MEA can be a DX12 game and yet still support DX11. I already listed Crysis as a game that utilized two APIs, DX9 and DX10, the latter of which was only available on Vista. And then there was Assasins Creed, which supported both DX9 and DX10.1. And both games were in Development long before Vista was even released. DX SDKs are released long before a Version hits the market. That has multiple benefits, one is getting devs accustomed to the new API, another is that when the new DX version is released, there are already games in production that can utilize the new API and last, devs can give feedback on bugs and improvements. So far you have said nothing, that excludes the possibility of DX12 in MEA. I agree with you however on MultiGPU support. It´s far from being mainstream as the OP wants us to believe.
I'm quite aware that games that have released can utilize multiple APIs. The best and most recent example would be GTA V, which utilizes DX9, DX10, and DX11. The difference, as I already articulated, is that DX12 is Windows 10 only. Perhaps BioWare will support MEA on Windows 7, 8.1 with DX11 and Windows 10 with DX12, but there are so few DX12 games to start I just don't see it happening. As far as the games I have seen running DX12, they only offer DX12 and no previous API, so it really is the call of the developer and how much they want to support the game on different operating systems. Again, I'm just skeptical MEA will utilize DX12 at all considering this game has been in development since 2013. Maybe it will, but I'm not counting on it.
SLI/Crossfire is far from mainstream and I'm not sure it ever will be. Honestly, there is no reason to run two GPUs. It's overkill. If you have a single GTX970 or above, you have more than enough graphical power to run any current game on max settings. There just simply isn't a large enough market for SLI/Crossfire which is why I'm skeptical it will ever catch on. It's just not affordable for many PC gamers and they aren't going to shell out the extra money and hope a developer actually incorporates the feature in their game.
You are correct. I assume the risk when I use SLI. I haven't had many problems so far though.
Why do you think ME:A can't support both DX11 and DX12? I can use DX11 on my windows 10 PC. I don't understand where this is coming from. DX 12 is a lower level API, which means that its closer to the hardware and less like software as what it controls for the GPU/CPU. Why do you say ME:A is designed for DX11? Where are you getting that from?
Here are a list of games that support DX12 so far. Ashes of Singularity has been the talk of the town lately.
Now I understand the reason why you are so against SLI/crossfire and that is because you got burnt. I'm sorry to hear that, but I have not had the same experience. I contest that devs need to have SLI/crossfire in mind from the beginning for it to be a decent solution for gaming at High Res with High graphics settings.
As I stated above, there are not very many DX12 games. Most of your list was comprised of games that are getting DX12 patches. The few that I'm consciously aware of: Quantum Break, Fable: Legends, Gears of War: Ultimate Edition, will offer only DX12 and nothing else. Assuming MEA were to be DX12 compatible, we aren't sure whether BioWare would offer DX11. Again, this game has been in development since 2013, so the likelihood it is using DX11 and not DX12, which is brand new, is pretty high.
No. You are letting your own bias cloud your judgment. I am telling you from the perspective of a realist. SLI/Crossfire is not mainstream and it may never be. It's just too expensive for most PC gamers and there just aren't enough benefits for the investment. On top of the fact that most developers don't support it and it's a wasted investment. I merely was giving you my own personal experience why SLI/Crossfire isn't as "grand" as you are making it out to be. It's far from perfect, and the longer the feature is a niche, the longer it will continue to be irrelevant and underused.