Dragon age 4 ideas.
#1
Posté 01 février 2016 - 10:54
Warriors
Champion)ok so we can keep the champion specialization but i think we should change it from the tank tree to a buff tree with some tank abilities. After all champions do "inspire".
Reaver) i think we should also keep the reaver tree with it's blood lust, panick and rage abilities.
Templar) i also believe we should keep the templars with their magic disruption and demon slaying ability.
Invoker) i think we should add invokers and model them agter the Avar. think mystic knights that can invoke elements into their weapons and attacks. (however their magic abilities can be disrupted my templars and mage's dispel abilities.
Legionare) i think we should add legionare and make the pure tank specialization with some rage abilities.
Rogue
Assassin)ok so we should keep the assassin specialization with it's instant kills, and stealth abilities.
Articifer)as well as the articifer with it's trap making abilities and add some lure abilities.
Alchemist) yes keel the alchemist but add some bombs and healing potion abilities.
Specialist)i think we should add the specialist. This tree offers long range dagger attacks for dual weild daggers, and offers melee bow attacks for archers. These switch ability can be used much like the knight enchanters spirit blade. OR make a duelist specialization and model it after multiplayer isabella. A crossbow or bow and arrow attack for dual daggers, and a close range dagger attack for archers. The theme is the specialist/duelist can fight at both ranges.
Bard) and we should add bards with distraction, debilitation, and buff abilities.
Mage
Knight enchanter)ok we can keep our spirit healer/melee mage.
Necromancer)we should keep the necromancer and control the dead and raise spirits.
Rift mage)and keel the rift mage to manipulate rifts.
Shapeshifter)we should bring back the shapeshifter and change into creatures. "Horns" for a melee ram. "Fangs" for a wolf. "Claws" for a bear. "Scales" for a deepstalker. And the focus ability should be "mark of thedas" allowing you to turn into a stationary dragon for a very limited.
Illusionists)and we should add the illusionist with stealth (by cloaking themselves in the fade), displacement (abilty to move enemies to different areas on the field), and confusion abilities.
I also think that each tree should have atleast two or three more abilities. I also believe that a death tree should be added for the mages to be the polarity to the spirit tree.
Spirit= charms, buffs, self heal.
Death=hexes, debuffs, life drain.
#2
Posté 01 février 2016 - 11:07
Duelist: rogue specialized in single blades, very fast and precise.
Blood mage, it just needs to return.
Arcane Warrior, same as above.
A rogue spec that combines the Artificer and the Tempest.
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#3
Posté 02 février 2016 - 12:17
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#4
Posté 02 février 2016 - 12:22
It won't matter how many spells or abilities we have if we can only map 8 of them. Just saying.
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#5
Posté 02 février 2016 - 12:43
When I think Legionaries I think extreme brutal cold blood discipline that no other force including modern armies would be willing to subject themselves to and great engineering skills.
#6
Posté 02 février 2016 - 06:32
It won't matter how many spells or abilities we have if we can only map 8 of them. Just saying.
I disagree. I like having more choices to choose from.
#7
Posté 02 février 2016 - 07:35
I like what they did with some of the MP characters, would love to see some of those things return.
also
Any news on DA4? I been waiting for what seems like months since Trespasser to hear if its been green lit by the Tyrant that is EA.
And I found out David G.left bioware?! Sad news.
#8
Posté 02 février 2016 - 10:21
Berserker: a dual-wielding warrior focused on speed and damage.
Arcane Assassin: as a mage, can use backstabs as long as the talent is active (similar to Arcane Warrior).
A warrior spec similar to the Kensai in BG, that can be hard to take down without wearing armor.
A mage spec that specializes in staff combat, both melee and ranged.
#9
Posté 02 février 2016 - 06:10
More weapon specialty moves for rogues and warriors, so mages can have more spells on balance.
Indeed! Dual wield for warriors, single weapon (fencing?) for rogues. And sort out mages, no more whole trees for fire/ice/lightning, all that crap goes into Primal, then we get the Entropy and Creation schools back with stuff like hexes and glyphs.
As for specializations...
You know I'm just now realizing the ridiculousness of the fact that we had a DA game set primarily in Orlais and we didn't have Bard as a specialization option.
In that same line of thinking given that we seem to be going to Tevinter for DA4 I'd like it if the specializations reflected the new environment a bit.
Warriors
Rogues
Mages
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#10
Posté 02 février 2016 - 06:12
I disagree. I like having more choices to choose from.
