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Base Game Only - What is your Personal 'Most Hellish Area' in DAI


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#26
Nefla

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Not a specific area, but the power grinding definitely. I didn't like ANY of the non-companion sidequests, rift closing, rock collecting, etc...and so grinding power made me want to scream.


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#27
Greypaul

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For me its the Hissing wastes makers breath that's a long slog ,followed by the Forbidden oasis ,but being someone who has to complete every quest and mission I'm forced by my own addiction to return to these hellholes during every damned playthru I DO !



#28
Obliviousmiss

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Fallow Mire. It's creepy, it's dark, and you get overrun once you reach the end of the map to get the soldiers. 

 

2nd place goes to Crestwood. Curse you, lake-rift. 


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#29
thats1evildude

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The Storm Coast wins for being the hardest to navigate AND the most buggy. I do like the music in the area, though.
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#30
Cute Nug

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All the zones (except JoH) were tedious meh IMO except for a few small areas/events. I liked the party banter when it rarely worked.

 

DAI seemed like a story trying to be way bigger than it could completely deliver with too many pieces/zones that you wanted to matter but game mechanics just left them almost as impotent feeling as the Corybits ending.

 

Still, I'm happy it won a bunch of GOTY awards so that there should be a DA4. Meaning the next game might be better or at least continue the story for all those that enjoyed DAI. 


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#31
MzChaos

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Third most frustrating, The Storm Coast, in the big spider cave with all the broken navmesh, so my party gets stuck in a wall.

Happens every darned time.  

 

I end up fighting most of the critters all on my lonesome.  Then, when most or all of the nasties have been killed... here come my friends.  Gee, thanks for your help guys.  I must admit though that it does my ego good when my mage is capable of holding his/her own every once in a while.


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#32
MiyuEmi

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I think with regard to all the dislike for the Exalted Plains, I've had a think of it.  I'll agree that it's a pain in the backside to get out of some of those ramparts.  Other than that, I suppose it's not a horrible area!



#33
Feral'Hen

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As the title says.  What area did you find the most frustration inducing, not including any of the DLC.

Forbidden Oasis. I hate it with passion.


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#34
Melbella

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In my current game: bear country in the Hinterlands. Playing on NM with enemy-buffing trials on = not a good idea. :P The Fallow Mire was a cake walk by comparison.

 

As for in general which place do I dislike the most: the ramparts in EP.


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#35
Marshal Moriarty

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The Forbidden Oasis and Hissing Wastes aren't great zones, but they win a few points from me from being 2 of the only areas where the banter actually seems to work.

 

Other than that, I don't really have a worst area. They all have promise, but that promise is generally squandered on awful quests that are long on collecting and grinding and short on anything of actual substance. Plus the sheer volume of it is considering how tedious it all is, can be overwhelmingly despairing. Like all grinding and collecting through, there is a pain barrier. Eventually you break through and despite how utterly bored you are, you just find yourself doing it anyway with minimal complaints. Grinding has always had a way of breaking down gamers in that fashion - it stupefies us into submission.


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#36
Heimdall

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I would say it's the Exalted plains, especially the war zone part. The washed out bleak landscape is grating and there's even less decent story than usual. Ramparts are annoying to clear too.

The Emerald Graves were annoying for the area filled with Giants and herds of bronto surrounding the landmarks.

Aside from that, the Forbidden Oasis was annoying to navigate. The Hissing Wastes had some good lore, but took too long to traverse. The rest of the zones were tolerable.
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#37
ioannisdenton

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Exalted plains: while BEAUTIFUL with tons of landmark variation these Undead and these endless pack of wolves.... so aggravating.
Also no music
But this map is really beautiful


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#38
Addictress

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I guess my favorite zone is Emprise Du Lion. All the others are annoying to some degree.
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#39
cindercatz

