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So, about early game squadmates...


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#76
wright1978

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You had one mission after the Derelict Reaper before the Collectors abduct the crew and you have to go after them or lose half. So basically after activating Legion you had just enough time to do his loyalty quest. 

 

They never had the best companion locked behind Day 1 DLC.

That very much depends on opinion of who best companion is. Javik certainly fits the bill imo in ME3.


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#77
Hanako Ikezawa

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That very much depends on opinion of who best companion is. Javik certainly fits the bill imo in ME3.

Fair enough. Javik is the worst companion in ME3 and one of the worst in any Bioware game to me.


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#78
Andrew Lucas

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I love how you can already feel the dat asship power from possibly the blonde human just by the announcement trailer.

3jvjIPZ.jpg

Believe the early hype.

#79
Killroy

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I did not mind the recruiting, but I didn't like how we got the remaining half of our team (in ME2) in the middle of the game.

 

What is the benefit of recruitment missions aside from padding out game length? ME2 was extremely light on story and it needed to be padded out. I don't want MEA to have that problem.


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#80
LinksOcarina

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That very much depends on opinion of who best companion is. Javik certainly fits the bill imo in ME3.

 

True,

 

But remember, Javik was cut to begin with and re-tooled as DLC, so if that didn't happen he would have never existed, officially at least. 

 

 

What is the benefit of recruitment missions aside from padding out game length? ME2 was extremely light on story and it needed to be padded out. I don't want MEA to have that problem.

 
How many squadmates are we planning to recruit though? I have a feeling the 7-8 number is the sweet spot here, although I would be curious as to see how we get these squadmates in the end. 


#81
wright1978

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What is the benefit of recruitment missions aside from padding out game length? ME2 was extremely light on story and it needed to be padded out. I don't want MEA to have that problem.

 

I have to say i enjoyed the recruitment misisons. See them as their own mini stories rather than padding. Definitely like to see some companions having similar introductions again, they just shouldn't be artificially delayed into the middle act.



#82
Killroy

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How many squadmates are we planning to recruit though? I have a feeling the 7-8 number is the sweet spot here, although I would be curious as to see how we get these squadmates in the end.

 
Ideally I don't want any recruitment missions. They're superfluous. Why would we have to go on missions to recruit people from our own expedition?
 

I have to say i enjoyed the recruitment misisons. See them as their own mini stories rather than padding. Definitely like to see some companions having similar introductions again, they just shouldn't be artificially delayed into the middle act.


 
But what do they accomplish aside from being additional missions?

#83
LinksOcarina

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Ideally I don't want any recruitment missions. They're superfluous. Why would we have to go on missions to recruit people from our own expedition?
 
 

 

Well, could be a sort of thing like finding a guide or expert who can help in the field-type. It also serves a story function of introducing characters to the player, hopefully in a gradual way and have good pacing. In that regard I would say it's not superfluous.



#84
Killroy

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Well, could be a sort of thing like finding a guide or expert who can help in the field-type. It also serves a story function of introducing characters to the player, hopefully in a gradual way and have good pacing. In that regard I would say it's not superfluous.


But again, why would we have to go on missions to recruit these people? Bringing them along for their expertise and then adding them to the team is one thing. Engaging in gun fights and such to get to them is another. It would make zero sense.

#85
wright1978

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Ideally I don't want any recruitment missions. They're superfluous. Why would we have to go on missions to recruit people from our own expedition?
 
 
But what do they accomplish aside from being additional missions?

 

I'd say they provide more squadmate content.Thane's mission for example gives us vital extra context on him. A more better introduction than just recruiting him via a simple dialogue exchange. Why shouldn't we have missions that revolve around recruitment or their personal causes?


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#86
LinksOcarina

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But again, why would we have to go on missions to recruit these people? Bringing them along for their expertise and then adding them to the team is one thing. Engaging in gun fights and such to get to them is another. It would make zero sense.

 

Depends on a situation really. Say you got to rescue an expert or jailbreak someone from prison. Granted we saw both of those already in Mass Effect, but it can be done and it not only adds content, but layers to characters.

 

I can see your point, but it is very execution dependent over anything else, if you ask me. 



#87
Bowlcuts

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I'd rather it be like ME1 where they are on the way and in the way of our objective. Like Tali having the Saren data (we needed that) and Garrus trying to crack down on Saren. Then, Wrex is trying to kill Fist for betraying the SB to Saren which lead to Fist for trying to get Tali killed.

