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#26
vbibbi

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We had to have meta knowledge to leave the Hinterlands?  It was farily obvious to me.  :lol:

I mean, I completed most of the Hinterlands before leaving, excepting the fenladaris quest and the high level rifts and dragon. But as Chaelura said, s/he bought the game a year ago but sounds like they stepped away from it for a while until a friend suggested they leave the Hinterlands. And I've heard that from many other people:

 

https://www.reddit.c...ng_hinterlands/

 

http://kotaku.com/ps...ands-1661855879

 

http://www.neogaf.co...=945043&page=44

 

http://www.gamefaqs....sition/70695893

 

http://www.pcgamer.c...he-hinterlands/

 

 

Spoiler

 

ETA: And as has been pointed out before, Bioware games have a tendency to not allow us to revisit starting zones after a certain point in the game. So I don't think it's illogical at all for players who have played other Bioware games to want to finish as many quests as possible in the Hinterlands before moving on. On first playthrough it's not certain what content will be locked out later (and the mage hideout and templar hideout quests do turn out to be closed off after a certain point).


Modifié par vbibbi, 09 février 2016 - 03:20 .

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#27
Al Foley

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I mean, I completed most of the Hinterlands before leaving, excepting the fenladaris quest and the high level rifts and dragon. But as Chaelura said, s/he bought the game a year ago but sounds like they stepped away from it for a while until a friend suggested they leave the Hinterlands. And I've heard that from many other people:

 

https://www.reddit.c...ng_hinterlands/

 

http://kotaku.com/ps...ands-1661855879

 

http://www.neogaf.co...=945043&page=44

 

http://www.gamefaqs....sition/70695893

 

http://www.pcgamer.c...he-hinterlands/

 

 

Spoiler

 

ETA: And as has been pointed out before, Bioware games have a tendency to not allow us to revisit starting zones after a certain point in the game. So I don't think it's illogical at all for players who have played other Bioware games to want to finish as many quests as possible in the Hinterlands before moving on. On first playthrough it's not certain what content will be locked out later (and the mage hideout and templar hideout quests do turn out to be closed off after a certain point).

I suppose that is a good point actually.  But yet from Inquisition itself it would not have been logical to stay in the Hinterlands for so long.  There were several signs that pointed to the fact you should have wanted to move on.


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#28
ioannisdenton

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We had to have meta knowledge to leave the Hinterlands?  It was farily obvious to me.  :lol:

Am i the only one that LOVED hinterlands??
Its a starting zone, in that timeframe you are a nobody who is selftitled inquisition member . Doing mundaine quests is appropriate. Plus not all things are mundaine. Rogue templars and rebel templar conflict is interesting. redcliff is intersting. ARL JACEN's ride! :lol: . there are very interesting locations.
imo zones like western approach are way more boring. Hinterlands is beautiful to look at and fun to explore



#29
Al Foley

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Am i the only one that LOVED hinterlands??
Its a starting zone, in that timeframe you are a nobody who is selftitled inquisition member . Doing mundaine quests is appropriate. Plus not all things are mundaine. Rogue templars and rebel templar conflict is interesting. redcliff is intersting. ARL JACEN's ride! :lol: . there are very interesting locations.
imo zones like western approach are way more boring. Hinterlands is beautiful to look at and fun to explore

I liked them well enough but its also not my favorite zone of the game.  I would say though the zone was neccessary.  

 

Worse thing about the Hinterlands was my allergies would act up something fierce while exploring it.  :lol:



#30
vbibbi

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I suppose that is a good point actually.  But yet from Inquisition itself it would not have been logical to stay in the Hinterlands for so long.  There were several signs that pointed to the fact you should have wanted to move on.

I think the Trespasser DLC plus patch actually caused the companions to speak up about going to Val Royeux once we had enough power. I noticed Solas repeating a line about going there a few times once I had received 4 power and was still wandering the Hinterlands. So they did make an effort to demonstrate that we should leave and come back.



#31
Al Foley

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I think the Trespasser DLC plus patch actually caused the companions to speak up about going to Val Royeux once we had enough power. I noticed Solas repeating a line about going there a few times once I had received 4 power and was still wandering the Hinterlands. So they did make an effort to demonstrate that we should leave and come back.

