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Pinnacle station for the casual player


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#26
voteDC

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Near useless? L2P.

Biotics do not affect enemies with shields or armour, warp being the exception for the latter of course. This means you need to fall back on a small handful of biotic combos. Is clinging to a chest high wall spamming biotic explosions really more fun than flinging entire rooms of enemies around as in the first game?

Of course unlike ME2 you can't fall back on weapons because the ones that do any decent damage, also drastically increase your cooldown times thanks to the new weight system.

So biotics this time got double hit. A weight system that prevents them from using any decent weapons if they want a reasonable cooldown time, and a enemy protection system that prevents them from using their powers to their full effect.

Please tell me how anything I've said there is incorrect. Now you obviously prefer the shooter style gameplay of 2 and 3, I find the style in the first game to be far more enjoyable. I really can't see either of us being turned to the others point of view.

 

Kind of fun to try though isn't it?



#27
Catastrophy

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^^I have no idea what this guy is ranting about. Biotics do exceptionally well. In SP and of course MP. And of course they have means to combat any kind of enemy.

 

The combat evolved over all three episodes to a faster medium to close combat play. ME3 features big heavy guns for shooty players but you can just as well play with lighter tool guns to complement your gameplay style. And there are enough light cannons for good CDs.

ME1 has the all-time favourite mechanic of ammoless guns. But ME3 offers power usage that goes beyond part I and II. Now you can combo with tech powers and biotic powers alike. Make sure to download all MP-DLC (it's free anyway) so the good stuff from MP gets integrated into your SP game (tech explosions!).


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#28
voteDC

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^^I have no idea what this guy is ranting about. Biotics do exceptionally well. In SP and of course MP. And of course they have means to combat any kind of enemy.

Depends on what you consider exceptional I suppose.

On enemies with shields, armour, or barriers most biotic abilities will do little more than stagger them. In the case of Singularity it will hold them for a brief moment. Again I must mention Warp here, as it is effective against both armour and barriers.

So with those protections in place you have two options when playing as a biotic. spamming biotic combos or stagger/hold and use your guns to do the rest.

Of course that's not to say I don't think the following two games haven't made improvements, Making melee a separate button rather than distance sensitive option was an absolute godsend. Combining tech and biotics for special combos is excellent.
 

Catastrophy and I simply have a difference of opinion on which system is the best. Which is why Mberry I suggest making your own decision when you've played through all three.



#29
RedCaesar97

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I am going to stay out of the "which game in the series has the best gameplay" debate and let it die. That is a personal preference and I will not begrudge anyone from having a different opinion on me about which game mechanics they prefer.

 

This thread was about Pinnacle Station.

 

Mberry, if you have anymore questions, do not hesitate to ask.


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#30
Mberry

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Speaking of which, Just how much stuff do you normally keep in your inventory?  I keep running up against the 150 item limit.  I do tend to be a pack rat and horde stuff.  I guess I am scared of selling something I might later need.



#31
Catastrophy

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[...]
 

Catastrophy and I simply have a difference of opinion on which system is the best. Which is why Mberry I suggest making your own decision when you've played through all three.

 

They are all worth playing, that's for sure.

Speaking of which, Just how much stuff do you normally keep in your inventory?  I keep running up against the 150 item limit.  I do tend to be a pack rat and horde stuff.  I guess I am scared of selling something I might later need.

Don't ask me - I'm the worst letting go of equipment. We might need it, right? Right? IIRC, you will be ending with hammerhead rounds a lot, so try keeping some of the mid tier ammos since they don't drop in the later stage of ME1.



#32
RedCaesar97

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Speaking of which, Just how much stuff do you normally keep in your inventory?  I keep running up against the 150 item limit.  I do tend to be a pack rat and horde stuff.  I guess I am scared of selling something I might later need.

 

Depends. 

 

For weapons, I try to equip my squad with the best weapons and sell the rest (Shepard gets priority). Spectre weapons (HMWA VII and X) are the best. Once you have the Rich achievement, you can buy some HMWA from the Normandy guy and the C-Sec guy with any Shepard. HMWA X unlocks when Shepard reaches level 50. 

 

For anti-organic ammo mods, I keep the best Anti-Personnel/Shredder rounds, about 3-6 each. Shredder stops at level VII and there is no equivalent at later levels.

 

For anti-synthetic ammo mods, I keep the best Armor Piercing/Tungsten rounds, about 3-6 each. Tungsten stops at level VII and there is no equivalent at later levels.

 

For other ammo mods, I keep a few Incendiary/Inferno, and Chemical/Polonium rounds (Polonium stops at level VII), about 3-6 each. I keep 1-2 of other ammo types like Cryo (stops at level VII) and Proton (stops at level VII) and High Explosive. I keep a few Hammerhead rounds until I get a few Sledgehammer. I sell all Snowblind rounds since they suck. High Explosive is only good on shotguns and sniper rifles. Keep one or two backups for yourself, sell whatever you do not equip on squadmates.

