Wishing death upon someone over pixels? Stay classy.
Seriously hate you guys right now...
#26
Posté 05 février 2016 - 04:47
- Gold Dragon, Pensieve et Artona aiment ceci
#27
Posté 05 février 2016 - 05:47
Having to jump onto the buildings in Exalted Plains for those shards isn't fun either. I shouldn't be frustrated by something as simple as platforming for a collectable.
It's a good question -- how hard should jumping puzzles be?
#28
Posté 05 février 2016 - 09:47
Personally I think that jumping and puzzles in DAI are kids game compared to Tomb Raider. I've played that serie ever since it was first released and often it made me want to throw my computer out the window. In the end, though, it was actually half the fun.
- Catilina aime ceci
#29
Posté 05 février 2016 - 10:12
Wishing death upon someone over pixels? Stay class.
It's called kidding around and joking. Chill.
#30
Posté 05 février 2016 - 11:05
- PapaCharlie9 aime ceci
#31
Posté 06 février 2016 - 12:23
#32
Posté 06 février 2016 - 12:42
Personally I think that jumping and puzzles in DAI are kids game compared to Tomb Raider. I've played that serie ever since it was first released and often it made me want to throw my computer out the window. In the end, though, it was actually half the fun.
Yeah but DA has never been a jumping puzzle kind of game before. And the same button for jumping and interacting makes these types of things more difficult, sometimes. Honestly, all of the hard to reach collectibles and notes aren't fun, they're just time sinks.
#33
Posté 06 février 2016 - 01:49
I wasn't going to get either Jaws or Descent, but the GotY ed was on special so I grabbed it. Are the jumping requirements in Jaws on another level?
A couple, anyway. OTOH, it might just be me being unable to see the obvious.
Of course, in the modern era there's no such thing as an insoluble puzzle unless your internet's out
- DragonKingReborn aime ceci
#34
Posté 06 février 2016 - 02:28
Sorry, I do graduate level inaccessible items. If you can get it by jumping, it's too easy.
Hey, I didn't know you can jump on top of the Dwarven Booksellers stall! That gives me an idea ...
BTW, riding a Jumper is more effective than being a jumper.
#35
Posté 06 février 2016 - 11:29
#36
Posté 06 février 2016 - 01:02
#37
Posté 06 février 2016 - 03:40
The main problems for me with the jumping puzzles were controls (currently most games apply policy "fancy animations > normal control") and recognition of terrain (for example, there was difference between running along tree branches and street in the Assassin's Creed series).
About the bottle at the Winter Palace:

- ioannisdenton aime ceci





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