By that I mean artificial intelligence relating to the gameplay itself. Not the artificially intelligent characters, such as Geth, Reapers, EDI, and the Moonbase artificial intelligence, etc...
So, what I'm getting at is: The AI of the enemies and allies of the game should be significantly improved (during gameplay). As of now I feel most AI in games don't give me the sense that I am fighting a sentient being, which ought to be one of the goals. Especially for RPG's where I am supposed to believe my teammates and enemies are people, with personalities, military training, fear-of-death, feelings, yada yada.
If an enemy has a shield or barrier, and it is low, or broken, their artificial intelligence should tell them to scramble for cover. Mass Effect has historically made excuses by creating "mentally deficient" characters. Like Cerberus being mind-controlled cyborgs, Collector/Reaper forces being mass killing machines engineered to be expendable, Geth having their consciousness downloading upon 'death', Vorcha being a less-than-intelligent/hyper-violent species, and various mind-controlled or feral colonists. Etcetera. Dragon Age does this too with Darkspawn, demons, and Red Templars.
So, if I'm fighting against an enemy which is not designed to be suicidal, please keep them from being suicidal! Does that mean that shields need to be weaker so cover doesn't equate to invincibility? Does that mean cover should be destructable? I don't know. Does that mean that flanking with your squad (or enemy squads) should be encouraged or even required? I don' know. Is it even possible to create artificial intelligence that can successfully flank, retreat, and act like a team as the situation changes? I dunno. Do I want it? Definitely.





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