His point was that we should be able to map more of them, in the console skill selection menu during combat.
#11
Posté 02 février 2016 - 07:52
- Return of origin stories (real origin stories, not summaries in the CC).
- More magical abilities
- More personal story. An average joe type of character
- Story DLC that actually forwards the narrative in the same vein of Arrival, Witch Hunt, Trespasser, etc.
- Custom weapons armor. Not unlike the crafting system in DAI, but allow us to actually customize the appearance outside of color and material. Like actual designs and such.
- Double sided swords. Like staves, but swords.
- Tevinter. Absolutely Tevinter.
- Larger connection previous games outside of letters and mentions, etc. I'd actually like to see my Warden again.
- Allow me to be a villain. It may not be canon or importable, but playing as a bad guy is fun as hell
- More romances for all sexual orientations
- Dodge ability, like in Witcher 3/Dark Souls/Bloodborne, etc.
- Mod support like Bethesda is doing for Fallout 4. DAO had some great mods
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#12
Posté 03 février 2016 - 12:37
- Return of origin stories (real origin stories, not summaries in the CC).
- More magical abilities
- More personal story. An average joe type of character
- Story DLC that actually forwards the narrative in the same vein of Arrival, Witch Hunt, Trespasser, etc.
- Custom weapons armor. Not unlike the crafting system in DAI, but allow us to actually customize the appearance outside of color and material. Like actual designs and such.
- Double sided swords. Like staves, but swords.
- Tevinter. Absolutely Tevinter.
- Larger connection previous games outside of letters and mentions, etc. I'd actually like to see my Warden again.
- Allow me to be a villain. It may not be canon or importable, but playing as a bad guy is fun as hell
- More romances for all sexual orientations
- Dodge ability, like in Witcher 3/Dark Souls/Bloodborne, etc.
- Mod support like Bethesda is doing for Fallout 4. DAO had some great mods
I absolutely agree with the villainous playthrough. however i think that it's going to be based on if your inquisition is serving under the chantry or on it's own. but it'll be cool if there were big differences like as for followers. for serving as part of the chantry could give us more followers/party members but some or about half of them are double agents. which would be the most logical thing considering if you picked this option it says the efforts against solas will be stronger but there will be a higher risk of corruption. whereas we get fewer but more loyal followers/party members if we disband.
#13
Posté 03 février 2016 - 09:51
I'm all for cool looking outfits and weapons, even extra abilities granted, but the overpowered equipment just unbalances gameplay (and kinda cheapens success). There's a casual mode if players want to play while overpowered.
#14
Posté 05 février 2016 - 08:08
Personally I would just love it if we had more dialogue with more characters. it feels like to me, every time Bioware starts a series, there is a ton of dialogue and characters to talk to, but as the games go, it becomes less and less.
Idk I love the DA:I companions but i just feel like there was so much more to talk about with Origins Companions, and not to mention all the different dialogue with NPC's because of the companions you have.
#15
Posté 05 février 2016 - 01:38
Things I would like:
A bisexual female elven mage or archer as a love interest. This worked with Alistair, Leliana and Zevran in DA:O.
Arcane warrior. Hopefully easier to build.
Powerful magic. Here's a thought.. Instead of having to hit a enemy several times with a spell why not kill them by freezing or burning them the first time?
Bring back healing magic and the ability to buy healing portions.
No more Templar/mage wars..
Tevinter.. Why not? Get out of Ferelden for once.
Be able to discuss the PC's background and have a easier time romancing the selected LI. I would love to be able for my Elf to mention a former love in his/her clan or Alienage. Same for a human.
#16
Posté 05 février 2016 - 03:15
I'm hoping for a situation where the New PC is controllable for 80% of the game, doing all the sort of things we typically do in a Bioware RPG: all the exploring, combat, and adventuring. However, 20% of the plot will be done through sections starring the Inquisitor. These sections will be non-combat, but dialogue and story heavy, possibly with puzzles and MotA-like stealth sections and possibly with access to a war-table interface.
Ideally, decisions the Inquisitor makes, especially on the war table, would affect the world the New PC gets to interact with.
#17
Posté 05 février 2016 - 03:27
I'm hoping for a situation where the New PC is controllable for 80% of the game, doing all the sort of things we typically do in a Bioware RPG: all the exploring, combat, and adventuring. However, 20% of the plot will be done through sections starring the Inquisitor. These sections will be non-combat, but dialogue and story heavy, possibly with puzzles and MotA-like stealth sections and possibly with access to a war-table interface.
