
Does anyone else agree with me?
...
Totally agreed on the gigantic long cliff walls. Yargh. The collectibles made it quite MMO-y, I felt like I was doing dailies
Which are a boring, annoying slog.
Those are some of my few complaints, however; overall I absolutely adore the game. I finally tamed my RPG-OCD after a friend prodded me to try it again ![]()
In my game the companion AI does what I "tell" it. Imagine that.
The companions in my game almost never obeyed the commands issued, I had to switch to them and do it manually and after I switched away they would just do whatever (including ranged characters immediately running back into melee range when I manually moved them to a safer distance).
You have to mind the LOS. Set the behaviour - usually follow self works. The environmental situation in DAI is a lot more complex then DAO so a doubt that you really can go without more micromanaging. Enable leaping shot.
want difficulty??
Crank it up on nightmare
Enable Friendly fire
If you buy trespasser enable combat oriented trials
Just play Jaws of hakkon
Since you have more options for diffculty why complain??
You have to mind the LOS. Set the behaviour - usually follow self works. The environmental situation in DAI is a lot more complex then DAO so a doubt that you really can go without more micromanaging. Enable leaping shot.
Tl;dr: Less running around cliffs and more amazing battles next time you spend millions on a game budget. OR make it VERY focused on dialogue and decision making and only make occasional but tough battles, I could live with that.
This is the best summary of Dragon Age Inquisition I have seen! Thank you for existing! (Just to be sure, I'm not being sarcastic or ironic, it is just rare for people here to realize how bad Bioware screwd and even more rare to see someone suggest how to fix it properly, thank you, really)
I'm not really sold on Leaping Shot under AI control. They don't seem to use it efficiently from what I can see.
They can jump of ledges and all but that's how it is. You, as a player, have some sort of responsibilty here and adjust positioning. If that is what you are aiming at. If it is about the optimal order to set up combos then yeah I guess you have micro it.
However.
They got the completely wrong side of the gameplay. It feels like they completely abandoned combat altogether. I've been playing on Hard difficulty and nothing gave me any trouble except for high dragons, and even those only gave me trouble until I had them figured out.
Combat was good. And if the diffuculty is not satisfying just use trials. I never play without them.
You have to mind the LOS. Set the behaviour - usually follow self works. The environmental situation in DAI is a lot more complex then DAO so a doubt that you really can go without more micromanaging. Enable leaping shot.
Follow self didn't work for me and micromanaging didn't work for me either considering I'd set a command in the tac-cam mode and as soon as I advanced time those commands would be cleared. This happened even on flat terrain with no obstacles. I would for example make sure Varric never learned any short range attacks, I'd take control of him and manually move him to a safe distance, and as soon as I would switch to a different party member he would immediately run up into a dragon's face and start shooting it. I always felt like I was fighting the ai more that I was fighting the enemy and that had never been a problem for me in DA:O or DA2. A lot of others had this issue as well (also the issue where party banter fired once every few hours if at all). After fighting this companion ai for an entire playthrough, my second and subsequent characters I switched the combat to casual and played with an all tank warrior party or with the inquisitor as the only ranged character who I controlled manually the whole time.
To me the combat in general seemed like a step backwards. Even if the ai had worked it just felt very limited.
Follow self didn't work for me and micromanaging didn't work for me either considering I'd set a command in the tac-cam mode and as soon as I advanced time those commands would be cleared. This happened even on flat terrain with no obstacles. I would for example make sure Varric never learned any short range attacks, I'd take control of him and manually move him to a safe distance, and as soon as I would switch to a different party member he would immediately run up into a dragon's face and start shooting it. I always felt like I was fighting the ai more that I was fighting the enemy and that had never been a problem for me in DA:O or DA2. A lot of others had this issue as well (also the issue where party banter fired once every few hours if at all). After fighting this companion ai for an entire playthrough, my second and subsequent characters I switched the combat to casual and played with an all tank warrior party or with the inquisitor as the only ranged character who I controlled manually the whole time.
To me the combat in general seemed like a step backwards. Even if the ai had worked it just felt very limited.
I do mostly play in tac-cam mode as I think action mode seem to be where commands get lost for some reason. If that makes any sense. ![]()
I do mostly play in tac-cam mode as I think action mode seem to be where commands get lost for some reason. If that makes any sense.
