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#51
vbibbi

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I absolutely do that!

Cassandra: Go secure an alliance with the Chantry.

Me: Screw you! I think I can see a floating exclamation point in the opposite direction! Ima go that way!

Cassandra: [Disgus-] Meh that line is tired.

B)

 

Hinterlands is a fantastically crafted Zone imo. Like Frostbasin in JoH.
i was in constant awe while in hinterlands. if you take the time and walk and pay attention the detail is STUNNING. The ambient sound design is STUNNING.
Actually sound is constantly STUNNING since Me3. those with a high Def audio system will notice it.
In my pov DaI level design was absolutely fantastic excluding the jumping segments.

All of the maps are gorgeous and I can appreciate the level of design that went into them. They are definitely the best Bioware has done.

 

I personally am not a fan of some of the MMO aspects of the maps, such as respawning enemies (once I clear a map I want to be able to walk around it without worrying about a pack of wolves trailing me) and collections. But yeah, the scenery was great.


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#52
CronoDragoon

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I'd recommend going back and playing Origins and DA2, then going back to Inquisition. DA: I is very much a continuation of the first two games story and character-wise. Not to Mass Effect's degree, of course, but you are just provided with so much more context for what happens in DA: I.



#53
Chaelura

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Yes I know but it is still metagaming and you can't blame DAI for it. ;)

I guess the devs disagreed, because there were enough people who felt the same that they patched in follower's lines urging you to move on.  I suspect a loooot of veteran RPG-ers/MMO-ers are hesitant to leave an area before they've been everywhere.  For a variety of reasons; either fear you can't return, or because we know the phat lootz are always in the weird places, or simple OCD.  ;)  Anyway, I suppose we can just agree to disagree.



#54
Chaelura

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I guess I'm just a completionist.  On the 4 characters I've leveled so far (only finishing one in Nightmare, but all past level 16) I cleared the Hinterlands each time before doing Champions/Hushed.  I actually prefer exploring everything else and someone dreaded the slog through the main missions.  From what I've read that is 100% opposite of the majority of opinions but I just didn't want to rush through.  Plus, in Nightmare, I wanted to level as much as possible as I had no idea what the dragon fights would be like.  They weren't as bad as I expected and took all 10 out with no defeats.

 

Love the Hinterlands.

 

Thanks for all the responses.  Good posts and perspectives.

Holy schlamoley, did you collect all the shards too?!!  Navigating to get to those things can be a major pain in the arse!



#55
Mountain

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Well, yes, every shard.  I've got to get those doors open in Forbidden Oasis!   :)

I've heard about the 'navigation' twice and I'm really not sure what that means.  I didn't have enough issues that I can relate.  By the way, I don't ride a horse but rarely, usually when I have a long run on a mostly explored map.

 

I can't remember a map where I have skipped shards.



#56
Mountain

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I think the best part about the Hinterlands, among many things, is the way it always felt like exporing, not linear, but I ended up stumbling on good stuff and finding what I needed.  Some other maps are that way, but none so much as the Hinterlands, in my opinion.



#57
Chaelura

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I think the best part about the Hinterlands, among many things, is the way it always felt like exporing, not linear, but I ended up stumbling on good stuff and finding what I needed.  Some other maps are that way, but none so much as the Hinterlands, in my opinion.

Yah, see I'm one of those weirdos that actually didn't care for Skyrim.  Which is strange, because I adore Fallout 4.  I guess that might just be a genre preference, or perhaps I just felt more urgency in Fallout to care for people than I did in Skyrim - the people there didn't seem to give a rats ass who you were or what you were doing.



#58
Chaelura

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Well, yes, every shard.  I've got to get those doors open in Forbidden Oasis!   :)

I've heard about the 'navigation' twice and I'm really not sure what that means.  I didn't have enough issues that I can relate.  By the way, I don't ride a horse but rarely, usually when I have a long run on a mostly explored map.

 

I can't remember a map where I have skipped shards.

Heh, I'm directionally challenged most of the time, I just found the mountains everywhere and not finding a bloody path up them to be frustrating.  It often feels like it's just this giant wall you just walk past for half the zone only to find there's no path that way either.  So I gave up on shards unless I stumbled upon them.



#59
ioannisdenton

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I'd recommend going back and playing Origins and DA2, then going back to Inquisition. DA: I is very much a continuation of the first two games story and character-wise. Not to Mass Effect's degree, of course, but you are just provided with so much more context for what happens in DA: I.

If you exclude that mass effect is more appealing to some due to the scifi seting and its originality for NOT featuring classic races like elves-dwarves etc,
dragon age has a significant amount of lore.
One thing people do not note :
All bioware sequels are different from their predecesors and not just a continuation, the style , gameplay,level design, game design defer . They are not just rehashes like most other games.

