Or be about pointless self-sacrifice, maudlin dialogues about inevitability of death or lost love. Daddy issues. Or poorly executed traumatic nightmares.
Hong Kong had awesome nightmares, and they were largely text-based.
At any rate, Shadowrun is about "get the job done and go home"
Definitely. Plus there's the fact that Shadowrunners aren't all nobel Robin Hoods fighting for the plight of the Ork Underground, or the rights of Goblinized Meta Humans.
From personal experience, I had a Cybered up Street Sammy who was practically a robot (just his brain and vital organs stored in a hardened chest piece) that had absolutely no qualms about shooting through a school bus filled with children to complete his objective. He wasn't sadistic about it, he just saw regular meta-humanity as we would view ants, and therefore had no problems with collateral damage.
I'm pretty sure BioWare would never consider such characters to be a PC or companion option despite the fact that such individuals would be relatively commonplace among the "Go in Loud" Shadowrunners.
*On a side note, I really wanted to finish Hong Kong, but my game glitched out about 15 hours in; with massive end game spoilers and dialogues being triggered while I was doing side missions. My save file was corrupted with the bug, and I had to start over, and now I can't bring my self to play all those beginning sections again.