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All of the exploration zones. Tedium kills it for me. I actually thought the Hidden Oasis was one of the better ones, though. Not enough that I don't get very down about the length of time I have to spend in it to accomplish much at first (shard delivery visits are short after that), but I liked the variety in it, and it's one of the few areas not bogged down in massive amounts of lifeless 'go kill' quests. I actually don't get lost as much there as other areas, so it's easier to get around. Somebody mentioned the obscure mountain entries. That was probably one of the worst iritants for me too. I barely made it through the Hinterlands the first time, trying to find the mage and templar bosses. I just gave up and left it multiple times, then went and looked them up on YouTube, then got lost for hours anyway, both groups. So I guess that was the most frustrating. JoH was almost just as tedious as the other areas for me until its endgame, though. I liked every single astrarium in the game, because they gave me a reprieve from the basic gameplay slog and trying to find my way around the maps. I also get frustrated with Emerald Graves, Emprise, Exalted Plains, any map that has basically large walls separating different areas of the map. I don't like design like that. I can spend hours and hours just trying to get around it, and by then I'm having zero fun, and I just want it to end, but I don't like leaving something I've started on undone, especially when it's something that would be more significant for certain certain character. So that applies to seems like every ex-zone in the game to different degrees, I guess.

I get frustrated with all of the 'go collect/kill 3 or 5 or 12 of these' companion sidequests, because they gate story content and require me to go spend tens of hours essentially wasting time on nothing but tedium trying to find my way around so many of those maps. They make me want to just skip those companions' stories altogether, but I can't, because those companion stories are a main reason I'm playing the game in the first place, or that playthrough. Same with the specialization quests. None of that rote stuff is anything but a negative to me.
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#40
MiyuEmi

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@Melbella   I'd forgotten about Bear Alley!  Yes, that place is a nightmare, particularly when you get those invisible Lyrium Smugglers attacking you as well as a bear, two or three! 


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#41
Mr Fixit

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Moriarty puts it well: a lot of promise that got squandered. I wouldn't have anything against occasional fetch and kill quests, but man, these exploration maps, while certainly beautiful, consist of nothing but fetch, fetch, fetch! Some of them -- like the Storm Coast for example -- don't have a single NPC you can interact with (not counting Iron Bull of course as he's a companion). Well, there's that Hessarian guy, but he barely qualifies. Or take Fallow Mire: I actually love that map, the atmosphere and visuals are great, but would it have killed devs to place, you know, some minimal honest-to-gods human interaction in there except for the shaman? Why can't I talk to the chieftan? Why can't I try to reason with the hermit mage?

 

And it just goes on like that map after map! Almost no interaction whatsoever except in the most rudimentary expository way of fetch quest-giving/reward-collecting. I'm reminded of Mass Effect 2/3 in which devs tried to include interesting and/or memorable NPCs in almost every quest/mission, be it Jacob's father, Miranda's childhood friend, admirals of the Migrant Fleet (and Kal Reegar), dispossessed and dying inhabitants of the Omega slums as well as its mercenary gangs, warden and prisoners of the Purgatory prison ship, Krogan warlords, thugs, and shamans, Salarian scientists with way too much guilt on their shoulders, and so on and so on. Almost every single mission has at least a couple well-thought-out and interesting NPCs to interact with. In DAI it's just mute wanderings across vast maps collecting things and barely meeting anyone to talk to.

 

I guess that's why I most liked maps that at least have a hint of something going on -- Crestwood, Western Approach -- and most disliked those that are just bland and empty: Storm Coast and Exalted Plains chief among them. I do have a soft spot for Hissing Wastes though. There's something so evocative and moody and otherworldly about that place; reminds me of some of the more beautiful Uncharted Worlds of ME1. 

 

Yeah, now that I think about it, maybe that's what DAI's exploration zones missed (besides meaningful quests and NPCs that is): they're generally not fantastical enough. The zones are nice to look at, don't get me wrong, but they're just your average wilderness terrain. I want fewer typical forests/deserts/hills/whatever and more creepy muddy wet swamps (guess that's why I like Fallow Mire), moonlit deserts full of whispered mystique (yeah, now I'm just full of myself  ;) ), strange and uncharted underground realms (I like Descent as it brought a feeling of fantasy and novelty), etc, etc. This is a fantasy RPG, be bold and playful with map design, visuals, quests, general structure. Don't be formulaic when only sky is the limit! What are you afraid of?


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#42
AlanC9

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Not a specific area, but the power grinding definitely. I didn't like ANY of the non-companion sidequests, rift closing, rock collecting, etc...and so grinding power made me want to scream.


