A Farmer's Life: A farmer theme with new farm animals, crops, tools, etc... More realistic farm animals, ground-based crops (tomato, strawberry, water melon, potato, cabbage, etc.), farmer's clothing (hats, work gloves, outfits), more farm tools, placeables (sheds, tools, outhouses, barns), crop growing/harvesting scripts, new farm sounds, or even prefab objects (to help builders quickly flesh out NWN farms). Give those thousands of farming commoners more to work with!
Custom Content Challenge: February 2016: A Farmer's Life
#1
Posté 01 février 2016 - 05:49
- KlatchainCoffee aime ceci
#2
Posté 01 février 2016 - 05:50
Declared/Intended Projects:
Emailed/Downloaded Projects:
Peasants Speaking One-Liners (prefabs) by Grymlorde
Chicken Coop (placeable model) by Shemsu-Heru
Hay Pile (placeable model) by Shemsu-Heru
Butter Churn (placeable model) by The Amethyst Dragon
Cabbage Plant (placeable model) by The Amethyst Dragon
#3
Posté 01 février 2016 - 07:18
It would be super simple to model hundreds, if not thousands, of trees off that which is shown in the Farmville (for facebook) screenshots. They ended up with at least hundreds of unique looking plant sprites. One could also examine other farm-style games in the Zynga franchise, as well as those that were intended as alternative leeches. Newer graphical versions of farmville/castleville/cityville all exist, by other names, and often give you a good screenshot in a 3D environment, instead of simply sprites. Creating smallish plant clones of those screenshots would be exceptionally simple for a new GMax user, as long as they knew something about setting up textures, and making use of them in Gmax. This could be the perfect opportunity to teach new CC builders.
While cartoony, the simple model mesh is far more than useful. All you have to do then is substitute the texture with something more useful, and colored like those things built by Shemsu-Heru, so that it will properly collect local lighting.

- thirdmouse et henesua aiment ceci
#4
Posté 01 février 2016 - 10:25
A few obscure things that might be found on a medieval farm:
- Ard (scratch plow)
- Butter churn
- Hand barrow (no wheels)
- Hand-mill
- Harrow
- Winnowing basket
- TheOneBlackRider aime ceci
#6
Posté 03 février 2016 - 02:08
#7
Posté 03 février 2016 - 02:20
Modderpunk, you might take a look at these from AD. They look great and are functional as well.
http://neverwinterva...pak/mill-stones
- Proleric, Grymlorde, modderpunk et 1 autre aiment ceci
#8
Posté 05 février 2016 - 12:19
#9
Posté 13 février 2016 - 03:07

A hay pile placeable, made from a free model at "sharecg.com": http://www.sharecg.c...Poorfolks-props
- Tarot Redhand, thirdmouse, OldTimeRadio et 7 autres aiment ceci
#10
Posté 13 février 2016 - 03:40
Toss a couple of my horse turds around that pile and it would look the perfect farm setting.
- Grymlorde aime ceci
#11
Posté 15 février 2016 - 02:47
*is posting this on account of being completely shameless*
Having hearty farms at heart
And hopeful harvests of nice art
Goes down on them hopeful knees
And prays for various things like - geese
And proper chickens, even ducks,
For goodly sheep and grumpy goats,
Fields of domesticated oats
Crop-circle-dented for good luck.
Pest-eaten crops would be a boon,
With beanstalks whistling a tune
And giant hamsters from the Moon
Whose awful rhyming'll make you swoon.
![]()
#12
Posté 15 février 2016 - 06:48
Ahem! TR's Crop Circles. Based on a brush set from Obsidian Dawn (in case someone wants to do a different texture).
TR
- Asymmetric, Ssythilac et Grymlorde aiment ceci
#13
Posté 21 février 2016 - 12:52

A chicken coop placeable, made from a free model at "opengameart.org": http://opengameart.o...nt/chicken-coop
- Proleric, Zwerkules, Tarot Redhand et 10 autres aiment ceci
#14
Posté 01 mars 2016 - 02:20
While doing testing, I discovered that GetPCSpeaker() doesn't work in one-liners, even if executed from the Action Taken tab. So I'm going to "throw a brick or two" at it and hopefully wrap it up by end of day Wednesday, Pacific Time.
#15
Posté 01 mars 2016 - 05:54
Does GetPCSpeaker() work in the conditional for a one liner? If it does, you could always either do your thing there, or save it as a variable to use in the action taken script.
#16
Posté 02 mars 2016 - 05:49
Does GetPCSpeaker() work in the conditional for a one liner? If it does, you could always either do your thing there, or save it as a variable to use in the action taken script.
That's exactly what I've ended up doing. "Great minds think alike..." ![]()
#17
Posté 02 mars 2016 - 06:56
Update: All 1-liner conversations are done and will be packaged up and sent before end of day today Pacific. Here are some screenshots:




And 10 more can be found here.
But what about Dennis the Peasant from Monty Python & the Holy Grail?
Well that turned into a cutscene project which I can't finish in time but will submit it when I do.
OnPerception NPCs
This one also turned into a bit more complicated. Kalbaern has offered a customized OnHeartbeat script. I'll play around with that and submit some more NPCs if I have time today.
- rjshae et MerricksDad aiment ceci
#18
Posté 03 mars 2016 - 12:40
Done and dusted! Email sent with demo module, ERF, and 14 screenshots.
Entry includes:
- Farmer (Male) with 40+ unique one-liners with special ones for men, women, big & normal phenotypes.
- Farmer (Female) with 40+ unique one-liners with special ones for men, women, big & normal phenotypes.
- Farmer (Daughter) with a unique one-liner for men and women.
- Farmer (Girl) with a hilarious one-liner for men and a nice one for women.
- Farm (Boy) who thinks he's Christopher Robin
- Grandpa, who speaks his politically incorrect thoughts out loud (40+) whenever someone is nearby [OnPerception]
- Grandma, who is constantly chatting (40+) to herself (or is she?) [OnHeartbeat]
- Babe the pig, who tells the PC the magic phrase to get sheep to follow orders.
Thanks to all of you who contributed and/or voted on the one-liners!!! And thanks to the contributors to the NWN Lexicon and LilacSoul & TheKrit for the Script Wizard when I got stuck. And thanks to everyone in this wonderful community for your support and encouragement.
My scripting skills have definitely improved as a result of this oftentimes frustrating yet ultimately rewarding project.
- Tarot Redhand, The Amethyst Dragon, rjshae et 2 autres aiment ceci
#19
Posté 03 mai 2016 - 01:38





Retour en haut







