Won't happen. Gamers like their games easy peasy these days.
The Artificial Intelligence seems genuinely unintelligent.
#26
Posté 04 février 2016 - 04:33
#27
Posté 04 février 2016 - 04:36
Yeah, the geth in particular were pretty dumb. I mean, stealing than squatting on someone's planet for 300 years so they get pissed and come back to kill you, rather than just going to live on some asteroids no one cares about because you're robots?
oh, you mean the actual AI and not the fictional magic toasters. Yeah, they're pretty stupid (though no worse than any other contemporary game.
Republic Commando (your squad, not so much the enemies), old SOCOM's, F.E.A.R and Killzone 2 were pretty much the high watermarks.
In Republic Commando, are you sure that it was a very good squad AI?
Because I think it might be more the fact that the game offered a good intuitive way to control them, at least partially.
#28
Posté 04 février 2016 - 04:37
In Republic Commando, are you sure that it was a very good squad AI?
Because I think it might be more the fact that the game offered a good intuitive way to control them, at least partially.
They didn't tend to go and stand on top of some cover, sabotage/overload a brute, then get themselves killed if you left them alone too often, but I may have rose tinted specs because I haven't played that game in over a decade.
- RZIBARA aime ceci
#29
Posté 04 février 2016 - 04:42
They didn't tend to go and stand on top of some cover, sabotage/overload a brute, then get themselves killed if you left them alone too often, but I may have rose tinted specs because I haven't played that game in over a decade.
Maybe you actually have a point.
Surprisingly enough, squadies in ME (and DA:I) seemed more prone to suicidal tactics.
Now I need to check if I have RC on my GOG account, suddenly I got the urge to blast some droids...
#30
Posté 04 février 2016 - 04:47
In Republic Commando, are you sure that it was a very good squad AI?
Because I think it might be more the fact that the game offered a good intuitive way to control them, at least partially.
As much as I love Republic Commando the squad mechanics were just about assigning someone to a location with action placed by the devs. The AI didn't embarass itself, and controls let you easily execute the order you wanted, but it all worked because the levels came with pre-built tactics.
Not that it should be sneezed at, it still nailed the feeling of being in a squad.
#31
Posté 04 février 2016 - 04:51
As much as I love Republic Commando the squad mechanics were just about assigning someone to a location with action placed by the devs. The AI didn't embarass itself, and controls let you easily execute the order you wanted, but it all worked because the levels came with pre-built tactics.
Not that it should be sneezed at, it still nailed the feeling of being in a squad.
Considering the age of this game, that's more than impressive.
#32
Posté 04 février 2016 - 05:10
Considering the age of this game, that's more than impressive.
I think that has a lot to do with the fact that graphics were nowhere near photorealistic back then. No one cared about the church of 2160p and 120fps, so taxing the CPU a bit more for advanced AI at the cost of a few pixels was an acceptable tradeoff. The advent of competitive multiplayer being a widespread practice likely also contributed, at least in the case of games with PvP. Why spend so many zots designing advanced AI routines when someone could just play against another actual thinking individual, anyway?
Killzone's AI is still pretty good, but even it was better back in 2009 (KZ2) than 2013(KZ:SF). Halo's is pretty good too by contemporary standards.
#33
Posté 04 février 2016 - 06:58
I think that has a lot to do with the fact that graphics were nowhere near photorealistic back then. No one cared about the church of 2160p and 120fps, so taxing the CPU a bit more for advanced AI at the cost of a few pixels was an acceptable tradeoff. The advent of competitive multiplayer being a widespread practice likely also contributed, at least in the case of games with PvP. Why spend so many zots designing advanced AI routines when someone could just play against another actual thinking individual, anyway?
Killzone's AI is still pretty good, but even it was better back in 2009 (KZ2) than 2013(KZ:SF). Halo's is pretty good too by contemporary standards.
Well, PvP is different and more stressful (not to mentioned plagued by trolls) than SP / PvE so not everyone is going to play it,
and we have today much better technologies for relatively cheap prices (at least for PC).
But yeah, sadly, you probably have a point.
#34
Posté 04 février 2016 - 10:25
I was mostly impressed when they would blow themselves or each other up with the rocket launcher.
Go play the mission gravemind, on heroic. Arm all 5 marines you rescue with carbines (no need for fancy power weapons), and watch them kill everything in your path. Im not joking.
#35
Posté 05 février 2016 - 01:56
Yeah, you'd think if I took a nap in a battle, that Wrex and Garrus could kill a guy or two on their own. But no. I'm sure I could count the number of enemies my squaddies have defeated on three hands.





Retour en haut