Well, rock collecting isn't a great way to grind power, since it doesn't give you any. Unless you're talking about requisitions? I find I can fill those just with the excess from collecting stuff to craft with, though obviously this won't work if you don't intend to craft

I didn't ever have an occasion when I needed to "grind" power, though that probably has sonething to do with hitting rifts whenever I bump into them. In other Bio games I'd be hit by darkspawn or whatnot all the time, so the only difference I can see is that more of the combat in DAI is optional.

#43
Wulfram

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Most frustrating is probably that bit of Crestwood where the damn Druffalo inevitably join the fight
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#44
MiyuEmi

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@Wulfram  Especially at lower levels.  They'll slaughter you and I think there are three of them, or at least 2 in each of the sections they inhabit.



#45
Alex Hawke

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The Storm Coast and the Hissing Wastes. They're quite empty, hard to explore and not related enough to the main story line (though, there are several important  side quests at the Coast).



#46
Melbella

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@Melbella   I'd forgotten about Bear Alley!  Yes, that place is a nightmare, particularly when you get those invisible Lyrium Smugglers attacking you as well as a bear, two or three!


Yep, they were there. Plus a mabari. In these pics, my party was still level 6 and the bears, etc. were level 8. We killed one bear, but his buddies didn't like that too much and chased Blackwall all across the land until he was able to hide in a cave. :lol:

Spoiler


Edit: I should add, before the bears and friends came along, we were in the process of taking out a large group of mercs that was guarding the road. If we'd only had bears to deal with, we might have survived a bit longer. Maybe.  :unsure: 


Modifié par Melbella, 04 février 2016 - 01:55 .

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#47
Gold Dragon

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Hinterlands simply for that idiotic jumping puzzle. :pinched:



#48
vbibbi

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Well, rock collecting isn't a great way to grind power, since it doesn't give you any. Unless you're talking about requisitions? I find I can fill those just with the excess from collecting stuff to craft with, though obviously this won't work if you don't intend to craft
I didn't ever have an occasion when I needed to "grind" power, though that probably has sonething to do with hitting rifts whenever I bump into them. In other Bio games I'd be hit by darkspawn or whatnot all the time, so the only difference I can see is that more of the combat in DAI is optional.


Well, speaking of grinding and fighting, I prefer previous Bio games with a set amount of enemies in each map. I realize that introducing crafting means there have to be respawning enemies to generate mats, but I'm not big on crafting either.

So it's grinding to me when I've cleared a map or a section of a map, but then when I'm traveling back through that zone, since I'm trying to get banter and not just fast travel to a camp, I suddenly have to fight new enemies that spawn in midair. And since we stop gaining experience after were a certain level above an enemy, the fights just become a hindrance while trying to traverse the map wi no payout.

I would rather have had one or two zones with respawning creatures and leave the rest as static.
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#49
MidnightWolf

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Exalted Planes. I HATE that place. There's the constant buzzing of flies on dead bodies, and then the Demons roaming around fighting undead and packs of Wolfs.
Tis safe to say I avoid that place whenever possible. Creepy.

#50
Spectr61

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Any exploreable area too rocky or mountainous, especially Emprise due Lion.
 
The controls are buggy for the mouse and keyboard, so just the act of moving is a pain in the butt, so I try to move as little as possible by moving toward my destination in a straight line. Very rocky or mountainous areas don't let me do that. I hate constantly running into unclimbable cliffs, falling off sudden drops, having to go around giant hills or mountains standing in my way, walking through a ravine or gorge that looks like it's heading where I'm going only for it to curve away from my destination then find out on the other side that there's another roadblock to my destination and I have to backtrack all the way back and find a different route; I hate having to comb the area searching for some obscure path in order to climb a stupid hill or mountain that stands between me and my quest destination and then it taking forever, etc.


 
The Hinterlands, the Sword Coast and Emprise du Lion all do this, but Emprise du Lion is the worst. I was literally screaming and tearing my hair out when I played it the first time. The PC controls have gotten a little better since then, but Emprise's geography and hidden mountain path still gets on my nerves.



This.

Worst movement with KB+M that I can think of. Compared to other games, (ME Trilogy, Skyrim, DA up until Inquisition, etc) the movement is beyond bad. No mouse look without holding down right button, which will also move the entire camera field of view. Brilliant!

See that blade grass? (or pebble, twig, root, etc) Better go around it, or you will definitely stub your toe on it, completely blocking movement. Priceless.

Whoever did the PC port for this game I am sure is in the Design Hall of Fame. Deserved so.
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