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The Artificial Intelligence seems genuinely unintelligent.


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#1
Pistolized

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By that I mean artificial intelligence relating to the gameplay itself.  Not the artificially intelligent characters, such as Geth, Reapers, EDI, and the Moonbase artificial intelligence, etc... 

 

So, what I'm getting at is:  The AI of the enemies and allies of the game should be significantly improved (during gameplay).  As of now I feel most AI in games don't give me the sense that I am fighting a sentient being, which ought to be one of the goals.  Especially for RPG's where I am supposed to believe my teammates and enemies are people, with personalities, military training, fear-of-death, feelings, yada yada.

 

If an enemy has a shield or barrier, and it is low, or broken, their artificial intelligence should tell them to scramble for cover.  Mass Effect has historically made excuses by creating "mentally deficient" characters.  Like Cerberus being mind-controlled cyborgs, Collector/Reaper forces being mass killing machines engineered to be expendable, Geth having their consciousness downloading upon 'death', Vorcha being a less-than-intelligent/hyper-violent species, and various mind-controlled or feral colonists.  Etcetera.  Dragon Age does this too with Darkspawn, demons, and Red Templars. 

 

So, if I'm fighting against an enemy which is not designed to be suicidal, please keep them from being suicidal!  Does that mean that shields need to be weaker so cover doesn't equate to invincibility?  Does that mean cover should be destructable?  I don't know.  Does that mean that flanking with your squad (or enemy squads) should be encouraged or even required?  I don' know.  Is it even possible to create artificial intelligence that can successfully flank, retreat, and act like a team  as the situation changes?  I dunno.  Do I want it?  Definitely. 


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#2
Mcfly616

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Yes. Make the AI so realistic, to the point they're completely oblivious to the fact I'm taking out their entire outpost, man by man, with nothing but tactical cloak and an omni-blade to the throat.



#3
Laughing_Man

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Couldn't agree more.



#4
KaiserShep

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Yes. Make the AI so realistic, to the point they're completely oblivious to the fact I'm taking out their entire outpost, man by man, with nothing but tactical cloak and an ombi-blade to the throat.

 

It'd be pretty funny if enemies were programmed to surrender or flee when their numbers reach critical. 


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#5
Mcfly616

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It'd be pretty funny if enemies were programmed to surrender or flee when their numbers reach critical. 

It'd be pretty awesome.



#6
KaiserShep

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And it would allow you another opportunity to roleplay a bit, since you can choose whether or not to spare the leftovers. 


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#7
Bowlcuts

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Agreed. Nothing is more annoying than watching my squad members look dead-on at a Geth Carnage projectile coming at them. Or a damn Scion shockwave and a Banshee's warp attack.

Most of the time when I command them to go somewhere they stand on-top of the cover like a dunce and stare at the enemies. The collector base moving platforms was absolutely horrific at this..

 

I felt ME1 did a pretty good job at enemies. Most of the time they would instantly cover or when their health is down a Geth Destroyer or a damn Krogan would charge the hell out of you and instantly change the tide.


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#8
Pistolized

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I know right?  Should bandits really fight to the last man?  Should Ashley really be that dependent on my orders to survive?  I mean she's gotta be in the top 20 Human soldiers across the galaxy.

 

...

Stealth Effect would be amazing.  I want it



#9
Master Warder Z_

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It'd be pretty funny if enemies were programmed to surrender or flee when their numbers reach critical. 

 

What if their the type to blow up a installation rather then surrendering it? I mean if you are going to argue about surrendering or retreating what about the type that destroys their own position rather then letting it be captured. You know like the germans blowing up bridges across the Rhine during the second war, rather allowing infrastructure that will assist the enemy to be captured, they will instead attempt to destroy it.


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#10
AngryGrandpa

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Back in my day we had imaginations and made the best with what we had. You young folk are spoiled.
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#11
Wulfram

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Compared to your average multiplayer PUG they're not so bad

#12
ZipZap2000

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I largely agree with everything here except the part where you want to feel like you've killed sentient beings. To each their own though.

#13
KaiserShep

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What if their the type to blow up a installation rather then surrendering it? I mean if you are going to argue about surrendering or retreating what about the type that destroys their own position rather then letting it be captured. You know like the germans blowing up bridges across the Rhine during the second war, rather allowing infrastructure that will assist the enemy to be captured, they will instead attempt to destroy it.