I preferred it like this, since everyone's motive was tied to and encompassed by Saren (antagonist) in some way.

 

Just started ME2 for the third time and about to do the recruitment missions. Eh, not a fan of it, kinda eats up the story.

ME3 did it in an okay way. Not a fan of getting Tali very late though.


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#88
Lady Artifice

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I'm not opposed to doing away with recruitment missions, as a rule. My only concern would be the possibility of losing the framework for good establishing character moments.

 

That isn't to say that I think foregoing one automatically equates to losing the other. Wrex and Garrus both have really appropriate introduction scenes and we mostly just stumble Into them, but there are some characters who need the slow build to their introduction, like Mordin. I don't think recruiting him in ME2 would have worked as well without requisite mission.


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#89
Eromenos

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Don't reply, because I don't want to cause derailment, not my intention *face palms*. All I'm saying, is Disney connects with it's viewers with each generation, slightly better than most movie studios. Same for Bioware, they're both fairly lax companies. Both companies have/had openly LGBT staff and actors. So they aren't uptight about it. As for Rey, I was just saying I wouldn't be surprised if she was Disney's first Lesbian character. Because Ep 7-9, are set for a new generation, namely, our children. Who will likely grow up LGBT, and will look towards favorite shows for role model. Like children sometimes do. Hell, I remember boys dressing as Luke, wanting to save Princess Leia. I wasn't saying Disney has gay characters (yet or any we're aware of), just how lax they are, that it's bound to happen.

 

I wouldn't count on that, at least in the case of their SW cash cow. LGBT behaviors have only just started being accepted in the most liberal/progressive societies on Earth, and not even among a vast majority of the population. Star Wars has markets like the US, Russia/Eastern Europe, China and pretty much all of the developing world to consider, where such things would very much tank revenues or even merit a ban/ censored version.

Biower games can get away with it because their market is far more niche. Hundreds of millions to billions of people haven't played ME or DA. They aren't cultural icons.

However, this doesn't preclude the possiblility of Disney pushing pro LGBT messages in other, more narrowly targeted media.

 

There's also the "princess brand" aspect to consider regarding Disney. They're loathe to mess with that in any way that they'd have to own. The best we're going to get is plausibly deniable gay-baiting a la Oscar Isaacs, and for me none of that is worth enough to shell out cash for. Would love to be proven wrong, but I doubt that'll happen. SW isn't even that big in China so more than anything it's about the limits of acceptance among existing so-called LGBT-friendlies in places like USA or Canada. "It's ok for other families, but not mine!" is still more common than not.

 

There hasn't even been a single open, negatively-portrayed LGBT "mascot" supporting character in any of the SW films or cartoons, much less a flattering principal. There was that one Truman Capote-esque Hutt who performed negative gay-baiting but he was a one-off and also, a Hutt. It's just been a handful of "back-benchers" so far in the games and books who are easy to hide from the mainstream suburbanite moviegoers. I find it unlikely that Disney will do anything brave.

 
I hope MEA's squadmate roster will be relatively small. This way we can get "everyone" sort of early and it heightens replay value. It also leaves room for non-squadmate VIPs to contribute but please no overkill like ME2 or DAI.


#90
SporkFu

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I'm not opposed to doing away with recruitment missions, as a rule. My only concern would be the possibility of losing the framework for good establishing character moments.

This is a good point too. Take Grunt's recruit mission for example. We weren't even going to Korlus(?) to recruit him initially. We were after Okeer. On that mission though, we found out the how and why of Okeer's plans, and it gave good insight into what Grunt actually was. Later, when released from the tank, he said that Okeer's in-tank teachings and imprints failed, and that he had to find his own motivations for doing what he was bred to do. We (as players) already learned about that from Okeer, so we could ...invite Grunt to come with us and find a good fight.
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#91
Killroy

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I'd say they provide more squadmate content.Thane's mission for example gives us vital extra context on him. A more better introduction than just recruiting him via a simple dialogue exchange. Why shouldn't we have missions that revolve around recruitment or their personal causes?


Why can't we have interactions and character content in story missions? Every character being in some kind of dangerous bind was a nonsensical video game contrivance.

Depends on a situation really. Say you got to rescue an expert or jailbreak someone from prison. Granted we saw both of those already in Mass Effect, but it can be done and it not only adds content, but layers to characters.
 
I can see your point, but it is very execution dependent over anything else, if you ask me.


Why would we need to rescue or jailbreak someone who's already part of our expedition? It's just silly.

