
Along with an immersive setting and excellent storyline, the Shadowrun games feature multiple NPC companions, in a manner similar to RPGs made by Bioware and Obsidian. Players can speak to their companions to learn more about their backstories, and each companion also has personal quests that can be unlocked. These companions can accompany them on missions, where they will help out in fights and also offer their opinions during interactions.
I thought the companions were quite well-written in the two Shadowrun games I've played. One notable way in which they differ from Bioware NPCs is that there are no romances. However, you can still build friendships with the characters, and the lack of romances does not in any way detract from their character development, in my opinion. The SR games also have fewer companions (Dragonfall had 4 and Hong Kong had 5), but I didn't feel in any way constrained by the low number, mainly because of how interesting each individual companion is.
In fact, I would go so far as to say that the companions in SR: Dragonfall and Hong Kong are better written than those found in, say, Dragon Age Inquisition. I wonder if the different approach the writers took has anything to do with it, and if Bioware could perhaps learn something from this. I can't think of any Bioware games that didn't have romances, with the exception of BG1, which had an enormous cast of companions and not much in the way of character development. It might be worth considering.
What do you think? Feel free to post any other aspects of Shadowrun that you think the Mass Effect franchise could benefit from.





Retour en haut