:lol:

I just think people are thick sometimes.  I mean IDK *shurgs* if I can be entirely unbiased here since I am not sure i I can seperate metagame from ingame, but again it just seemed like the right thing to do.  The game did get much better after Champions/ the mage one.  :lol:



#32
mgagne

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I had played (and adored) Origins back in '09 but I went to Inquisition only last September, without replaying DAO (and at that point I'd never played DA2 either).  After a 1st playthrough I bought the digital edition of both DAO & DA2 and replayed them (or played for the 1st time in DA2's case) with the intent to make it my Dragon Keep canon.  One of the thing that struck me and was a pleasant surprise was how dated Origins looked.  And here I'm not saying this as a dig against it.  But compared to DAI's graphics it felt like... looking at black and white pictures, like going back in time, which was entirely appropriate since the events of Origins occurred years before.  Anyway it was, for me, a neat cognitive side effect. 

 

I liked DA2 a great deal more than I had been led to believe by all the negative reviews, except for the ridiculous anime combat style.  Hawk was a tragic character and, IMO, the most human, as in fleshed out, I've ever played in any computer RPGs.  I also loved Kirkwall, its looks and the stylized map to navigate it.

 

One of the things I thought was really missing in DAI, when compared to DAO, was the tactical system and its flexibility.  Another was the fact that Origins was designed for PCs rather than consoles; the A*&*(& 'consolitis' that is creeping up in every computer games nowadays is seriously aggravating.  Yes I know, that's where the market is...  *shakes head*  There are also signs BioWare might have considered to make this a MMO at some point in the development cycle (fetch quests, time sinks, etc); thank all the gods it didn't happen!  Especially after the debacle of TESO.

 

And with Trespasser, an oustanding DLC by any definition, BW appear to have refocused their energies to bolster their own strengths - rather then scatter them in too many directions at once.  Let us hope and pray the next chapter of the 'Dragon Age Chronicles' is designed under the same auspices!


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#33
vbibbi

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For me it was hindsight. Yes, we can leave and come back, and in fact are supposed to do so. But I was used to finishing maps before moving on in all Bio games so that's the strategy I used in this, as well.

 

And really, apart from the Hinterlands, all other zones really could be completed in one go by the time we reach them (returning to Haven/Skyhold/VR not included, nor the dragon fights) because the Hinterlands is the only zone with significant scaling in difficulties, I think. Oasis, Fallow Mire, Storm Coast are all small and are relatively quick. The others are larger but overall similar levels of difficulty for me.

 

Plus, one can roleplay that a Herald, upon reaching the crossroads and seeing the dire situation so many people are in, decides to do everything in their power to help them before traveling on to VR, which is a journey of weeks. And ideally, we would want to gain as much of a reputation for the Inquisition as possible before confronting the Chantry clerics, to provide more legitimacy to our claims.

 

But it's all YMMV and play style.



#34
Mr Fixit

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I always plow through the entire Hinterlands in one go, except for Valammar and the SW corner of the map which I usually do after Skyhold.

 

Unrelated to this discussion, but did anyone else hate the requisitions needed to unlock specializations? Not only were they so un-RPG-like and pretty gamey, sometimes they f**k up my pacing. For example, when I played my Trevelyan Champion, I had to go to Exalted Plains as soon as possible to get the spec. However, that presented problems since I wanted to first do Hawke's questline in Crestwood/Western Approach/Adamant and only then follow with "Orlesian plot" in Exalted Plains/Emerald Graves/Halamshiral. I really dislike how these spec reqs force me in certain directions (unless I'm content with no specializations for the time being, that is).

 

Of course, it's easy enough to first do Halamshiral and then go to Adamant, but I don't like it that way for two reasons:

  1. I like my games to be quite difficult and since Adamant is more combat intensive and generally harder, I like to play it when I'm still relatively low in level. It's a joke later on. Halamshiral isn't really all that focused on battle so no problems there.
  2. I like to postpone Halamshiral for RP reasons. In my headcanon, Celene and her court wouldn't invite the Inquisition so soon after getting to Skyhold, while we're still being a new and untested power. Let us accomplish a thing or two first and let's then present ourselves at court.

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#35
vbibbi

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I always plow through the entire Hinterlands in one go, except for Valammar and the SW corner of the map which I usually do after Skyhold.

