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Ways to encourage cooperation in cooperative multiplayer


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22 réponses à ce sujet

#1
phishface

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Some people are stupid or selfish or both. Some of these people play ME3 multiplayer. We have all seen such players run right past a node or pizza and pretend it isn't there, or go everywhere except the hacking circle (usually just before they die and refuse to gel). Basically, they expect the rest of the team to do their work for them.

 

I personally find it a little frustrating when this happens, and have even been known to utter mild obscenities about such behaviour. But there's nothing you can do, unless you want to abandon the game and lose your gear/credits/sanity.

 

Assuming MEA will have objectives, it would be nice if something could be done to either encourage cooperation on objectives, or penalize players who don't contribute. Difficult to know what though.

 

No extra credits for failing to contribute? That's unfair to those who, for example, try to get to a node but get beaten to it.

 

Taking damage outside the hacking circle? Might work, but not for other objectives.

 

Allowing PvE damage to players who haven't done a single objective? So tempting, but probably unworkable.

 

Maybe nothing can be done in-game. But what about objective completion stats being publicly available? At least that way, you could find out who's a generally cooperative player and who to avoid.

 

 



#2
Cyonan

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There's not really much you can do if you want to avoid punishing players who didn't deserve it. Especially considering that in some cases you do want to run away from the node.

 

Such as when a Banshee is right next to it =P


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#3
Vortex13

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IMO, punishing players for lack of team play will never be as effective as rewarding good team work. Instead of thinking of ways to penalize players for not playing a certain way, the multiplayer should reward those who practice solid teamwork.

 

 

For example: Instead of making those that don't help in the hacking suffer damage, give those players that complete the objective bonus credits depending on how long they were within the objective circle on top of the team-wide bonus received for completing the objective. 


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#4
phishface

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Bonus credits for helping is a great idea, and much better than my ideas for penalizing those who don't help. I also agree that always going gung-ho for objectives is unwise. Sometimes you need to kite the enemies away from the hack/node to actually get it done. This is what makes it so tricky to find an algorithm, whether you're rewarding or punishing. Who should be rewarded? The 3 who don't move from the circle and die before completion, or the 1 who saves the game by staying out of the circle, kiting the enemies to the other side of the map, then returning to finish it?
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#5
capn233

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The best things to do are to make the game difficult so that it isn't practical to win without teamwork.  The second is to have in game vote to kick.


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#6
Zehealingman

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Well, DAMP did manage to reward both tanking and supporting. (Well, barrier play but whatever)

Let's hope they can do it in MEAMP aswell.



#7
Vortex13

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Well, DAMP did manage to reward both tanking and supporting. (Well, barrier play but whatever)

Let's hope they can do it in MEAMP aswell.

 

 

One of the very, very, very few things that DAMP did that was a step forward (IMO).

 

Maybe reward supportive kits with bonus xp/credits depending on how many shield points they restored, or how many times they revived teammates, or if the player used the area of effect revive items Etc.



#8
Spectr61

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IMO, punishing players for lack of team play will never be as effective as rewarding good team work. Instead of thinking of ways to penalize players for not playing a certain way, the multiplayer should reward those who practice solid teamwork.
 
 
For example: Instead of making those that don't help in the hacking suffer damage, give those players that complete the objective bonus credits depending on how long they were within the objective circle on top of the team-wide bonus received for completing the objective.


This.

Plus the ability to kick, in-game, like in DAIMP.

#9
Xerxes52

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There's a few options to reward teamwork, mainly through granting extra XP/Credits:

 

1. Reward XP/Credits for revives and using support buffs on allies, enough to keep up with people who earn XP/Credits purely through kills.

 

2. Add an XP/Credit modifier (fifty percent increase) when killing enemies while in close proximity to an ally to encourage players to stick together. Also add a large (one hundred percent increase) XP/Credit modifier when killing enemies near someone working on an objective. If the objective is completed, the players who assisted receive significant XP/Credit bonuses.

 

3. Players who complete objectives receive significant XP/Credit bonuses as well, the faster they are completed the higher the bonus.


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#10
countofhell

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Make friends, talk with them who got the role of infiltration, and defense, what is the meeting point, and what Kit are going to used.