Check like you said DaO , da2 and DaI. Different games entirely, surely they are bioware games in their heart but the combat is/feels different, the story is different, game design is different, features are added - removed.
Same can be said for Mass effect.  Combat is vastly different from 1 to 3. story and level design and how you progress are also vastly different,
I have NEVER felt a deja vu in a bioware game and this is obviously a good thing. I have good faith in future games to continue this trend.


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#60
ioannisdenton

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If you exclude that mass effect is more appealing to some due to the scifi seting and its originality for NOT featuring classic races like elves-dwarves etc,
dragon age has a significant amount of lore.
One thing people do not note :
All bioware sequels are different from their predecesors and not just a continuation, the style , gameplay,level design, game design defer . They are not just rehashes like most other games.

Check like you said DaO , da2 and DaI. Different games entirely, surely they are bioware games in their heart but the combat is/feels different, the story is different, game design is different, features are added - removed.
Same can be said for Mass effect.  Combat is vastly different from 1 to 3. story and level design and how you progress are also vastly different,
I have NEVER felt a deja vu in a bioware game and this is obviously a good thing. I have good faith in future games to continue this trend.

As Steve ballmer once said:
I

LOVE

THIS

COMPANY

:lol:  :lol:  :lol:



#61
vbibbi

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If you exclude that mass effect is more appealing to some due to the scifi seting and its originality for NOT featuring classic races like elves-dwarves etc,
dragon age has a significant amount of lore.
One thing people do not note :
All bioware sequels are different from their predecesors and not just a continuation, the style , gameplay,level design, game design defer . They are not just rehashes like most other games.

Check like you said DaO , da2 and DaI. Different games entirely, surely they are bioware games in their heart but the combat is/feels different, the story is different, game design is different, features are added - removed.
Same can be said for Mass effect.  Combat is vastly different from 1 to 3. story and level design and how you progress are also vastly different,
I have NEVER felt a deja vu in a bioware game and this is obviously a good thing. I have good faith in future games to continue this trend.

I think this gets to the heart of so many debates on these forums. There are those who enjoy the changes between each game, and those who don't. Change =/= good. Change = different.

 

If I had started the ME series with ME1, I probably would have been fairly annoyed that ME2 switched style fairly dramatically. And this is why so many people here dislike the open world status of DAI, I think. Open world, to me, is a buzz word for gaming, not necessarily an automatic win. And games with strong focus on narrative like Bioware are hindered by trying to balance narrative with open world. Games like TES and FO4 can get away with it because fans aren't expecting an amazing story from them, they want to be able to do anything and everything in the world, story being secondary.


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#62
Al Foley

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And yet in the last two years we have seen 2 (maybe 3) great examples of games that mesh Character/ 'narrative' and open world.  



#63
themikefest

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Enjoyed the game as well. Once I get a ps4 and the game of the year edition, I will play the descent and trespasser dlc's. I'm sure I will like those dlc's


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#64
vbibbi

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And yet in the last two years we have seen 2 (maybe 3) great examples of games that mesh Character/ 'narrative' and open world.  

It's going to be highly subjective so I'm not getting into that debate :mellow: :P I personally did not feel that DAI was a good example of meshing narrative with open world. JOH was the best example of it in the game, and even then there was too much fetch quest and filler for my tastes.

 

I enjoy TW3 but would have been happy if it hadn't been open world.



#65
Al Foley

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It's going to be highly subjective so I'm not getting into that debate :mellow: :P I personally did not feel that DAI was a good example of meshing narrative with open world. JOH was the best example of it in the game, and even then there was too much fetch quest and filler for my tastes.

 

I enjoy TW3 but would have been happy if it hadn't been open world.

Well that's the argument isn't even?  Even the Open World games could have been better narratively as 'closed world'



#66
vbibbi

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Well that's the argument isn't even?  Even the Open World games could have been better narratively as 'closed world'

Yeah. Personally, I would rather just keep open world and story-driven games separate. But I know that's not the direction Bio is currently going, so I've learned to live with it.



#67
Al Foley

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IDK it seems that ship has sailed.  More and more companies and genres are embracing open world gaming.  Even shooters are really getting in on the act. 



#68
ioannisdenton

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I think this gets to the heart of so many debates on these forums. There are those who enjoy the changes between each game, and those who don't. Change =/= good. Change = different.

