The war with the king of shadows is over. However, far from being a time of celebration it is a time of hardship. The city of Neverwinter had most of its army destroyed in the final battle and lacks the resources to keep peace in the kingdom. Lord Nasher is in desperate need of funds to replenish his diminished resources and is taxing his subjects hard. Meanwhile, remnants of the undead army lurk in the shadows of the Mere, and the great beasts of the mountains and forests, taking advantage of the lack of fighting men, have come down to the roads to prey on the poorly defended towns and merchant wagons. The high taxes and the weakened state of the city and surrounding towns mean the area is rife with smuggling and banditry. Not for many years has the area been so lawless … nor so profitable for the unscrupulous.
In the midst of the chaos stands Leilon, bereft of its famous lancers, many of whom died in the battle with the King of Shadows, the town is forced to hire mercenaries and adventurers to carry out the basic tasks of keeping the road safe for merchants and its dependant villages on the Mere safe from harm. The town itself is also suffering from poor leadership. Lord Pelindar Filmarya is old; his spirit, crushed by the loss of his wealth in the war and his mind addled with age, is no longer capable of leading the town. His son, the heir to the throne, does not have his father’s support and is undermined at every turn by his distrustful family. Meanwhile the guilds of the town and rogues of the docks fight to gain control of the city and the streets run with blood.
There are some beacons of light however. Close to Neverwinter stands Crossroad keep; under the control of Khelgar Ironfist since the disappearance of the Knight Captain, the troops and adventurers based there make an effort to bring order to the land. Sa Sani the merchant works tirelessly to build up trade and make the roads safe for gold to flow again.
This is a time for the bold and adventurous to make their mark on history, for the lowly of birth to rise beyond their station by the strength of their arms or the force of their will. This is a time for adventure, for profiteering, and, for the unprepared; this is a time for death.





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