#92
Vox Draco

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What is the benefit of recruitment missions aside from padding out game length? ME2 was extremely light on story and it needed to be padded out. I don't want MEA to have that problem.

 

Indeed. However, considering we are new to this galaxy I think it would be okay if some of the main missions introducing us to new species could in the end also have us join a new squadmate of this species...but dedicating entire missions to only recruit new mates? Nah, one of the biggest shortcomings of ME2 - don't repeat this mistake, the focus shuld always be main plot, not Samara's boring chase after some Asari-criminal ^^

 

As for the alien-starting-squadmates...don't see any problem. Will be interesting though if this Ark was using like cryosleep, and we play chars that went to sleep in teh ME-Galaxy we know, or if it was soemthing liek a generation-ship that took some decade/centuries to Andromeda, and all protagonists (Asari aside?) were born, raised and lived together on the Ark? Would make a multi-racial squad-team all teh more believable without too much old racial conflicts as burden



#93
wright1978

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Why can't we have interactions and character content in story missions? Every character being in some kind of dangerous bind was a nonsensical video game contrivance.


Why would we need to rescue or jailbreak someone who's already part of our expedition? It's just silly.

 

Why can't a story mission revolve around going to find a character? Recruitment missions are just as much story missions as any other.



#94
Master Warder Z_

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I'm pure Krogan I barely know how to read. But if you need a an orbital cannon or a combustion manifold installed, then we got this.

 

o.o 

 

I do like to write about violence, in my Star Wars or Gundam fanfiction.



#95
SlottsMachine

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Why can't a story mission revolve around going to find a character? Recruitment missions are just as much story missions as any other.

 

I think he is talking about Andromeda in particular where I imagine most if not all followers will be part of the overall mission already. So unless we recruit a couple Andromeda aliens, recruitment missions won't make much sense. 



#96
Killroy

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Why can't a story mission revolve around going to find a character? Recruitment missions are just as much story missions as any other.


But no they're not? Finding one more person to shoot guns with you is not plot-centric.

And ask yourself this: Did Miranda have less story content than recruited characters like Thane and Samara? We never went on a mission to recruit Miranda and yet she had more content than pretty much every other companion in ME2.

#97
SlottsMachine

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I think it is how the character is introduced that is the main thing, I don't mind recruitment missions per se, but they are not required to have to have a really exciting character introduction. Miranda is a good example where you witness her gun down Wilson for being a traitor even before you've been introduced. Jacob on the other hand, not so much. 



#98
LinksOcarina

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Why would we need to rescue or jailbreak someone who's already part of our expedition? It's just silly.

 

 

Just examples of scenario, not something that can happen. It's only silly if it doesn't make sense.



#99
wright1978

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But no they're not? Finding one more person to shoot guns with you is not plot-centric.

And ask yourself this: Did Miranda have less story content than recruited characters like Thane and Samara? We never went on a mission to recruit Miranda and yet she had more content than pretty much every other companion in ME2.

 

Well that's a different thing, whether recruitment should be more tied to the core. Liara has what is to all intents and purposes a recruitment mission in ME1 but its part of a core.



#100
Kierro Ren

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There's also the "princess brand" aspect to consider regarding Disney. They're loathe to mess with that in any way that they'd have to own. The best we're going to get is plausibly deniable gay-baiting a la Oscar Isaacs, and for me none of that is worth enough to shell out cash for. Would love to be proven wrong, but I doubt that'll happen. SW isn't even that big in China so more than anything it's about the limits of acceptance among existing so-called LGBT-friendlies in places like USA or Canada. "It's ok for other families, but not mine!" is still more common than not.

 

There hasn't even been a single open, negatively-portrayed LGBT "mascot" supporting character in any of the SW films or cartoons, much less a flattering principal. There was that one Truman Capote-esque Hutt who performed negative gay-baiting but he was a one-off and also, a Hutt. It's just been a handful of "back-benchers" so far in the games and books who are easy to hide from the mainstream suburbanite moviegoers. I find it unlikely that Disney will do anything brave.

 
I hope MEA's squadmate roster will be relatively small. This way we can get "everyone" sort of early and it heightens replay value. It also leaves room for non-squadmate VIPs to contribute but please no overkill like ME2 or DAI.

 

 

AND... this is why I shouldn't of said anything. Especially LGBT related. Because people tear the hell of it, blowing everything out of proportion. Even after I asked not to reply... -_- I made a simple joke, laugh or don't, keep debates to the idiot politicians.