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BioWare, please return to the RPGs of the 90s


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#226
AlanC9

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There's a kind of illusion where when a piece of low-cost content is sitting in a place where high-cost content could have appeared -- if only the zots for making that high-cost content magically showed up -- the low-cost content is seen as taking the place of the high-cost content. For instance, people complaining that ME3's Elcor Extraction should have been a sidequest like Grissom Academy. "Should have been" as opposed to "nice if it had been."

It might be a subtype of the availability heuristic. We find it easy to think of examples of such content since we've been playing them, but asking whether a big piece of content could have gone there too is the wrong question.
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#227
LinksOcarina

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There is basically no way Bioware can return to that point anymore after DAI, ME3-2 in my opinion. They have grown a fan base who would be absolutely dissapointed if they went back to top down voiceless crpgs... maybe as a side development game without interfering ME/DA games, if that's even possible.

 

Personally I am pleased enough with PoE and Divinity as of late, the market for these games is really not that big though definetly still there, just the fact that there are still some being developed is good news.

 

Well, they could...

 

The thing is, it would be a small-scale project in conjunction with the big budget project.



#228
LinksOcarina

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In fact, I remember a dev comment on the old forums after the release of ME2 (when devs still could be found on the BW forums :(), that had some interesting info on the N7 missions. According to that comment, N7 missions often originated from dev's ideas to try new stuff that was too experimental for the main game. Rather than just scrapping that stuff all together, they decided to use it for N7 missions.

IIRC, he said that some missions (and I think he called out the one where you re-activate the solar shield) were made by single devs on weekends as personal side projects. Now granted, that solar shield mission was not exactly the epitome of ingenious gameplay but if this stuff is lying around anyway, I think it's great if it is put into the game as long as you don't have to sacrifice the important stuff for it.

At least, given all thsi info, I doubt the main story of ME2 would have significant;y improved if the N7 missions had been scrapped.

 

For example (as I said in another thread) I think it was great that we could have small missions for the MP maps in ME3. We still get real (and very well made) side missions anyway (like Gellix or the asari monastery) but those N7 missions were very cost effective to put into the campaign and I think it was a great idea to give us non-MP players that extra content. I really don't see the downside.

 

It is possible those missions in 3 were those weekend, single developer-style missions they had planned, and just re-tooled it to multiplayer.

 

It is also likely smaller missions like that will be done for Andromeda anyway,  I doubt they would shirk it completely.



#229
KingTony

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Pls no

#230
Oldren Shepard

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NOOOOOO, NO