 

Any act of desperation will do. The point is that the enemies' behavior will change drastically as the battle progresses, rather than a repetition of cover and fire and possibly battle barking like ME1's enemies, where the very last man standing will still yell out "ENEMIES EVERYWHERE" as if there's anyone else to listen. 


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#14
Khrystyn

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Which games have you played that have very good NPC AI during combat?



#15
RZIBARA

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Which games have you played that have very good NPC AI during combat?

 

Halo CE, 2, 3, ODST, Reach. 

 

2 Especially. Not only were the enemies intelligent, but the friendly marine AI was awesome too.



#16
Bowlcuts

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Which games have you played that have very good NPC AI during combat?

Dark Souls has some pretty good AI during combat.

TARKUSSSSS



#17
SlottsMachine

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Any act of desperation will do. The point is that the enemies' behavior will change drastically as the battle progresses, rather than a repetition of cover and fire and possibly battle barking like ME1's enemies, where the very last man standing will still yell out "ENEMIES EVERYWHERE" as if there's anyone else to listen. 

 

Yeah, but the last guy is crying when he says it I'm pretty sure. 


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#18
Midnight Bliss

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If DAI was any indication expect a huge AI downgrade from ME3.

 

These open world games and good AI/gameplay generally don't mix, so....



#19
Sartoz

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                                                                                         <<<<<<<<<<(0)>>>>>>>>>>

 

Programming sound AI battle tactics per level design is quite doable.

 

Create a system of neural networks that are capable of learning. Add a starting database of moves (ie: cover, flanking, retreat..etc) and let the computer play against itself. Over time the AI will become very strong.

 

Read this article about an AI that beat a champion GO player three times:

http://www.pddnet.co...akthrough-games

 

Problem is BIO won't do it because EA games must be easy to learn and play.



#20
tesla21

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It's obviously intentional, just look at starbrat.



#21
Laughing_Man

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                                                                                         <<<<<<<<<<(0)>>>>>>>>>>

 

Programming sound AI battle tactics per level design is quite doable.

 

Create a system of neural networks that are capable of learning. Add a starting database of moves (ie: cover, flanking, retreat..etc) and let the computer play against itself. Over time the AI will become very strong.

 

Read this article about an AI that beat a champion GO player three times:

http://www.pddnet.co...akthrough-games

 

Problem is BIO won't do it because EA games must be easy to learn and play.

 

Instead of going from one extreme to another, I think they can find a happy medium somewhere in the middle.



#22
Bruno Hslaw

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I always use the term artificial stupidity personally. Just seems much more accurate in games.



#23
capn233

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Halo CE, 2, 3, ODST, Reach. 

 

2 Especially. Not only were the enemies intelligent, but the friendly marine AI was awesome too.

 

I was mostly impressed when they would blow themselves or each other up with the rocket launcher.



#24
Quarian Master Race

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Yeah, the geth in particular were pretty dumb. I mean, stealing than squatting on someone's planet for 300 years so they get pissed and come back to kill you, rather than just going to live on some asteroids no one cares about because you're robots?
 

oh, you mean the actual AI and not the space magic toasters. Yeah, they're pretty stupid too (though no worse than any other contemporary game).
 

Which games have you played that have very good NPC AI during combat?

Republic Commando (your squad, not so much the enemies), old SOCOM's, F.E.A.R and Killzone 2 were pretty much the high watermarks.


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#25
Pistolized

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I largely agree with everything here except the part where you want to feel like you've killed sentient beings. To each their own though.

Well... I also want to SAVE sentient beings, so it balances out right?

Which games have you played that have very good NPC AI during combat?

Few, and that's the problem.

 

                                                                                         <<<<<<<<<<(0)>>>>>>>>>>

 

Programming sound AI battle tactics per level design is quite doable.

 

Create a system of neural networks that are capable of learning. Add a starting database of moves (ie: cover, flanking, retreat..etc) and let the computer play against itself. Over time the AI will become very strong.

 

Read this article about an AI that beat a champion GO player three times:

http://www.pddnet.co...akthrough-games

 

Problem is BIO won't do it because EA games must be easy to learn and play.

NO.  Bioware - do not create actual artificial intelligence to make your artificially intelligent characters actually intelligent.  ... Just in case.  I mean the name Geth makes so much sense now:

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