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This story is hardly realistic,the warden should be dead.


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48 réponses à ce sujet

#1
Donquijote and 59 others

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The warden had the gall to enter in the laboratory of the Architect without any plan or strategy and got miserably defeated in 2 seconds,had things been realistic the Architect would have killed the warden without mercy and using all of the blood to awaken more darkspawn.


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#2
Artona

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Aye. But thankfully, DA games don't care about realism.


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#3
Ghost Gal

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You're talking about a game with magic, spirits, demons, elves, dwarves, dragons, and darkspawn. Realism fell off the truck in the opening intro.
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#4
Geth Supremacy

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You're talking about a game with magic, spirits, demons, elves, dwarves, dragons, and darkspawn. Realism fell off the truck in the opening intro.

 

came here to post a variation of this. I loled.

 

I'm sure it a troll thread though so good work OP.


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#5
Donquijote and 59 others

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You're talking about a game with magic, spirits, demons, elves, dwarves, dragons, and darkspawn. Realism fell off the truck in the opening intro.

I fail to grasp the argument,does the existence of magic and fantastical creatures justify contrived nonsense  when it comes to the narrative?
The warden did something stupid,s/he enter valiantly into the enemy's lair without any preparation and they got defeated,why they should be spared from their incompetence?
What does the setting and the lore  has to do with that?

came here to post a variation of this. I loled.

 

I'm sure it a troll thread though so good work OP.

Is that supposed to be an argumentation?
It's fashion nowaday to throw the word troll even when it does not make sense.

Aye. But thankfully, DA games don't care about realism.

True that!
They care more about fluffy romances. It would have break King Alistair and Queen Anora(Or Zevran,Leliana,Morrigan) heart to know that their beloved died such a stupid death.

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#6
Catilina

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You're talking about a game with magic, spirits, demons, elves, dwarves, dragons, and darkspawn. Realism fell off the truck in the opening intro.

The fantasy stories has also need some logic... frankly, not even a little!



#7
Geth Supremacy

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not at all. I agree 100 with your OP.


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#8
Tidus

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Funny thing.. In combat there's no real planning you end up with wild chaos and madness. Taking out the Architect would be a firefight in comparison. The real Katy bar the door fight is with the Mother.



#9
Donquijote and 59 others

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Taking out the Architect would be a firefight in comparison. The real Katy bar the door fight is with the Mother.

The architect did in fact succeeded in defeating the warden and could have killed the warden just as easily without mercy.
That is following your logic you didn't had mercy towards an enemy when it was Loghain,now the Architect will do the same to the warden,it was only because of "plot armor"  if things turned out  differently.


#10
Artona

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The architect did in fact succeeded in defeating the warden and could have killed the warden just as easily without mercy.

 

Yes, he could. But who could've take care of Mother?



#11
Ghost Gal

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I fail to grasp the argument,does the existence of magic and fantastical creatures justify contrived nonsense  when it comes to the narrative?

The warden did something stupid,s/he enter valiantly into the enemy's lair without any preparation and they got defeated,why they should be spared from their incompetence?

What does the setting and the lore  has to do with that?

 

That would only make sense if the enemy in that narrative is out to kill you.

 

If you actually played the game to the end, you'd know the Architect as a character has no interest in killing you, which is why he didn't do it.

 

You think it's "unrealistic" because you think every video game enemy should be an ax-crazy, sword-swinging, murderous psychopath that only wants to hack up the PC. Some of the antagonists have slightly less bloodthirsty goals and  motivations than that. The Architect is one of them. It's actually consistent and believable for the Architect's character NOT to just kill you out of turn, just because you expect the enemy to have no further motivation than "Kill the player character!"


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#12
Artona

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(...)

 

You think it's "unrealistic" because you think every video game enemy should be an ax-crazy, sword-swinging, murderous psychopath that only wants to hack up the PC. (...) It's actually consistent and believable for the Architect's character NOT to just kill you out of turn, just because you expect the enemy to have no further motivation than "Kill the player character!"

 

I think it would be kind to let OP explain himself, instead of pretending to know what he is going to say.


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#13
Ghost Gal

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I think it would be kind to let OP explain himself, instead of pretending to know what he is going to say.

 

The OP had the original post to explain himself. He didn't.

 

I'm replying to what he said, not what he might have been thinking.



#14
Donquijote and 59 others

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Yes, he could. But who could've take care of Mother?

Why he should care about the rampages of the mother in the surface? He didn't even cared for the archdemon
He could have simply left the mother behind  and go  work elsewhere since the deep roads are everywhere in Thedas or using GW blood to create more disciples to fight the mother, this is way his disciples attached the fortress.

