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Can Bioware learn something from Shadowrun?


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#26
ADelusiveMan

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Truth be told I've never played the Deus Ex games (Eh gods! the horror I know  :lol:) so I wasn't aware of the intricacies of the setting.

 

Take the idea that 'every conspiracy theory is true,' mix it with shooter and Western RPG elements, and you'll basically have Deus Ex.  They're definitely worth playing, so you should definitely pick up Human Revolution if you get a chance.  You can get the first two games, Deus Ex and Deus Ex: Invisible War pretty cheap on GOG or Steam as well, but their age shows.


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#27
Iakus

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Take the idea that 'every conspiracy theory is true,' mix it with shooter and Western RPG elements, and you'll basically have Deus Ex.  They're definitely worth playing, so I'd pick Human Revolution if you get a chance.  You can get the first two games, Deus Ex and Deus Ex: Invisible War pretty cheap on GOG or Steam as well, but their age shows.

There is a mod for the first game that greatly updates it (Deus Ex: Revision)

 

Still looks old, but not decrepit. Which is good because it's still the best in the series  :D



#28
Draining Dragon

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Both Shadowrun and Mass Effect are sci-fi RPGs with an emphasis on plot and character development. I daresay that the plot and characters are a major aspect of the Mass Effect experience, so I think the comparison is valid, in that regard.

I'm not asking Bioware to make a Shadowrun game. I'm simply pointing to some elements of those games that I think they do well.

#29
Laughing_Man

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Both Shadowrun and Mass Effect are sci-fi RPGs with an emphasis on plot and character development. I daresay that the plot and characters are a major aspect of the Mass Effect experience, so I think the comparison is valid, in that regard.

I'm not asking Bioware to make a Shadowrun game. I'm simply pointing to some elements of those games that I think they do well.

 

Well, Shadowrun is more Fantasy-Cyberpunk than Sci-Fi, but yeah, comparisons can still be valid sometimes.



#30
Vortex13

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I wonder how BioWare would handle a Shadowrun game if they ever got the chance to develop one. 



#31
Iakus

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I wonder how BioWare would handle a Shadowrun game if they ever got the chance to develop one. 

"Feelz"  <_<


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#32
Ahglock

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I wonder how BioWare would handle a Shadowrun game if they ever got the chance to develop one.


Poorly from a Shadowrun fans perspective probably good from the outside. the setting is shadowruns big selling point and nothing bioware does makes me think they give a crap about their own settings much less others. I'd hate to see all the lore mistakes, setting changes because they thought it was cooler that way. But hey their style over substance protective gear fits for how detractors perceive the pink Mohawk style of game play in Shadowrun.

I'd be curious to see what rockstar would do as they seem to be the smallest style leap.
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#33
Vortex13

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"Feelz"  <_<

 

 

Yeah I was thinking about the same thing. BioWare's MO doesn't seem to mesh well with gray to dark gray settings. More than likely they would try and make their Shadowrun game out to be about righting social wrongs brought on by the gangers and mega corps.  



#34
Vortex13

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Poorly from a Shadowrun fans perspective probably good from the outside. the setting is shadowruns big selling point and nothing bioware does makes me think they give a crap about their own settings much less others. I'd hate to see all the lore mistakes, setting changes because they thought it was cooler that way. But hey their style over substance protective gear fits for how detractors perceive the pink Mohawk style of game play in Shadowrun.

I'd be curious to see what rockstar would do as they seem to be the smallest style leap.

 

 

I thought I heard something about Rockstar potentially working on a science fiction setting several months ago, then again it could have been just the internet rumor mill running on overdrive.


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#35
Ahglock

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Yeah I was thinking about the same thing. BioWare's MO doesn't seem to mesh well with gray to dark gray settings. More than likely they would try and make their Shadowrun game out to be about righting social wrongs brought on by the gangers and mega corps.


Well they could always use the universal brotherhood or other threats for their standard big damn heroes stories. Though the world still being a crap sandwich with pretty much no one aware of what you did would be different for them.

#36
Ahglock

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I thought I heard something about Rockstar potentially working on a science fiction setting several months ago, then again it could have been just the internet rumor mill running on overdrive.


I'm curious to see it. I loved their non GTA games so far.(love most GTA games as well) Red Dead was amazing so it would be interesting to see a sci fi piece.

#37
Iakus

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Yeah I was thinking about the same thing. BioWare's MO doesn't seem to mesh well with gray to dark gray settings. More than likely they would try and make their Shadowrun game out to be about righting social wrongs brought on by the gangers and mega corps.  

Or be about pointless self-sacrifice, maudlin dialogues about inevitability of death or lost love.  Daddy issues.  Or poorly executed  traumatic nightmares.

 

Hong Kong had awesome nightmares, and they were largely text-based.

 

At any rate, Shadowrun is about "get the job done and go home"


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#38
Vortex13

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Or be about pointless self-sacrifice, maudlin dialogues about inevitability of death or lost love.  Daddy issues.  Or poorly executed  traumatic nightmares.

 

Hong Kong had awesome nightmares, and they were largely text-based.

 

At any rate, Shadowrun is about "get the job done and go home"

 

Definitely. Plus there's the fact that Shadowrunners aren't all nobel Robin Hoods fighting for the plight of the Ork Underground, or the rights of Goblinized Meta Humans. 

 

From personal experience, I had a Cybered up Street Sammy who was practically a robot (just his brain and vital organs stored in a hardened chest piece) that had absolutely no qualms about shooting through a school bus filled with children to complete his objective. He wasn't sadistic about it, he just saw regular meta-humanity as we would view ants, and therefore had no problems with collateral damage.

