And I'm once again refering to DA:I. Well, all Bioware games in the cinematic era has that animatronic facial gesture system rather than face capture or something which is understandable when there's so much dialogue and animation work to be done, but god I was frustrated with DA:I's dialogue animations. Is it just me or are they sort of delayed to the voice? The lips look heavy and move really slowmo like and that face Inquisitor makes when he's surprised looks so ewww. Also, that game had problems with non-verbal awkwardness. Sometimes you'd be angry but your face would be smiling and **** like that.
Bioware did a much better job animating faces for ME1 especially. We don't often talk about that (granted, it's a minor thing) but I actually think ME1 had the smoothest and most humanlike facial movement. In ME2 this says it all:

...and in ME3 I felt like the characters had this monkey-lip look whenever they were talking where their mouths are facing downwards and outwards and it looked edgy.
I just hope ME:A will have a great facial animation system and above the low standard we've gotten used to with Bioware.
Also, another recurring problem: Your mocap actors and direction SUCKS.





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