yes and it would make sense in a JRPG where no one cares
but WRPGs base their setting on "realism"
yet these actions defy all their set physical rules regarding magic and people who are clearly non-magic users.
so its either, the combat is "just a game" and not an actual representation of the plot, or some random reason.
Developers must still also think "no one cares" about reasonable "realism" if gamey mechanics that contradict the represented plot are the norm in even story driven RPGs (JRPG, WRPG, etc.).
RPGs have based their setting on "realism" extremely loosely. With increasingly realistic graphics my brain starts to also expect reasonable story realism too.
Perhaps actions that defy all their set physical rules regarding magic is probably getting more noticeable especially with influence/competition from higher selling flashy RPGs, RTS, and MMOs. Probably developers always wanting to create something "bigger and better" and managers wanting to stretch their market with units sold.
IMO games have always been games first and just play with plot, stories, and character development some with better success than others.
As games use more acting talent and employ actual writers they should definitely consider putting reasonable priority on the story they are trying to tell and consider when they are detracting from it with gamey mechanics. Hopefully they can improve their craft with a balance that works for the fans.
As you stated, we first need to voice our desire for story rich game "realism" (oxymoron?).
Online there is a classification of story driven games but not a classification for something like story first games.
If story realism is important to enough fans we will need to start and continue to voice that opinion.
DAI is a story driven game. It is not a story first game. The combat is "just a game" and not an actual representation of the plot just like time and distance in DAI don't work realistically with the plot. In their defense, they did put a lot of actual random cheese throughout DAI Thedas. They just should have made it more apparent in the game trailer and game description.
Maybe DA4 will focus more on plot realism or maybe they will continue the DAI trend. IMO it's useful for fans to voice their preferences and see what devs create.
Personally gamey mechanics are tolerable for me but do get more and more annoying in story driven games when they contradict the plot.