Ideally, decisions the Inquisitor makes, especially on the war table, would affect the world the New PC gets to interact with.
I could honestly get behind this idea.
#18
Posté 03 mars 2016 - 08:39
My idea is for one of the companions to be one of the "Awakened" darkspawn *unromanceable*. whether or not it should be female is another question. My opinion should be female before she turns into the brood-mothers we all know. Because whether or not you had the Architect live or you killed him there has bound to be some around. He is apart of the tapestry of the game. even a codex entry "A different Darkspawn." that would be my idea for a companion. i have a story and everything thought out for that character
#19
Posté 04 mars 2016 - 02:16
- Allow me to be a villain. It may not be canon or importable, but playing as a bad guy is fun as hell
I absolutely agree with the villainous playthrough.
Guys... Guys... What if DA4 was the story of rags-to-riches, a Tevinter slave gaining power and prestige, soon becoming ruler (akin to Hawke becoming Viscount) through whatever evil Tevintery ways necessary... And then when they've reached their peak, ruling with an iron fist... The Inquisition comes to stop them.
#20
Posté 04 mars 2016 - 06:02
Guys... Guys... What if DA4 was the story of rags-to-riches, a Tevinter slave gaining power and prestige, soon becoming ruler (akin to Hawke becoming Viscount) through whatever evil Tevintery ways necessary... And then when they've reached their peak, ruling with an iron fist... The Inquisition comes to stop them.
I like the start of your idea, but not the rest. I'd rather play a reformer.
#21
Posté 04 mars 2016 - 03:05
A Fog Warrior for human Rogues and Warriors.
A Tevinter Magister for human Mages.
A Magister's servant for elven Mages.
A Ben-Hassrath for Qunari and Elven Warriors and Rogues.
A Tal-Vashoth for Qunari mages.
A Carta thug or a Merchant for Dwarves.
The characters follow the different origins stories and for different reasons they end up in the middle of a firefight between the Inquisition and Solas' forces, led by his second in charge, on the firefight you find Harding, the Inquisition loses the battle and both of you are forced to retreat.
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#22
Posté 04 mars 2016 - 04:08
Blood magic. Bring back blood magic and let it be important part of the main story! Since we're going to Tevinter it's only natural to assume blood magic will have big impact on the story. There's Dorian and his Lucerni friends who seem to oppose blood magic (because of their superstitions) and that's why I hope we're not forced to side with them. If I want my character to be a blood mage (like my beloved Warden was) then I want also to be able to fight against those who believe it's just 'evil.' Maybe there is two different alliances in Tevinter... those who oppose the rule of Magisters, slavery, blood magic and want to reform Tevinter. And those who are more traditionalist, follow the Old Gods and want to bring back the old days of glory. We can decide who we want to side with.
Other things:
- race selection
- multiple backrounds
- backround specific quests
- Inquisitor as main character (or dual protagonist like Heimdall already suggested)
- customizable arm prosthetics
- option to play as a power hungry and/or evil character
- longer main plot
- interesting sidequests
- sidequests tying into the main narrative
- a compelling villain
- dark atmosphere
- day/night cycle
About the villain... I know Solas is already a great villain, but at the same time I don't really see him as an villain. More like someone who just keeps making very bad decisions. I would like a villain to be someone who is more chaotic evil. Maybe like a fanatical lieutenant of his. Someone truly fanatic who would do anything to achieve their goal. Kind of like a mirror for Solas's own dark side (Fen'Harel). If your Inquisitor is Solas's friend or lover then he is already questioning his plan and this would be something the lieutenant would see as a dangerous threat. He would be your main enemy throughout the game and secretly use methods which Solas would probably not approve of. He's the necessary evil, like Howe was for Loghain and Leliana was for Justinia.
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#23
Posté 04 mars 2016 - 05:26
Would this be a good place to put my dual protagonist hopes now that we've moved beyond class specializations?
I'm hoping for a situation where the New PC is controllable for 80% of the game, doing all the sort of things we typically do in a Bioware RPG: all the exploring, combat, and adventuring. However, 20% of the plot will be done through sections starring the Inquisitor. These sections will be non-combat, but dialogue and story heavy, possibly with puzzles and MotA-like stealth sections and possibly with access to a war-table interface.
Ideally, decisions the Inquisitor makes, especially on the war table, would affect the world the New PC gets to interact with.
I could honestly get behind this idea.
