That kind of has nothing to do with what I said. I said the older games were better because of the "everything," not "everything was better."
BG > NWN > DA
You can apply this to similar other franchises.
Morrowind > Oblivion > Skyrim
Fallout 2 > Fallout 3
And so on down the line. Not without exception, but often, and in the case of Bioware?
Here is how it goes with Bioware after DA, I'm using >> to mean much greater than, >>> much much greater than, etc.
DA1 >>>>>>>>>> SWTOR/Sonic/SWTOR add-ons/Strongholds>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DA:I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> KOTOR/JE/ME1/ME2/ME3/Throne of Bhaal/pretty much every Bioware DLC ever made/Knights of the Fallen Empire
Now that Bioware core is essentially gone with the founders and stuff as well as the Bioware B team with Gaider and people like that (yes I know people like Matt Rhodes and probably many other people are still around), which rolled along with Baldur's Gate 2 and stuff, the only people left are, it seems, producing stuff that is substantively inferior to the likes of recent Blizzard games, and just like, a lot of games, and things... actually.
Any attempt to state otherwise is an attempt or lament this as an opinion is probably an attempt to promote a highly alternative version of what is essentially the truth (although could maybe make a few adjustments to this one, mostly minor).. which is... not good.
But that's not what you said right, you said the "gameplay mechanics" seemed to have improved?
Does that even matter? People want to know what's better and worse, it's extremely irrelevant and just irritatingly obsfuscatory to draw attention to minor things and stuff like that which frequently aren't even true, but yes it's entirely possible the user interface loads slightly quicker or some other thing. It wouldn't change the overall picture.
Oh for frak sake.
You know what really pisses me off is that Every fraking time a game is released people say the exact same fraking thing the earlier title was better. People said Morrowind was a piece of crap with tiny dungeons because Bethesda was appealing to the graphics crowd not the RPG crowd. When BG2 was released people said the original was better now most people think the second is better. KOTOR sucked because it wasn't an isometric game and Bioware was throwing away its legacy to again appeal to the lowest common dominator. Now Kotor is considered one of the best RPGs ever made and the definitive star wars game. There is a consistence theme that results in when a game is released it is panned by the crowd that goes on and on about how great games where in the past. A decade rolls around and suddenly all those games that were panned on release are held up as shiny examples of great RPGs of the past.
Hell even games that i don't consider good are finding new support like DA2. I am seeing more posts and threads praising it as a game this past year then I saw in 2014. The pattern of talking sh!t about a new title and then seeing said title praised is so common with gamers that I no longer give any credence to people who make blanket statements about RPGs of the past.
I think that some past RPGs where great.
Vampire the masquerade: Bloodlines - This had the best precognitive moment in any RPG I every played. It was masterfully done and when you first play the game you are very likely to miss it. It also tackled mature themes that was not at all common on its release. It seemed to have an understanding of the goth/punk scene and was pretty good a portraying it in a game. If it wasn't for some game breaking bugs I would play this game more often.
KOTOR - had one of the most satisfying endings for an RPG I have every played.
BG2 - was a delight to discover for the first time and was very replayable (Except that starting dungeon OMG that was tiresome)
Oblivion - had the single best RPG experience that would likely never be duplicated by another player because I intended to be a mage but the guild didn't want me and sent me off to get recommendations. The first guild leader i went to see to get a recommendation tried to kill me so I roleplayed a character that said 'forget this I am out of here if you don't want me' and decided to become a gladiator. They laughed at me and belittled me not making me feel all that welcome but I proved myself and progressed. Which ended with me killing the Champion and people all hating me in for it so I left. And it was because of a bug that killing the champion if you solved a side quest in a given way it was considered a murder i was recruited by the brotherhood that wanted me to be a member of their family of assassins. They actually wanted me to join them. It was a synergy that couldn't be duplicated unless you played a character desperately seeking to belong to a group and who just happened to have picked the two guilds that in an order that resulted in them treating me like crap at the start and end for the arena quest arc. I really enjoyed that and this was my first game of oblivion so it will always have a greater impact for me then morrowind ever will. Even though I really enjoyed morrowind. Again not something that most player would experience as you'd have to have teh same character concept and had to have made the same choices I did to end up with this great feeling of acceptance and belonging. The general concept was I became a hero because I was insecure and wanted to belong, wanted people to like me.
Planescape: Torment - One of the best stories in an RPG ever. The best one where you have amnesia by far.
Yet i have also found more modern RPGs just as enjoyable
Dragon Age: origins - I think this is the single best IP in fantasy period. I think it is far superior to the Elder scrolls as an IP because it feels far more realistic in its design. Its religions feel more accurate, the politics seems to have more depth. I think both IPS handle history quite well however in that what we the character learn is often contradictory at best or utterly false. We learn history as it is taught not history as fact in both IPs.
ME1 - I still find this game magical because of Jennifer Hale. Giving me a voice made my character so much more real to me. This game forever change how i would view all RPGs past and present.
Skyrim - One of the best examples for me of filling the RPG exploration itch. With all the mods I use i can become so immersed in this game.
FO4 - The first Bethesda title where I saw them writing emotional scenes, creating complex companions and finally i have a fallout game where my characters don't end up all the same because i maxed out all my skills at 100. It is so nice to be able to create a character that isn't a boxing champ with a low str or a can sell ice in the artic with a 1 charisma. Or talk my way out of a any situation when i have all the charisma of a dog turd. It is so nice to actually require a high special stat to do certain things that are not some one off check in the story. You can't be a expert hacker with low intelligence any more. It has made character builds actually mean something beyond the first 10-12 levels.
Witcher 3 - I love this game and it is one of the few games that actually has unintended consequences for choices.
Dragon age: Inquisition - I really enjoyed political/religious angle of the story and while I think it fell flat in many areas. It is one of the few RPGs that i enjoyed both the story and the combat. One of my main complaints with DA:O (which i love) was that the tactics system SUCKED. It was so detailed that if you had half a brain you could start combat go make a cup of coffee and return to collect loot. Any mechanic that lets the game play itself is an epic fail. No game should be able to play itself, it should REQUIRE the player to play. Not so Origins with the tactics system. DA:I however took teh combat of DA2 and kept the good while removing the bad. I don't think it is perfect, for example the tactical camera doesn't zoom out far enough but all in all I enjoy the fights in the game.
I find that when people make blanket statements about RPGs with regards to old is better or newer is better it is usually because they have an agenda and almost always the truth isn't part of that agenda.
[My old RPG list and my New rpg list is not by any means comprehensive I just listed examples of a few rpgs from each "era" that I enjoyed. It doesn't include all the rpgs from either 'era' that i liked either.]