 

I'm pretty sure BioWare would never consider such characters to be a PC or companion option despite the fact that such individuals would be relatively commonplace among the "Go in Loud" Shadowrunners. 

 

 

*On a side note, I really wanted to finish Hong Kong, but my game glitched out about 15 hours in; with massive end game spoilers and dialogues being triggered while I was doing side missions. My save file was corrupted with the bug, and I had to start over, and now I can't bring my self to play all those beginning sections again. :(  



#39
ADelusiveMan

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Definitely. Plus there's the fact that Shadowrunners aren't all nobel Robin Hoods fighting for the plight of the Ork Underground, or the rights of Goblinized Meta Humans. 

 

From personal experience, I had a Cybered up Street Sammy who was practically a robot (just his brain and vital organs stored in a hardened chest piece) that had absolutely no qualms about shooting through a school bus filled with children to complete his objective. He wasn't sadistic about it, he just saw regular meta-humanity as we would view ants, and therefore had no problems with collateral damage.

 

I'm pretty sure BioWare would never consider such characters to be a PC or companion option despite the fact that such individuals would be relatively commonplace among the "Go in Loud" Shadowrunners. 

 

 

*On a side note, I really wanted to finish Hong Kong, but my game glitched out about 15 hours in; with massive end game spoilers and dialogues being triggered while I was doing side missions. My save file was corrupted with the bug, and I had to start over, and now I can't bring my self to play all those beginning sections again. :(  

 

 

Wait...can you actually be like that in that game? 

 

 

I may have to rethink my position on not buying it



#40
Killroy

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Can Bioware learn something from Shadowrun? Maybe that you can put elves in any setting?



#41
Laughing_Man

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Definitely. Plus there's the fact that Shadowrunners aren't all nobel Robin Hoods fighting for the plight of the Ork Underground, or the rights of Goblinized Meta Humans. 

 

From personal experience, I had a Cybered up Street Sammy who was practically a robot (just his brain and vital organs stored in a hardened chest piece) that had absolutely no qualms about shooting through a school bus filled with children to complete his objective. He wasn't sadistic about it, he just saw regular meta-humanity as we would view ants, and therefore had no problems with collateral damage.

 

I'm pretty sure BioWare would never consider such characters to be a PC or companion option despite the fact that such individuals would be relatively commonplace among the "Go in Loud" Shadowrunners. 

 

 

*On a side note, I really wanted to finish Hong Kong, but my game glitched out about 15 hours in; with massive end game spoilers and dialogues being triggered while I was doing side missions. My save file was corrupted with the bug, and I had to start over, and now I can't bring my self to play all those beginning sections again. :(  

 

The character "Clockwork" from various Shadowrun Books and guides is IMO a great example for the ruthless "get the job done" attitude.

He seems cold as ice, a natural predator without any compunctions or morals.

 

There are others of course.

 

 

Regarding the broken save, I'd recommend waiting and trying to get back into the game in a few months.



#42
Iakus

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Wait...can you actually be like that in that game? 

 

 

I may have to rethink my position on not buying it

Such situations are rare in the games, but do occasionally come up.  More often it's matters of siding with different (unsavory) factions. It's rare you become directly responsible for innocent deaths.  

 

Indirectly is another story  ;)

 

Basically, your play style choices swing between Mal Reynolds on one side and Jayne Cobb on the other   :D



#43
Laughing_Man

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Can Bioware learn something from Shadowrun? Maybe that you can put elves in any setting?

 

The elves are hardly central to Shadowrun, sure there are elves but there are also Orks, Trolls, Goblins, Minotaurs, Halflings, etc.



#44
Iakus

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The elves are hardly central to Shadowrun, sure there are elves but there are also Orks, Trolls, Goblins, Minotaurs, Halflings, etc.

And ghouls, demons, cyborgs, zombies

 

Not to mention cyborg zombies  :D

 

Besides, Mass Effect already has space elves (asari)


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#45
Killroy

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The elves are hardly central to Shadowrun, sure there are elves but there are also Orks, Trolls, Goblins, Minotaurs, Halflings, etc.

 

Where did I say the game revolved around elves?



#46
Vortex13

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Wait...can you actually be like that in that game? 

 

 

I may have to rethink my position on not buying it

 

 

Yeah you can, though I should clarify that my anecdote was from the PnP Shadowrun game that I was recently apart of. My character had the Super Human Psychosis quality and the description for that particular quirk was that the character considered themselves above, or beyond regular metahumanity.

 

We don't feel anything for wiping out a swath of ants that happen to be in our way, so I chose to play that character the same way. 


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#47
Laughing_Man

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Where did I say the game revolved around elves?

 

Because you singled them out from the entire heap of meta-humans that exist in Shadowrun?



#48
Killroy

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That said, I have no wish to get into a pointless argument about semantics and derail the thread, so whatever.

 

Then don't start arguments over semantics?



#49
Laughing_Man

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My character had the Super Human Psychosis quality and the description for that particular quirk was that the character considered themselves above, or beyond regular metahumanity.

 

Is this something exclusive to overly-augmented characters with very little essence?



#50
9TailsFox

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Maybe let Bioware make their own game. But maybe you are asking the wrong question and comparing it to the wrong game. You should be asking yourself, can Bioware learn from ME3 ending backlash, Mass Effect 3 itself, and DAI itself? 

 

Maybe Bioware should learn from their own games, using the critizism that we the fans give them about it. 

The problem Bioware learn and make good DLC by fixing what we didn't like in main game. But for some reason overcompensate by making new game and do 180 degree..