Yeah, that would be interesting. From a mechanics perspective I don't think the Inquisitor would be doing puzzles or MotA type stuff, I just don't see how that wouldn't take too much of the game. I can see a combination of dialogue and war table missions contributing to the state of affairs, even a multi-step one like the Alliances war table decisions.
Bartenders and merchants have been used as a source of information before, so a comment like "Something is going on in Cumberland" could trigger a switch to the Inquisitor in Skyhold. There you find out what's going on and, as Inq. make the decision. Although, now I think about it, it might be better to be all war table missions. Otherwise you run a real risk of breaking immersion in your current character.
Alternatively (you really got me thinking), if you import a world-state, then a formula could be created that would use your Inquisitor's choices to define some of the situations you face as the DA4 protag. I'm thinking not just the decision whether to disband the Inquisition but who is the Divine, on war table missions did you routinely deploy forces, did you explore everywhere, did you claim Keeps, were you a hanging judge or a merciful one, even who you romanced or befriended. It would be a complicated formula (or do I mean algorithm?) but it does mean that your Inquisitor has a current impact on situations you face in DA4 without diverting resources to maintaining a 'presence' in Skyhold. And if you roleplayed (or set up in DA Keep) different types of Inquisitors/world states then the situation you face changes with each playthrough.
Enough of that, my brain is starting to hurt, lol.
I liked playing the different Origins stories, but as I understand it, the reason for them was a way to introduce the player to the different cultures and races in Thedas without 20 million codex entries. Fair enough. Keep race and gender selection. I'm okay with the predetermined background of your character (Carta dwarf, Dalish elf, etc.) However, let me create my person before anything happens. In DAI they could have done this: select your world-state, gender, race, class and then you are with your people before going to the Conclave. Nothing as long or involved as the original Origins stories, you are in camp/your room/hideout and are summoned by your Keeper/First Enchanter/Carta boss and told about the Peace Conclave. A little dialogue back and forth to help set your character and off you go. No more than 10-15 minutes, tops. You have the option to save your game either before talking to your leader. When you leave your clan/circle/hidey-hole you get the opening scene and credits with the mages and templars marching until the Temple blows up.
Definitely agree that 8 abilities at a time are not enough. If I have them, I want to be able to use them. That said, I do like that your buffs don't have to be activated like arcane shield, for instance. Either they are part of your equipment or built into the way you develop your character.
I think anything else I could say I've already said in detail elsewhere. Links are in my signature if you're having trouble sleeping.
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#24
Posté 04 mars 2016 - 09:37
I think dragon age 4 should have more specialization. Some of my ideas are.
Warriors
Champion)ok so we can keep the champion specialization but i think we should change it from the tank tree to a buff tree with some tank abilities. After all champions do "inspire".
Reaver) i think we should also keep the reaver tree with it's blood lust, panick and rage abilities.
Templar) i also believe we should keep the templars with their magic disruption and demon slaying ability.
Invoker) i think we should add invokers and model them agter the Avar. think mystic knights that can invoke elements into their weapons and attacks. (however their magic abilities can be disrupted my templars and mage's dispel abilities.
Legionare) i think we should add legionare and make the pure tank specialization with some rage abilities.
One of these classes should focus on being a full fledged tank, with taunts, IMHO. Playing tanks is hella fun. And some added damage potential like the tech armor from the Sentinel in ME2 (more protection + extra melee damage on destruction)
Bard) and we should add bards with distraction, debilitation, and buff abilities.
I think the bard would be better suited to take care of debuffs - assuming the Champion spec focuses on buffing. Perhaps increasing the duration or severity of poisons, burns and freezing.
Other than that I agree with the other class ideas.
#25
Posté 04 mars 2016 - 11:27
Try DDDA :
*Hybrid classes that are combo classes.
Mystic Knights that are both fighters and mages. They use fighter and mage weapons.
Magic Archers that are both archers and mages. They use daggers, bows and staff.
Assassins that are both fighters and archers and the only one able to switch four weapons.
These classes have fascinating and fluid abilities I've never seen in the DA series.
*Combat features; monster grab. Climbing on to big size monsters and strike at their vulnerable spots or attempt to remove a piece of it. And there is a variety, drake, wyrm, golem, cyclops, orgre, chimera, hydra, cockatrice, etc.
*Outstanding NPCs / pawns to bring along in parties. Ability to include NPCs (scout Harding!
) If they show capabilities then why not use them in place of companions at times? I like the DDDA pawn exchange system; you exchange your main pawn with someone else's for a time. While she/he is with you, they gain xps and learn. I don't suggest companions because they're always part of the PC narrative.





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