 

Unrelated to this discussion, but did anyone else hate the requisitions needed to unlock specializations? Not only were they so un-RPG-like and pretty gamey, sometimes they f**k up my pacing. For example, when I played my Trevelyan Champion, I had to go to Exalted Plains as soon as possible to get the spec. However, that presented problems since I wanted to first do Hawke's questline in Crestwood/Western Approach/Adamant and only then follow with "Orlesian plot" in Exalted Plains/Emerald Graves/Halamshiral. I really dislike how these spec reqs force me in certain directions (unless I'm content with no specializations for the time being, that is).

 

Of course, it's easy enough to first do Halamshiral and then go to Adamant, but I don't like it that way for two reasons:

  1. I like my games to be quite difficult and since Adamant is more combat intensive and generally harder, I like to play it when I'm still relatively low in level. It's a joke later on. Halamshiral isn't really all that focused on battle so no problems there.
  2. I like to postpone Halamshiral for RP reasons. In my headcanon, Celene and her court wouldn't invite the Inquisition so soon after getting to Skyhold, while we're still being a new and untested power. Let us accomplish a thing or two first and let's then present ourselves at court.

 

Yeah I didn't like how specializations were handled. My first PT was knight enchanter and I eventually had to go online to find the locations of the wisp essence. I had already cleared the Fallow Mire so went back and kept fighting wraiths and cursing as none of them dropped any essence. Then I found out it had to be at a specific location.

 

The first warrior PT I think I became a templar just because I already had 20 lyrium phials through combat and didn't want to bother getting the other requisition items.

 

I did like having the books next to the companion with the same specialization, and comments people could make about the specialization once we chose one. But I would rather have an actual side mission for them. Someone had suggested on the boards for assassin, we would have to go solo and sneak into a castle and take out a target. Quests like that would have been fun.



#36
Chaelura

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We had to have meta knowledge to leave the Hinterlands?  It was farily obvious to me.  :lol:

 

I'd venture to guess that most regular RPG players are the kind that, when told where their quest objective is, go absolutely the other bloody way, so they don't miss hidden goodies.  The problem with the Hinterlands is it was absolutely CRAMMED with stuff and we had no way of knowing what was worth doing or if we *had* to do it to advance it.  I guess the problem was that it felt like a strange mishmosh of open-world and linear (linear in that you really can just ignore the other stuff, open in that there's a big open space crammed with stuff to do).

 

It's actually kinda MMO-y, the Hinterlands in particular.  In a MMO, you can't move on to new zones until you're high enough level to do so, which often means you have to clear all the content.  And as vbibbi said, if you didn't finish Lothering before you left, you were borked.  It sort of sunk in I suppose.


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#37
Tidus

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I just finish a marathon  game of DA:I will go in the game storage  rack until a later date.. Back to Final Fantasy 10,FF 12 and DA:O.

 

By marathon I mean that was the only game I played on my Xbox 360 for the last several days.



#38
Mountain

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I guess I'm just a completionist.  On the 4 characters I've leveled so far (only finishing one in Nightmare, but all past level 16) I cleared the Hinterlands each time before doing Champions/Hushed.  I actually prefer exploring everything else and somewhat dreaded the slog through the main missions.  From what I've read that is 100% opposite of the majority of opinions but I just didn't want to rush through.  Plus, in Nightmare, I wanted to level as much as possible as I had no idea what the dragon fights would be like.  They weren't as bad as I expected and took all 10 out with no defeats.

 

Love the Hinterlands.

 

Thanks for all the responses.  Good posts and perspectives.



#39
correctamundo

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As for the Hinterlands, the game is really quite clear regarding the primary objectives and it NOT to clear out the map in all its entirety before going to Val Royeaux.



#40
SharpWalkers

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Seeing some comparisons going on in the thread, so charging in come I to pick my best on several points.

