Some people are stupid or selfish or both. Some of these people play ME3 multiplayer. We have all seen such players run right past a node or pizza and pretend it isn't there, or go everywhere except the hacking circle (usually just before they die and refuse to gel). Basically, they expect the rest of the team to do their work for them.
I personally find it a little frustrating when this happens, and have even been known to utter mild obscenities about such behaviour. But there's nothing you can do, unless you want to abandon the game and lose your gear/credits/sanity.
Assuming MEA will have objectives, it would be nice if something could be done to either encourage cooperation on objectives, or penalize players who don't contribute. Difficult to know what though.
No extra credits for failing to contribute? That's unfair to those who, for example, try to get to a node but get beaten to it.
Taking damage outside the hacking circle? Might work, but not for other objectives.
Allowing PvE damage to players who haven't done a single objective? So tempting, but probably unworkable.
Maybe nothing can be done in-game. But what about objective completion stats being publicly available? At least that way, you could find out who's a generally cooperative player and who to avoid.





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