 

If I had started the ME series with ME1, I probably would have been fairly annoyed that ME2 switched style fairly dramatically. And this is why so many people here dislike the open world status of DAI, I think. Open world, to me, is a buzz word for gaming, not necessarily an automatic win. And games with strong focus on narrative like Bioware are hindered by trying to balance narrative with open world. Games like TES and FO4 can get away with it because fans aren't expecting an amazing story from them, they want to be able to do anything and everything in the world, story being secondary.

i love bioware games since kotor (played bg for a little time)
Funny thing is disliked Me2 and Da2 in the their first playthroughs.
It was about wanting to see something similar. it was about expectation.
I expected the mako, the heavy rpg elemens and the inventory of Me1
I expected da2 to be like DaO.
I was wrong, i would love to see the first games rehashed. once i got past these false expectations i realised that
in order to get something new and fresh risks must be taken. Sure there are Risks but if not, we will end up with games familiar ad nauseum like
Assassin creed series, far cry series, etc
The problem with industry today is not bad games, it is not taking risks.
You see the budget of modern games has gone SO high that  failure costs, so devs play it safe.
Bioware at least takes some risks.


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#69
Al Foley

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i love bioware games since kotor (played bg for a little time)
Funny thing is disliked Me2 and Da2 in the their first playthroughs.
It was about wanting to see something similar. it was about expectation.
I expected the mako, the heavy rpg elemens and the inventory of Me1
I expected da2 to be like DaO.
I was wrong, i would love to see the first games rehashed. once i got past these false expectations i realised that
in order to get something new and fresh risks must be taken. Sure there are Risks but if not, we will end up with games familiar ad nauseum like
Assassin creed series, far cry series, etc
The problem with industry today is not bad games, it is not taking risks.
You see the budget of modern games has gone SO high that  failure costs, so devs play it safe.
Bioware at least takes some risks.

Good example of this is XCOM.  So far from what I have seen XCOM 2 despite the new story is essentially the exact same gameplay as XCOM 1.  Even repeating a lot of the same tory and character stuff. 



#70
ioannisdenton

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Good example of this is XCOM.  So far from what I have seen XCOM 2 despite the new story is essentially the exact same gameplay as XCOM 1.  Even repeating a lot of the same tory and character stuff. 

Yes but imagine xcox3 being like xcom2. Wouldn't that impact the game itself?
Also as much as i enjoyed xcom1 in my ps3 i won;t get xcom2 as it really looks to play the same.
Xcom2 is not on my priority list at all.



#71
Mr Fixit

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i love bioware games since kotor (played bg for a little time)
Funny thing is disliked Me2 and Da2 in the their first playthroughs.
It was about wanting to see something similar. it was about expectation.
I expected the mako, the heavy rpg elemens and the inventory of Me1
I expected da2 to be like DaO.
I was wrong, i would love to see the first games rehashed. once i got past these false expectations i realised that
in order to get something new and fresh risks must be taken. Sure there are Risks but if not, we will end up with games familiar ad nauseum like
Assassin creed series, far cry series, etc
The problem with industry today is not bad games, it is not taking risks.
You see the budget of modern games has gone SO high that  failure costs, so devs play it safe.
Bioware at least takes some risks.

 

This may be a somewhat controversial opinion around here, but i think ME2 may be the best BioWare game I've ever played. BG2 is also a contender for the spot, but it's huge and I don't have the time to replay it as much, so... 

 

I know people dis ME2 for its lack of meaningful plot progression, simplified RPG elements, etc, but I thoroughly enjoyed its mission design (many shorter missions as opposed to fewer bigger ones; loyalty missions; jumping genres: everything from typical sci-fi action to horror-ish elements, noir, heist, family drama, cyberpunk...), its phenomenal roster of characters, great worldbuilding and sense of atmosphere (Omega, Tuchanka, Migrant Fleet, Illium...), satisfying shooter mechanics as well as clear gameplay differentiation between classes.


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#72
Al Foley

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This may be a somewhat controversial opinion around here, but i think ME2 may be the best BioWare game I've ever played. BG2 is also a contender for the spot, but it's huge and I don't have to time to replay it as much, so... 

 

I know people dis ME2 for its lack of meaningful plot progression, simplified RPG elements, etc, but I thoroughly enjoyed its mission design (many shorter missions as opposed to fewer bigger ones; loyalty missions; jumping genres: everything from typical sci-fi action to horror-ish elements, noir, heist, family drama, cyberpunk...), its phenomenal roster of characters, great worldbuilding and sense of atmosphere (Omega, Tuchanka, Migrant Fleet, Illium...), satisfying shooter mechanics as well as clear gameplay differentiation between classes.

Its in my top four favorite games of all time. 


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#73
Dabrikishaw

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Glad you liked Inquisition Op. While I think Origins is a slightly better game, I too really like Inquisition.



#74
Mountain

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Glad you liked Inquisition Op. While I think Origins is a slightly better game, I too really like Inquisition.

 

I have played many PC games in the past 2 years getting caught up after doing MMO's for 8 straight.  All the Batmans; Far Cry 3+4; Witcher 3; Gunslinger; Dishonored; Last 3 Assassin's Creeds; Fallout 4 (many others but these are my tops).

 

I loved them all.  But I think I am getting the most satisfaction out of DA:I.


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