 

That would only make sense if the enemy in that narrative is out to kill you.

 

If you actually played the game to the end, you'd know the Architect as a character has no interest in killing you, which is why he didn't do it.

 

You think it's "unrealistic" because you think every video game enemy should be an ax-crazy, sword-swinging, murderous psychopath that only wants to hack up the PC. Some of the antagonists have slightly less bloodthirsty goals and  motivations than that. The Architect is one of them. It's actually consistent and believable for the Architect's character NOT to just kill you out of turn, just because you expect the enemy to have no further motivation than "Kill the player character!"

I know what the Architect goal was about but this doesn't change anything.
The warden Commander was an huge risk for his own life since the wardens job is to kill darkspawns,pretty much is like seeing a mage who spare and help a templar hunter that is there to kill the target.
He knew that the wardens were there to kill everyone especially the disciples that he created.
All the orlesian grey wardens that were captured by him were killed and the only survivor Keenan got his legs broken and then he was killed as well after that they sucked enough blood from him.
The architect is an intelligent creature who do not make such stupid mistakes that is way he killed pretty much every warden that was captured by his disciples (aside from the protagonist.)..

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#15
Tidus

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DF, Are you telling me your characters is to weak,poorly armed and armored to kill the Architect?   I've killed him in every game and then set my eyes on the Mother.


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#16
Donquijote and 59 others

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DF, Are you telling me your characters is to weak,poorly armed and armored to kill the Architect?   I've killed him in every game and then set my eyes on the Mother.

It's seem to me that you shifted the point,that was The Architect who spared the warden for no reason

Had i been the Architect i would have killed your warden without giving the chance to breath(you invade my lair you die),this would have been the realistic scenario his victory not the one of the warden.



#17
Tidus

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Df,In my games when my 4 tank characters rolls in something or somebody will die.. Storming a stronghold is what they do. They killed the Architect and moved on to kill the Mother..

 

Now,if my characters was weak and lost then yeah,I doubt if old Archie would cut any slack and would have destroyed them in place.



#18
olnorton

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The architect did in fact succeeded in defeating the warden and could have killed the warden just as easily without mercy.
That is following your logic you didn't had mercy towards an enemy when it was Loghain,now the Architect will do the same to the warden,it was only because of "plot armor"  if things turned out  differently.

The architect only overwhelmed you because he had "Plot attack" If the plot didn't need him to incarcerate you, you could have defeated him as you do later.
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#19
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The architect only overwhelmed you because he had "Plot attack" If the plot didn't need him to incarcerate you, you could have defeated him as you do later.

That is a super Fair point still the warden didn't know his existence and did not know that he was there with a trap.
This is no different from what the mother did a trap of whom the warden was victim and was not able to evade.

#20
Donquijote and 59 others

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Df,In my games when my 4 tank characters rolls in something or somebody will die.. Storming a stronghold is what they do.

They all were defeated by the magical trap and all the gears stolen by the Architect ,there should have been game over with him killing each members of the party.
Also i doubt that the Architect is dead since he came willngly to speak to the warden so probably he knew the same trick of Corypheus.

#21
Tidus

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Are you talking about when you stumble into his trap and then escape from the cells, then kill several spawn to reclaim your gear,find a warden and reclaim his wedding ring from a ' spawn, kill two dragons and then leave the area? 

 

He didn't even fight the party but, put them  to sleep and heal their wounds. At that point of the game he wants the warden as a ally and not a enemy. Archie even mentions that fact and even after the group kills the two dragons he still didn't attack the group but, leaves the area after closing the entrance hole where he was standing so they couldn't give chase..

 

When my group fights and kills him he is dead or at least laying on the ground.

 

Archie looks very much like old Corypheus.


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#22
ShadowLordXII

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Its realistic because the Architect doesn't want to kill the Warden.

 

The Architect wants to ally with the Warden.

 

People need to stop throwing around "realistic" like its a trait that every single fictional story needs to have, its getting annoying.


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#23
GoldenGail3

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Its realistic because the Architect doesn't want to kill the Warden.
 
The Architect wants to ally with the Warden.
 
People need to stop throwing around "realistic" like its a trait that every single fictional story needs to have, its getting annoying.


My Warden Amell must come out...

" I KILLED HIM FOR THAT!"

#24
Tidus

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GoldenGail3,I kill him to later in the game not the first time we meet since its impossible to do so..



#25
Fenris8

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MWAHAHA! well said, i think the realism part is that no one is immortal here, the elves are the anti thesis of LOtr but warden never dies. like cory never dies


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