 

Basically for ammo, you want a bunch of anti-organic and anti-synthetic mods, and then a few specialty ammos for certain weapons or Krogan. You always want anti-organic/synthetic ammo for you and your two squadmates.

 

 

For armor, I always equip my squad with the best stuff you can find. Typically, the armor with the best damage protection is better for everyone. This means Colossus armor (starting at level VIII) is best for everyone. Some exceptions include Geth armor (Beserker/Rage) for Wrex; it has slightly less damage protection than Heavy Colossus but it has higher shields and tech/biotic protection. Predator L/H/M armor (starting at level VIII) has the best shields so you can wear that occasionally one some classes if you prefer. Also, Devlon Industries armor can reduce environmental hazard by 1 (can be worn by anyone in the squad, does not stack).

 

For biotic amps and omni tools, I equip my squad with the best available. the best are Savant (starting at level VIII), but can be rare. For amps, cooldown is most important, followed by duration. For omni tools, tech cooldown is typically best, although med recharge or shields is better on Liara. You may want to keep one spare omni tool or amp so you can swap between squadmates if you switch squadmates frequently and have only one or two good amps/tools.

 

For weapon mods, do not keep too many. Equip what you like or need on your main weapon(s), sell the rest. Scanners are not very good until you Combat Scanner X (when they are always guaranteed to cut through enemy jamming). But Heat Sink (up to level III) and Frictionless (starting at VIII) are valuable. The rest are up to you. I would never keep more than 3-4 of your most-used. Equip the rest on squadmates or sell.

 

For armor mods, anything with cooldown reduction or health regeneration is gold. Damage Protection is fine I guess, but cooldown and health regeneration is king. Medical Exoskeleton (starting at level VIII) provides both cooldown reduction and health regeneration so equip on all squadmates as you get the drops (Shepard takes priority) and sell everything else. If everyone has Medical Exoskeleton mods, sell all armor mods.

 

For grenades, you only have five mods: Incendiary, Cryo, High Explosive, Polonium, and Anti-Thorian. You only need the highest level of each, so five total (Anti-Thorian is only level I, the rest go up to X). If you never use grenades, sell them all.



#33
voteDC

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It may spear off from the subject red but I think the combat discussion is relevant to Pinnacle Station since it is a combat simulator in the game. A stretch I know but that discussion had run its course I admit.

Personally I don't keep a lot in my inventory. When I start getting level II items, I get rid of all my level I items. If you do find something you like, just remember you only need as many as team members you have. No point in keeping ten of an ammo mod when you don't have that many characters to apply them to.

That being said don't get rid of something just because it is a lower level, a contradiction I know. Around level 5 ammo upgrades to a new version, Cryo to Snowblind rounds for example. The upgrades are not always better than their previous versions.


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#34
Mberry

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Thanks to all for the advice.  I have just completed Faros.  I have Virmire and Ilos to go.  I want to complete the rest of the Assignments, Collections and Bring down the sky.  I will also visit the Citadel.  I am at Level 46 and this is my first play through.  Any more advice?



#35
BloodyMares

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Just one. Try to unlock some power or weapon based achievements. They'll give you the opportunity to select them as a bonus power for a new character.



#36
Mberry

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How do I do that?



#37
KrrKs

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Weapon talents unlock with just killing stuff with.

Shooting the monkeys on Eletania (Hercules system in the Attica Betta Cluster) is often recommended to unlock those. You need to annihilate about 3 settlements (afair) worth to unlock a single weapon talent. Just don't save while doing so, after the notification pops up, reload and kill them with another weapon for that unlock. Some also use the Eden prime mission, but using low level sniperrifles or assault rifles there is imo even more time consuming.

 

Tech talents (apart from Sabotage, I believe) can be unlocked by using them on the Mako. (Of course, this only works if you have them yourself already;e.g., as an Engineer).

I actually find that the achievements for tech and biotic talents automatically unlock while just playing the classes a bit. (So you likely already unlocked the biotic talents as bonus powers.)



#38
Jeffonl1

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How do I do that?

For powers,(save first) attack one of the Citadel Rapid Transit Terminals with your Biotic (as an Adept) or Tech powers
(as an Engineer). It counts!
Just cast and reload
But these bonuses usually unlock during normal play (depending your style)

#39
Jeffonl1

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Some powers don't require a target, like Overload, Damping, Sabotage, Singularity and Barrier

#40
The Grey Ranger

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Yep it really is best to stay away from the snowblind rounds in pistols and assault rifles, due the the rate of fire loss.  They actually cut your damage output pretty significantly. 

 

Also, it's best to take some sort of weapon talent on a adept or sentinel due to the whole power wheel issue.


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#41
joe6pak

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It's been about 2 years since I played and am thinking about doing another run through on the whole series.  Here are my thoughts on PS.  I like it.  I thought it challenging if you play at the appropriate difficulty level.  The key to the time trials and hunt maps is companion selection and how you use them.  I like to use Ash and Wrex for most of the maps for two reasons.  One is that they have the highest defense and two is that they can kill sufficiently well without me directing every action.  I'll station one or both of them in areas where I know there will be spawns and then use Shep to cover the other areas in the maps.  Breaking up the squad works particularly well with the hunt maps and works well on the time trials also.