 

  • Graphic: DA:I - Because duhh. And Origins and 2 already looked datedly ugly when they came out. I highly miss the colour palette of Origins, though. 
  • Music: DA:O by a massive landslide.
  • Roleplayabily: DA:O by a massive landslide.
  • Side-content: DA:O by a landslide.
  • Combat: DA:O by a normal slide. Mostly because on Easy you could single hit your way through it and continue with RP-ing and the Story. Also the sheer amount of abilities present. And I hate - truly hate - the tediousness that is combat in DA:I.
  • Story: DA:O by a small slide. Mostly because it's a timeless story, and the agency you have in it. Though DA2 did a lot of interesting things. DA:I was extremely bland.
  • Characters: Tie between DA:O and DA2, but probably DA2 (sorry Ali, Leli and Oghy). Though I love Cassandra, there's too many I can't really stand or feel completely impartial to in DA:I. 
  • Weapon & Armour design: DA:O. DA:I had some pretty ugly and/or over-the-top designs and too-bright colours, and a lack of armour variety. And I miss being able to put on all the different segments of armour and clothing. And I miss being able to put my big Qunari buddy in chantry robes. 
  • Character Creator: DA:I. Except for the hair. And the beards. But then again, that's hair too. And eyebrows. Also hair. And most mouths are just.. what? And those aren't hair. 
  • What else . . ?

So, yeah, no, DA:I isn't exactly my favorite. 



#41
Chaelura

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As for the Hinterlands, the game is really quite clear regarding the primary objectives and it NOT to clear out the map in all its entirety before going to Val Royeaux.

 

I'll quote vbibbi's post, since it was most assuredly not at all clear.  When you walk away from the war table the first time they stress how we need much more influence before Val Royeaux will even deign to look at us filthy Marchers ;)  It sounds like the devs heard the feedback though so that is very good!  Apparently it was patched (recently?) to have some random dialog from party members to move on to Val Royeaux, so that helps; but that didn't exist on release.

 

 

I mean, I completed most of the Hinterlands before leaving, excepting the fenladaris quest and the high level rifts and dragon. But as Chaelura said, s/he bought the game a year ago but sounds like they stepped away from it for a while until a friend suggested they leave the Hinterlands. And I've heard that from many other people:

 

https://www.reddit.c...ng_hinterlands/

 

http://kotaku.com/ps...ands-1661855879

 

http://www.neogaf.co...=945043&page=44

 

http://www.gamefaqs....sition/70695893

 

http://www.pcgamer.c...he-hinterlands/

 

 

 

Spoiler 
 

 

 

ETA: And as has been pointed out before, Bioware games have a tendency to not allow us to revisit starting zones after a certain point in the game. So I don't think it's illogical at all for players who have played other Bioware games to want to finish as many quests as possible in the Hinterlands before moving on. On first playthrough it's not certain what content will be locked out later (and the mage hideout and templar hideout quests do turn out to be closed off after a certain point).


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#42
correctamundo

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*shrug* Maybe it is just that I listen to the npcs, read codices etc. My son on the other don't and he was a bit bewildered by the Hinterlands but it wouldn't be fair to blame that on the game.



#43
Chaelura

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*shrug* Maybe it is just that I listen to the npcs, read codices etc. My son on the other don't and he was a bit bewildered by the Hinterlands but it wouldn't be fair to blame that on the game.

 

The NPCs don't ever tell you to leave, they tell you to fetch them ram meat and do horse races and ****.  Obviously a lot of that is unimportant, but it's a starter zone so that's expected.

 

Once the patch went in to have your followers mention it, then yes, I felt like it was cool for me to go (though I only started playing the game again because a friend told me to go ahead and move on).  I just didn't want another Lothering situation.  So obviously the devs *did* make some effort to fix the issue, and indeed did some urging on a couple fronts (reddit, twitter) to do just that, because I wasn't alone on that one.

 

Anyway, good discussion and a good outcome!  I love the game now!  :)



#44
correctamundo

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There a lot of npcs who says things, some of the are advisors - and this early in the game more or less your bosses - and then there are your head scout etc. You have to sort it out yourself though. But anyway, find Giselle, secure horses, help the refugees, end the mage-templar conflict and get enough political influence to approach the Chantry. Not really explore the entirety of the Hinterlands before doing anything else. The Hinterlands isn't going anywhere? You can comeback. ;)



#45
Tidus

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I enjoy the Hinterlands because there's a lot of fun quests, killing the baddies and of course riding a horse.. My second favorite area is The Stone Coast.

 

DA:I has a lot of fun quest and the rescue of the mages at Redcliffe Castle and saving Empress  Celene is quite interesting. I  also  love the Inquisition uniforms and the dance.

