Aye. But thankfully, DA games don't care about realism.
Oh but they care to write stupid in death magical consequences pulled out of nowhere while dismissing real death situations like the one presented in the OP
Aye. But thankfully, DA games don't care about realism.
Oh but they care to write stupid in death magical consequences pulled out of nowhere while dismissing real death situations like the one presented in the OP
Its realistic because the Architect doesn't want to kill the Warden.
The Architect wants to ally with the Warden.
It is not true, The Architect did not spared the other orlesians wardens,he did not wanted the help of the warden to fight the mother he wanted their blood to have more minions,in fact he imprisoned the warden
Sceret Rare, Archie healed their wounds because he did not want to make the Warden Commander a enemy and in fact he offers to join the fight against the mother. My HoF decides he/she had enough of Archie's "help" and elects to kill him and moves on to take on the mother.
Sceret Rare, Archie healed their wounds because he did not want to make the Warden Commander a enemy and in fact he offers to join the fight against the mother. My HoF decides he/she had enough of Archie's "help" and elects to kill him and moves on to take on the mother.
True,and both died.. I don't think he was lying since he wanted to get rid of his "mistake" the mother.. After that all bets are off.
In the grand scheme the real issue was Archie vs. mother and he wanted help that's why he didn't want to make the WC a enemy.
True,and both died.. I don't think he was lying since he wanted to get rid of his "mistake" the mother.. After that all bets are off.
In the grand scheme the real issue was Archie vs. mother and he wanted help that's why he didn't want to make the WC a enemy.
It is not true, The Architect did not spare the other orlesians wardens, he did not wanted the help of the warden to fight the mother he wanted their blood to have more minions, in fact he imprisoned the warden
Actually, the Architect sent the Disciple (The Withered if I recall) to the Vigil to ally with the Wardens. But the Disciple misinterpreted/misunderstood the orders and killed/captured all of the wardens who weren't the Warden-Commander instead.
He needed warden blood as part of his goal of freeing Darkspawn from the Calling. His plan had holes, but again stop overusing the word realism because the Architect's actions at the Mine are in-keeping with his character.
Save some energy and don't overthink it.
The architect only overwhelmed you because he had "Plot attack" If the plot didn't need him to incarcerate you, you could have defeated him as you do later.
So this. The scene is done to provide story line drama with a hint of exposition, and exposition in a story is usually handled very badly. Plot armor is usually even worse.
The exposition being that contrary to what you might have thought, Archie may not be the villain you think he is, what this scene does is start to chip away at that thought, he even tells the Warden in that scene, 'I do not wish to be your enemy...'
Many stories suffer from this. Why doesn't Cometus kill Russell Crowe's Gladiator 10 seconds after he knows he still lives? In the Dark Knight, why doesn't Joker just put a bullet through the head of the unconscious Batman (who gets saved by Gordon)? This happens all the time.
They're fictional stories, if you want realism, go watch a documentary.
Keep in mind kids, we are dealing with a character that deals with Blue and Orange Morality and doesn't think like we do. So Our Way of Thinking is thrown out of the Window with the Architect.
Also the DarkSpawn by nature have Blue and Orange Morality howbeit a very vicious one.
You're talking about a game with magic, spirits, demons, elves, dwarves, dragons, and darkspawn. Realism fell off the truck in the opening intro.
What fails to be realistic in our world -- which is really just a matter of perspective on some level, for some of these things -- is inherently realistic for this world.
However, realistic is not the word I would use to describe the Architect here. Practical or pragmatic would be more appropriate, but even then as was pointed out the Architect operates on Blue and Orange Morality -- which is different then our understanding of it.
Some times I wonder if we (and that includes me) gets to wrapped up in playing DA:O and DA:I and forget its nothing more then a RPG very similar to some D&D games I have played where the baddie was surrounded by a army of undead,Orcs,ogres and a fire breathing dragon.