Human N7 demolisher can charge the ammo for the team if you stay close to each other and i highly recommend very strong weapons because it is annoying many times that for the platinum runs some ppl. are joining with Avenger X or similar weapons.

Or the worse they are disconnected or simple quitting the game. I remember how many times we finished our platinum runs with  3 of us in team.

 

It does not matter i can finish platinum even solo, im just giving tips for the encourage.



#11
Wulfram

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If increasing our chances of winning isn't enough for a player I don't know if much will be. Most people seem pretty willing to help out.

Also, there are sometimes legitimate reasons for "not helping". Like, some classes are better than others at doing the node because they can stealth or are just hard to kill. Sometimes the hacking circle can turn into a death trap, so getting out for a bit makes sense.

#12
Geth Supremacy

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Put an in game kick feature like they finally added in DAMP.

 

Do the objective (actively or watching your teammate's back) or become president.  Your choice.  Thank you in advance for your cooperation....especially on waves 3, 6, and 10.



#13
rocklikeafool

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Solution: ignore multiplayer



#14
Geth Supremacy

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Solution: ignore multiplayer

 

Still mad we took half your budget and development time?  We loved our game too.  Thanks!



#15
phishface

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2. Add an XP/Credit modifier (fifty percent increase) when killing enemies while in close proximity to an ally to encourage players to stick together. Also add a large (one hundred percent increase) XP/Credit modifier when killing enemies near someone working on an objective. If the objective is completed, the players who assisted receive significant XP/Credit bonuses.

 

I like your ideas, but this one also shows how carefully bonuses need to be assigned. This bonus would encourage bad play - the team would clump around the player doing the node, which is usually the last place you want them because it draws enemies to you. Same with the pizza - it's better if the rest of the team are aggroing the enemies far away from you. 



#16
Laughing_Man

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I like your ideas, but this one also shows how carefully bonuses need to be assigned. This bonus would encourage bad play - the team would clump around the player doing the node, which is usually the last place you want them because it draws enemies to you. Same with the pizza - it's better if the rest of the team are aggroing the enemies far away from you. 

 

The alternative is probably worse when you don't have a group of friends with voice chat.

 

Or maybe they can find a smarter way to apply such a bonus, like assigning danger zones and also give a reward to players that manage to keep a large number of enemies outside of the danger zone, or something.



#17
Laughing_Man

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Well, there is also one other thing that they need to do in order to encourage play in general - make a better net code,

and maybe consider hosting it on their side instead on the player's, the amount of disconnects and lag with ME3 and DA:MP was simply ludicrous.

 

If anything that is the number one reason that will discourage me to engage in MP.

 

(well, there's also the various trolls and such, but that's another matter)



#18
ZipZap2000

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Put an in game kick feature like they finally added in DAMP.

Do the objective (actively or watching your teammate's back) or become president. Your choice. Thank you in advance for your cooperation....especially on waves 3, 6, and 10.


This is why I play solo.


@Op if you're worried about what the other guys doing, you're not doing it right.

#19
Geth Supremacy

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This is why I play solo.


@Op if you're worried about what the other guys doing, you're not doing it right.

 

That's fair enough.  TBH it's funner to just be a team player and try to win as a group and have fun while you shoot the breeze.



#20
ZipZap2000

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That's fair enough. TBH it's funner to just be a team player and try to win as a group and have fun while you shoot the breeze.


It also helps if the goal is to win credits. I have patience other people not so much.

#21
Draining Dragon

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Friendly fire.

/thread

#22
Malanek

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In terms of objectives in ME3 you could cut off point scoring from killing things until the objective is done. I'm not sure it would be worth the effort though, I don't think it is a big issue, most people were pretty good.



#23
ZipZap2000

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In terms of objectives in ME3 you could cut off point scoring from killing things until the objective is done. I'm not sure it would be worth the effort though, I don't think it is a big issue, most people were pretty good.


Its a simple matter of having new players understand that this isn't traditional horde mode as they know it.

Its a single player experience in MP mode. The goal isn't to be the best or beat your squad mates its to beat the game.