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Can Bioware learn something from Shadowrun?


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#51
Vortex13

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Is this something exclusive to overly-augmented characters with very little essence?


Yeah, I think you had to have something like less than 2 points of Essence in order to pick it.

At least I believe so, I can't recall of the top of my head, I know it was a quality in the Chrome Flesh book though.

#52
DarthSliver

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Well I still think Bioware should look into their failures making Andromeda so they don't repeat them. The failures in their own work also needs to be looked at so it doesn't meet the fate of ME3 endings nor do we want a repeat of that either. 

 

Heres a link to a video why Bioware should look at their previous games. Go to the 8:40 mark in the video but if you watch 2 minutes head it will have that Deux game before it. 

 

https://youtu.be/C1ESD_1yvTo

 

 

Sorry I am not sure how you make the vide appear.

 

Also note that the video was posted fairly recent this year



#53
Ahglock

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Yeah, I think you had to have something like less than 2 points of Essence in order to pick it.

At least I believe so, I can't recall of the top of my head, I know it was a quality in the Chrome Flesh book though.


SR5? I don't remember Chrome Flesh and I have almost every book pre-5E. 5e the rules sucked the joy out for me. I plan on running it again soon but with a earlier editions rules.

#54
Laughing_Man

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SR5? I don't remember Chrome Flesh and I have almost every book pre-5E. 5e the rules sucked the joy out for me. I plan on running it again soon but with a earlier editions rules.

 

I don't want to sound like a heretic, but rules are meant to be bent from time to time.

If in general you are not trying to break the game, I don't see the point in religiously adhering to them.



#55
Vortex13

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Yeah, Chrome Flesh was for 5th Edition Shadowrun. 



#56
Draining Dragon

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It would be interesting to see cybernetic implants introduced to a greater extent in Mass Effect.



#57
Drakoriz

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hmmm is weird, i doubt they can adapt the ME formula to Shadowrun. Story and Mechanics wise.

 

ME is more orientated to action, Shadowrun is more orientated to old RPG style.



#58
Killroy

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It would be interesting to see cybernetic implants introduced to a greater extent in Mass Effect.

 

There would be no end to the complaints of "BioWare is ripping off Deus Ex/Cyberpunk 2077!"



#59
Laughing_Man

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There would be no end to the complaints of "BioWare is ripping off Deus Ex/Cyberpunk 2077!"

 

Ripping off is better than being boring and predictable.

 

I'm more concerned about their ability to rip off successfully anything: how in seven hells did they go from "aggressively checking out Skyrim" to DA:I?

 

Did they honestly believe that the appeal of Skyrim was in fetch quests and the mere fact that it was an open world?...

 

Did they really miss the trillion mods or the sheer freedom that the game offered? (were else can you multi-class and FusRoDah anyone off a cliff?)


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#60
Iakus

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It would be interesting to see cybernetic implants introduced to a greater extent in Mass Effect.

You mean besides ME2's "resources" thing, right?   ;)



#61
Awkward Octopus

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I love Shadowrun, but I wouldn't want BioWare to just do the same thing. They have different styles, and romance is a selling point for many (I know, not all, but many) BioWare fans while the Shadowrun games are probably too short to spend word count on that sort of thing.

 

The shorter playtime I think really works in Harebrained Schemes' favor when it comes to storytelling, as it allows for a very tight narrative. They also don't have voice acting, so when you do have dialogue options, it allows for a greater variation, I think.

 

The Harebrained Schemes games also are staying true to the source material by keeping to a very gray tone (in terms of morality). I would think that, in the hypothetical situation that BioWare obtained the IP, they would keep to that. But that's not their IP so they do their own thing.

 

As far as things Shadowrun does that I think would be a good fit for a BioWare game, I think others have already said. Having stats affect gameplay in a greater way. Having multiple alternative ways to get through a situation, or have my stats affect the things I can say in dialogue, being able to talk my way out of situations - but not just via a diplomacy skill, but by having the right expertise in the right situation, etc. More non-combat related skills.

 

Also, just as a side note (I suppose only vaguely related now that Mr. Gaider has left BioWare...):

 

GAIL SIMONE ‏@GailSimone

What is your all-time favorite pen and paper role-playing game and why? Please use hashtag @MyFavoriteRPG

@GailSimone Shadowrun, because the setting is brilliant. It inspires me as a storyteller. #MyFavoriteRPG

 

 

EDIT: I forgot to add, his name is in the credits of at least one the Harebrained Schemes Shadowrun games as a backer, I think. I remember seeing it there.


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#62
Ahglock

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I don't want to sound like a heretic, but rules are meant to be bent from time to time.
If in general you are not trying to break the game, I don't see the point in religiously adhering to them.


Oh I agree but from 5e it felt like too much work to get where I want. Balance with the limits system, strength in melee, magic etc my house rule doc would be 50+ pages.