Honestly, just no. If you want to use something as a great template, use Mass Effect 2, the best of the series and the last great game Bioware developed.
IF Andromeda were to use Inquisition as a template, what should it do to make it great?
#27
Posté 06 février 2016 - 06:22
- They need to expand character creation. More hairstyles, PLEASE.
My concern is that BioWare will only add hairstyles above other things that character creation menus need more better lighting, camera close ups for eye colors easier to use menus, nothing going on in background, etc, Yes they need more hairstyles but there are other things that the CC needs as well.
#28
Posté 06 février 2016 - 06:24
It's more like a weak game with some great points IMO.
Yeah, this.
#29
Posté 06 février 2016 - 06:30
Honestly, just no. If you want to use something as a great template, use Mass Effect 2, the best of the series and the last great game Bioware developed.
Disagree on both counts. Mass Effect 2 is the worst game of the Shepard Trilogy and isn't the last great game they made.
- Ravenfeeder, falconlord5, Terraforming2154 et 2 autres aiment ceci
#31
Posté 06 février 2016 - 06:37
Dragon Age: Inquisition is not mediocre. It's a great game with some weak points.
That maybe true but comparing the DA games to the ME games is like comparing apples and oranges. Just because they are both rpgs made by the same company doesn't guarantee that what works for one franchise will automatically work for the other nor does it guarantee that fans of one franchise will automatically love the other.
I love the DA games on paper, but I have yet to finish a single game in the series. I can appreciate the DA universe, it's lore and characters and various other things from the franchise but I find that the time investment vs reward ( or endorphin release ) has never been a high point ( at least for me ) of the DA franchise.
#32
Posté 06 février 2016 - 07:01
I'd like to see it use DAI's combat, which I find far more engaging than ME's combat.I'm sorry, but I'm assuming people generally find Inquisition mediocre lol, but for the sake of the argument I hope you can go with it.
Imagine ME:A uses DA:I's systems except the combat, no war-map and all the obvious things that belong to Dragon Age that won't be in Mass Effect. Just imagine ME:A is something that has the same side-quest system, the same open-world structure and same companion/dialogue systems as DA:I as an outset to its development.
If that was true, what would need to be improved or changed to make it the game you want?
The lack of direction would also be good. ME1 did this to some degree, as well, in that we have a broad objective to complete, and a wide open galaxy in which to do it, but there's no one path we're expected to follow.
DAI has another thing in common with ME1. Along with the first Baldur's Gate, those are the only three BioWare games to allow us to just go somewhere and experience content without first having been told to go.
- Mdizzletr0n aime ceci
#33
Posté 06 février 2016 - 07:03
I hate ME2. It's like ME3, a railroad plot with no roleplaying, and a character we can't ever know or control, but it also makes combat more frustrating by restricting acess to ammo.Honestly, just no. If you want to use something as a great template, use Mass Effect 2, the best of the series and the last great game Bioware developed.
ME2 is probably BioWare's worst game.
#34
Posté 06 février 2016 - 07:05
I'd go with more but smaller exploration areas than DAI had.
- Dirthamen, TheyCallMeBunny, KaiserShep et 1 autre aiment ceci
#35
Posté 06 février 2016 - 07:06
1) A much, much better villain (or more than one).
2) More hardship, more possible defeats (Inquisition consisted of victories on all fronts after Heaven, very boring)
3) Potential to actually lose one or more squad mates (I.E., they die if you take the wrong decision, or get to them too late, etc).
- Linkenski et Addictress aiment ceci
#36
Posté 06 février 2016 - 07:13
No.
- The Hierophant aime ceci
#37
Posté 06 février 2016 - 07:21
Not be Inquisition.
Writing and characters are fine. I got bored to tears from the Trial Version within 3 hours. It's just not my game.
- tesla21 aime ceci
#40
Posté 06 février 2016 - 07:41
Yup.I agree, though to be fair, I think DAO was almost as good as Mass Effect.
While I like DAI, DAO is only game that isn't just "cool", it's a very awesome and solid experience, unlike the sequels.
- Zarro Khai et Draining Dragon aiment ceci
#41
Posté 06 février 2016 - 07:46
Honestly, just no. If you want to use something as a great template, use Mass Effect 2, the best of the series and the last great game Bioware developed.
Correct
- Draining Dragon, Adam Revlan et tesla21 aiment ceci
#42
Posté 06 février 2016 - 07:49
I'm sorry, but I'm assuming people generally find Inquisition mediocre lol, but for the sake of the argument I hope you can go with it.
Imagine ME:A uses DA:I's systems except the combat, no war-map and all the obvious things that belong to Dragon Age that won't be in Mass Effect. Just imagine ME:A is something that has the same side-quest system, the same open-world structure and same companion/dialogue systems as DA:I as an outset to its development.
If that was true, what would need to be improved or changed to make it the game you want?
Assuming there will be several regions to explore, each region should have its own side story to follow. See Jaws of Hakkon for a good example of a regional storyline done well.
