Really can't see the point of a medic class short of removing unity from the other classes and even then imagine the gameplay. Your primary power would be shield-boost... how fun does that sound?
We don't need new classes so much as different sets of subclass templates and the ability to create custom subclasses of existing classes.
In practice this would probably mean having a choice of different passive skills which prioritize different aspects of game play, e.g.
assault rifle damage/weight bonus
Sniper damage/weight bonus
Shotgun damage/weight bonus
stabilization
movement
health/shield bonuses
Combo/power damage bonuses
mêlée bonuses.
From then you could pick from a predifined list of class specific powers which compliment your chosen passive skill.





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