 

DA:2 I can't stay interested in that game.. I think the only reason I bought it because its #2 in the DA series.

 

Still DA:O is my favorite by a landslide and is tied with FF2 (SNES) FF10/10-2 and FF12 as my all time favorite RPGs..



#46
vbibbi

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*shrug* Maybe it is just that I listen to the npcs, read codices etc. My son on the other don't and he was a bit bewildered by the Hinterlands but it wouldn't be fair to blame that on the game.

But what does reading codices have to do with knowing we don't need to stay in the Hinterlands? And as mentioned, I think the companions stating we should go to VR was in the base game but probably either affected by the banter glitches or was only said once; only after Trespasser did they chime in constantly to tell us to leave.

 

There a lot of npcs who says things, some of the are advisors - and this early in the game more or less your bosses - and then there are your head scout etc. You have to sort it out yourself though. But anyway, find Giselle, secure horses, help the refugees, end the mage-templar conflict and get enough political influence to approach the Chantry. Not really explore the entirety of the Hinterlands before doing anything else. The Hinterlands isn't going anywhere? You can comeback. ;)

Yes but as I've said, from a player's perspective who has played Bioware games before, the first time I played the game I had no idea whether Hinterlands would still be there after Val Royeux or not. Logistically, of course it's impossible for any level 3 PC to complete all of the Hinterlands in one go, but again this is hindsight knowledge since we don't know how large the map is or the enemy scaling until we've complete the whole map. Given how other Bioware games have worked, I wouldn't have been surprised if we were only able to access Hinterlands, Storm Coast, and Fallow Mire prior to IYHSB.

 

KOTOR: We can't return to Taris once we leave.

Jade Empire: We can't return to Two Rivers once we leave.

BG1: Technically we return to Candlekeep but it's a different map

BG2: Thank goodness we can't return to Irenicus' dungeon

DAO: We can't return to Ostagar (...except in the DLC, but that's a different map) or Lothering past a certain point.

All of the ME series has maps which we can't access once we leave; all excepting the hub maps in ME2 and ME3.

 

Now a lot of those examples are actually just starting dungeons, so really they are more comparable to the ToSA at the beginning of DAI. But Lothering shows that even maps we can leave and return to don't necessarily remain available for the entire game.

 

Also, your point is true for all Bioware games. We go into a map to complete a main objective(s). On the way to that, we encounter many smaller quests that aren't required but can be later relevant to the main objective. It's down to play style, but I don't really go into a map, complete the main quest to the exclusion of all else, and then later come back and mop up the side quests. I usually take them all on as I advance through the map to try to reduce travel back and forth.

 

I think the Hinterlands is just so overwhelmingly large as the first main map of the game that it can be a bit intimidating. I think it could have been scaled down or broken into two maps to ease players into the open world. But it's the first time Bio's done open world so it was an experiment on how to build such large zones. :)


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#47
correctamundo

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Yes I know but it is still metagaming and you can't blame DAI for it. ;)



#48
vbibbi

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Yes I know but it is still metagaming and you can't blame DAI for it. ;)

-Shrugs-

 

I can't help metagaming. My first play through of any Bio game I try to accomplish as much as possible. Then in subsequent play throughs, I at least have an idea of which quests I would want to finish differently, if at all, and what other choices I want to change. Then if there's something completely new that I discover, it's a nice surprise.


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#49
sim-ran

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I'd venture to guess that most regular RPG players are the kind that, when told where their quest objective is, go absolutely the other bloody way, so they don't miss hidden goodies.


I absolutely do that!
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#50
ioannisdenton

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I think the Hinterlands is just so overwhelmingly large as the first main map of the game that it can be a bit intimidating. I think it could have been scaled down or broken into two maps to ease players into the open world. But it's the first time Bio's done open world so it was an experiment on how to build such large zones. :)

Hinterlands is a fantastically crafted Zone imo. Like Frostbasin in JoH.
i was in constant awe while in hinterlands. if you take the time and walk and pay attention the detail is STUNNING. The ambient sound design is STUNNING.
Actually sound is constantly STUNNING since Me3. those with a high Def audio system will notice it.
In my pov DaI level design was absolutely fantastic excluding the jumping segments.


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