 

The best reason to play PS is that it allows you to get with relative ease the best armor and weapons in the game.  Having you and your two squaddies decked out in Colossus X armor is the best.  After you get to this point inventory management becomes easy.  It' either gel or sell.



#42
sjsharp2011

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I would describe myself as a casual player too, sometimes I'm good at combat, sometimes I suck.  As long as I'm having fun I'm not that bothered.

 

For ME1 I had a lot of trouble with my first 2 playthroughs.  As an infiltrator I could snipe and use the pistol which suited me, that's the class I used for Pinnacle Station and cleared the whole thing on Normal mode.  Then I played as a vanguard and sheesh I sucked at it.  Running in with a shotgun - not my strong suit apparently, it was so hard I skipped P.S. and played on easy mode.

 

Just done my third run as a Sentinel and I'm loving it, I can snipe and use a pistol like an infiltrator but have more armour and survivability.  I still didn't re-do P.S. though as honestly it bores me.  The prizes aren't worth it and in ME3 you get a new arena mode that is infinitely better.

 

So honestly I'd say walk away, play the rest of the game and forget it exists.  The fact I haven't even missed it my last 2 runs goes to show how meh the whole DLC is.  It was only created to give ppl more ME while ME2 was being developed anyway, it has zero impact on the story going forward (unlike Bring Down the Sky which is referenced later.)

Yeah I struggle with Pinnacle station as well. I can do most of the challenges OK with enough practice but the Time Trial ones I always fail I can never kill all the bad guys in the time limit but as you said as the prize of beating it isn't wort h much as the only guns you get you can buy with credits anyway I don't really use PS for anything more than a little target practice here and ther eduring my playthrough 's of ME1. Besides you don't really need to have to do all that kind of mission in any of the main game so I consider it OK to skip it tbh.



#43
qaskew24

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I played PS with a Adept, Soldier and Sentinel. each time I brought Liara and Kaiden on the hunt missions. Everything else, I brought Wrex and Ashley. I did the Videos but never published them. I though Casual thru Insanity was the same on PS. That's why I played it on Insanity. I too am a casual player and also a completionist.



#44
planehazza

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I think that the store is worth slogging through the missions.  There is something sweet about a Geth Pulse Rifle X with 3 mod slots, and I like getting the cool armors for Wrex.  There is also an armor for Garrus that looks exactly like Nihlus'.

I thought the geth weapons in ME1 had no slots?

 

For PS, I enjoyed taking Wrex and Kaidan on most missions.  Tali was handy for Geth games.  I like taking Wrex and Kaidan, because playing as an Adept, I then have three throw powers which can instantly kill many targets.

 

I was unaware that Shredder ammo stopped at VII - I have Shredder X currently, but I did add them via console as Volcano Hunt on insanity was insanely difficult...

 

For the record, I love ME3 biotics.  I think having powers tied to one cool down is more realistic - how much do you think one human can concentrate on? Where cooldowns and weight penalties are detrimental, the new tech and biotic explosions balance it a bit more.  Overall though, ME1 is still my favourite as I love the inventory system.

 

I agree with snowblind rounds - the fire rate penalty just kills all the DPS.  



#45
RedCaesar97

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I thought the geth weapons in ME1 had no slots?

 

The real Geth Pulse Rifle in ME1 has no mod slots.

 

However, the terminal you can access for beating Pinnacle Station can give you a glitched Geth Pulse Rifle X that looks like a Lancer X, has 3 mod slots (2 weapon mod slots and an ammo mod slot, like other VII - X weapons), but has the same stats as the real Geth Pulse Rifle. HMWA X is still better of course, which you can also get from the terminal.


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#46
planehazza

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The real Geth Pulse Rifle in ME1 has no mod slots.

 

However, the terminal you can access for beating Pinnacle Station can give you a glitched Geth Pulse Rifle X that looks like a Lancer X, has 3 mod slots (2 weapon mod slots and an ammo mod slot, like other VII - X weapons), but has the same stats as the real Geth Pulse Rifle. HMWA X is still better of course, which you can also get from the terminal.

 

Ah I'll have to check it out.  I bought a few things but when I realised it was just random stuff, I got bored of it.  I already have HMWA X for all members that are AR trained.  I'll go ahead and get one as I like the effects.



#47
Tonymac

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The real Geth Pulse Rifle in ME1 has no mod slots.

 

However, the terminal you can access for beating Pinnacle Station can give you a glitched Geth Pulse Rifle X that looks like a Lancer X, has 3 mod slots (2 weapon mod slots and an ammo mod slot, like other VII - X weapons), but has the same stats as the real Geth Pulse Rifle. HMWA X is still better of course, which you can also get from the terminal.

 

I give that gun to Tali before heading into the Armstrong Nebula as part of her Pilgrimage gift.