Of course that's why he killed those that were captured alive like Keenan,The architect did not wanted any allegiance with the wardens in fact he killed all his prisoners and make an exception with the protagonist because plot armor why not?Actually, the Architect sent the Disciple (The Withered if I recall) to the Vigil to ally with the Wardens.
Not at all it is not done for story drama,the warden was ambushed by a being whom was beyond comprehension at the time,the warden thought and wrongly so that the mine was infested with darkspawn at best not with an ancient acolyte of an old god and magister of the black city.So this. The scene is done to provide story line drama with a hint of exposition, and exposition in a story is usually handled very badly. Plot armor is usually even worse.
The exposition being that contrary to what you might have thought, Archie may not be the villain you think he is
You're talking about a game with magic, spirits, demons, elves, dwarves, dragons, and darkspawn. Realism fell off the truck in the opening intro.
The problem isn't realism but internal coherence, and the Architect sparring the Hero of Ferelden/Orlesian Commander, then testing his/her combat prowess, to finally offer a truce and temporary alliance against the Mother... is perfectly internally coherent. It shows a character that has grown more prudent and more willing to compromise since the Calling, which, given how his experiments backfired on him (renders a broodmother sentient, she turns against him; try to inoculate Urthemiel against the Blight's effets, causes the fifth to happen), it makes sense that he tries to do things differently when he realizes that the Mother is more than he can handle on his own.
Ambush the wardens then suck their blood and try to kill the warden commander with two dragons was done with the purpose to offer peace?The problem isn't realism but internal coherence, and the Architect sparring the Hero of Ferelden/Orlesian Commander, then testing his/her combat prowess, to finally offer a truce and temporary...
The warden had the gall to enter in the laboratory of the Architect without any plan or strategy and got miserably defeated in 2 seconds,had things been realistic the Architect would have killed the warden without mercy and using all of the blood to awaken more darkspawn.
And i already answered to others who made this same point which is moot.If you finished the DLC, you learned the intention of the Architect was not to kill the Warden. So wrong line of thinking there.
So your version of "realistic" behavior is for characters to be utterly ruthless, kill because they can, and not care about either the consequences of their actions or even basic self-preservation.
OK.
So your version of "realistic" behavior is for characters to be utterly ruthless, kill because they can, and not care about either the consequences of their actions or even basic self-preservation.
OK.
Of course if they are darkspawn magisters who happen to have kidnapped Grey wardens
Not all Darkspawn kill because they should. It was explained in DAA and in DAI we had our eyes opened to many things that DAO only hinted at, so having humanity is not unrealistic. If the Architect was a monster created purely to destroy, then I would agree, but he was once something else.
Not all Darkspawn kill because they should. It was explained in DAA and in DAI we had our eyes opened to many things that DAO only hinted at, so having humanity is not unrealistic. If the Architect was a monster created purely to destroy, then I would agree, but he was once something else.
The Architect had no reason to spare the warden after he absorbed the blood,in fact he try to kill the warden with two dragons in the mine but to accomplish that he should have simply do that before just as he did with all the others wardens like Keenan
The Architect had no reason to spare the warden after he absorbed the blood,in fact he try to kill the warden with two dragons in the mine but to accomplish that he should have simply do that before just as he did with all the otehrs wardens like Keenan
True, but as I said, he's not a mindless monster and still has some humanity. We teamed up and then he left and later Nate tells Hawke he kept his word and helped keep the Darkspawn away. What I find interesting is if you get captured by him and have drank Avernus' potion. I suspect the old man's work might be connected to curing the Blight and a Warden who survived is now off seeking a cure. Shame you can choose to kill the Architect because I feel he could have played an interesting role and he almost did in DAI.
Thank you Secret Rare!
To the senior members here, how to attach pic? I've been making some fanart but i can't find the button...
My Warden Amell must come out...
" I KILLED HIM FOR THAT!"
Hi there how to create a signature?
Hi there how to create a signature?