I would if it had worked for me
as it is the commands just get cleared anyway so tac-cam is a waste of time except for scouting around.
Pointless complexity = good?
Anyway, DA's never had a complex system.
I am sure something in between "Extremely complex" and "Full Retard" can be achieved though. People have beaten bossfights on hard difficulty in this game by just rolling their face over the controller for 5 minutes. It works.
That's funny, I have always played DA on consoles and yet in previous DA games on less advanced consoles I was still able to set detailed tactics, had companion ai that did what I said, had access to every skill I knew through the radial menu, was able to switch weapons sets in combat and so on...
That bridge puzzle in the Sacred Ashes quest was severely dumbed down on the console version. It was way harder on the PC version.
Dumbing down for consoles is a thing.
The problem with this argument is that the previous games sold more on consoles too.
Piracy isn't an issue on consoles though.
I have often said that DA:I's biggest flaws were the poor PC interface and the removal of tactical combat. They clearly want their audience to be playing in real time and scaled down the difficulty of the game so that it was feasible as well.
All of that could have been rectified by players if they had made it more mod friendly too.
That bridge puzzle in the Sacred Ashes quest was severely dumbed down on the console version. It was way harder on the PC version.
Dumbing down for consoles is a thing.
Inquisition's companion AI could have been better.
Actually... strike that, reverse it.
Inquisition's companion AI could have existed.
I've started the game recently, currently playing +10h... Well the maps and sidequests almost killed me the fisrt time... I want to play a RPG not a MMORPG... I've tried to make the sidequests like a good girl and after 5h I just had enough of this so I skipped everything to follow the main story. Hopefully I had enough points for the world map but it was unpleasant to see you a actually need points to unlock locations ! I mean, great I will have to spend all my time running on forests and mountains to do boring quests for unlocking parts of the main map, yeah ! ![]()
The inquisitor also lack of personality. I've read that here and there on the forum, now I can tell I agree. The poor thing seems to be so lost on the story for now, also the answers on the dialogue wheel are... poor. She follows the inquisition like a puppet. I don't know what will happen on the story but I really hope it will change soon.
I liked DA2's speed and nervous fight system, not like on DAO where everything was so slooooooooow... I know many people like Origins but really, the gameplay and menu were unconfortable to me. I had much more fun with DA2 ...
I was desperated when I saw how slooooow my inquisitor is too. Whyyyyyy, seeeeriously ? Also, you can customize weapons, armors, everything, you just have to... find tone of materials.
It looks like they filled the game with plenty of useless stuff. Now I understand why I read everywhere the game was +200h ...
So, how many time for the main plot ? because this is why I play games : the story ... I have nothing against sidequests, especially when they concern my squadmates and if they are interesting.... but 200h of boring stuff... I'm disappointed.
Piracy isn't an issue on consoles though.
Sometimes a game just isn't for you. You may want to consider abandoning this one.So, how many time for the main plot ? because this is why I play games : the story ... I have nothing against sidequests, especially when they concern my squadmates and if they are interesting.... but 200h of boring stuff... I'm disappointed.
The inquisitor also lack of personality. I've read that here and there on the forum, now I can tell I agree. The poor thing seems to be so lost on the story for now, also the answers on the dialogue wheel are... poor. She follows the inquisition like a puppet. I don't know what will happen on the story but I really hope it will change soon.
To be honest I'll never understand complains about Inquisitor's lack of personality... especially after I've played DAO. I thought I'd notice some major differences, but the more I played, the more I realized that tales of more developed HoF personality are a matter of legends and "rose-tinted-glasseitis" rather than actual case.
I thought I'd get so many different options, but most dialogue choices and personality flavors were pretty much the same as in Inquisition (diplomatic/good, quirky/witty/sarcastic and decisive/aggressive/to the point). Matters of role in the story and its details aside, I've felt no more liberated and no less restricted by their station and story in DAO than I did in DAI.
Piracy isn't an issue on consoles though.
Which means that there were more paying customers on the consoles than the PC. So which audience should developers be more concerned with or cater to? I usually would go with the audience that is not ripping off the product.