Companion banter would have to be reworked. One of the bigger complaints of DAI is banter not triggering often enough.
Please, please please NO RNG GODS to please in getting armor or weapon schematics (or whatever the Mass Effect equivalent would be)
Cities should be big. Not just one marketplace to visit a couple of times.
- vbibbi, AnhedonicDonkey et UniformGreyColor aiment ceci
#43
Posté 06 février 2016 - 08:05
IF Andromeda were to use Inquisition as a template, what should it do to make it great?
Not use Inquisition as a template, because everything about that game in a Mass Effect game would make me hate it.
- Linkenski, Malleficae et Midnight Bliss aiment ceci
#44
Posté 06 février 2016 - 08:19
The obvious ones for me are :
1) Actual PC controls. Without a doubt the worst sin of DA:I was that upon release the PC interface was bad. Still not great now, but at least they made some improvements.
2) Challenge level. DA:I is really only fun and challenging for about the first 10 levels or so. Once you get to Skyhold and hit level 10, the rest of the game is mostly a cakewalk. Sure, you can play through it for the story, but the combat at that point is meaningless even on the hardest difficulties. They corrected that somewhat with the trials found in Trespasser, but still.... should have been fixed from Day 1 of launch, not the last DLC.
3) Maybe have SOME tie-in for all of the worlds to the overall game. There are about 3 huge areas of DA:I that are fun to explore sure... but serve no purpose toward the game. You can finish the game without even stepping foot into half of the game. When you couple that with Point #1 above... it makes those areas grueling time sinks.
#45
Posté 06 février 2016 - 08:40
I would kill it with fire and start over.
#46
Posté 06 février 2016 - 08:57
I would kill it with fire and start over.
Whenever somebody references killing something with fire, it reminds me of my favorite MTG flavor text.
"Of course you should fight fire with fire. You should fight everything with fire." -Jaya Ballard, Task Mage
And yes, I concur.
#47
Posté 06 février 2016 - 10:58
Honestly, just no. If you want to use something as a great template, use Mass Effect 2, the best of the series and the last great game Bioware developed.
I **** you not. I actually discarded Zelda as my favorite franchise because of Mass Effect 2 and before ME3 sort of ruined the Mass Effect impression I had I would tell people "ME2 is soo good. I think it's the best game I have ever played!". It really reinvigorated gaming for me back then.
Not use Inquisition as a template, because everything about that game in a Mass Effect game would make me hate it.
Oh, ME:A is going to bomb so hard when people finally see what the game is like. I don't think it will use DA:I as a template because Bioware said it won't, but the things they've said are the main "pillars" of ME:A are the exact same elements Bioware were pushing for DA:I. It's definitely going in the same direction, AKA, open world areas, seamless dialogue etc.
#48
Posté 06 février 2016 - 11:13
I thought DA:I was a good game overall, but deeply flawed and at times disappointing. The side content in particular was mediocre at best, and outside of the main quests (which were mostly great) there were long stretches of the game that were quite frankly..boring. I'd be nervous about it being used as a template for Andromeda.
That said there are some things from DA:I that I wouldn't mind carrying over to Andromeda.
The CC was mostly great and the best that Bioware has created for any of its games so far, other than the horrendous hair options.
I liked that while the player could customize companions, they each had their own unique appearance that fit their character.
The game world looked beautiful. It was the best looking game Bioware has created so far.
- Helios969, UniformGreyColor, ComedicSociopathy et 1 autre aiment ceci
#49
Posté 06 février 2016 - 11:16
I **** you not. I actually discarded Zelda as my favorite franchise because of Mass Effect 2 and before ME3 sort of ruined the Mass Effect impression I had I would tell people "ME2 is soo good. I think it's the best game I have ever played!". It really reinvigorated gaming for me back then.
Oh, ME:A is going to bomb so hard when people finally see what the game is like. I don't think it will use DA:I as a template because Bioware said it won't, but the things they've said are the main "pillars" of ME:A are the exact same elements Bioware were pushing for DA:I. It's definitely going in the same direction, AKA, open world areas, seamless dialogue etc.
Since you want the game to bomb so hard, what are you even doing here?
#50
Posté 06 février 2016 - 11:47
1) A much, much better villain (or more than one).
2) More hardship, more possible defeats (Inquisition consisted of victories on all fronts after Heaven, very boring)
3) Potential to actually lose one or more squad mates (I.E., they die if you take the wrong decision, or get to them too late, etc).
This so much.
I can live with DA:I's bad side-content to be honest. The reason why the game as a whole was unsatisfying was because of what Lyrandori here points out. The plot is just not long or developed enough. The villain was lame and the dramaturgia was off-point. No tension or proper highs and lows like most other Bioware games.
Losing squaddies has been a thing in every Mass Effect game actually, so I feel sort of confident about that one for ME:A even if it's a different concept and a different team.
If DA:I had the things mentioned up there AND it had 4-5 more main missions: It would've been great, despite the side content.
- Zarro Khai et AnhedonicDonkey aiment ceci





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