I realize this is a pipe dream considering what the Inquisition team said about the Frostbite engine, but I would really love to have full Skyrim level mod support for ME:A. I can only imagine what modders could do with it.
Mod Support for PC
#2
Posté 08 février 2016 - 01:35
- Laughing_Man et yolobastien6412 aiment ceci
#3
Posté 08 février 2016 - 01:45
Oh definitely. Modding a game without official modding tools can be a real pain I imagine. Someone on Reddit said that the new DRM thats being used could make it impossible to keep doing that though. So I'd love to see modders get official support so that they don't have to crack the game just to mod it. And even if they do have to hard mod it, it mostly just amounts to higher quality textures, new hair options, etc. Basic cosmetic stuff.
- Laughing_Man aime ceci
#4
Posté 08 février 2016 - 02:17
No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest.
#6
Posté 08 février 2016 - 02:33
No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest.
Jealousy is a bad look for you.
#7
Posté 08 février 2016 - 02:35
Jealousy is a bad look for you.
There is no jealousy. If the system I played on was the one getting the support I'd say the exact same thing I am now.
#8
Posté 08 février 2016 - 02:38
Probably won't ever happen, but we'll get some i guess, like with Inquisition.
#9
Posté 08 février 2016 - 02:45
There is no jealousy. If the system I played on was the one getting the support I'd say the exact same thing I am now.
Can't the consoles use mods now? Could have swore that was a selling point for the PS4 and Xbox. Either way, I hope they don't actively lock it down. It's not like Bioware is the one creating and supporting mods on PC.
#10
Posté 08 février 2016 - 02:50
Can't the consoles use mods now? Could have swore that was a selling point for the PS4 and Xbox. Either way, I hope they don't actively lock it down. It's not like Bioware is the one creating and supporting mods on PC.
Yup. Xbox can as far as I know.
It would be very odd as the Xbox 360 can even use Skyrim mods. Well, only an RGH'd Xbox can (modified) and the process of exporting the mods is tedious as hell.
I thought Fallout 4 was suppose to have mod support for XB1? ![]()
#11
Posté 08 février 2016 - 03:01
Modding support would be good to have, ideally on consoles as well if you could get MS/Sony in agreement with it.
A good modding community extends the lifespan of a game like nothing else. It gives the playerbase tons of free content for the game that you don't even have to develop.
- FKA_Servo, Rhidor, KrrKs et 4 autres aiment ceci
#12
Posté 08 février 2016 - 03:03
Never gonna happen. Un-modability is part what the FB engine was built around.
#13
Posté 08 février 2016 - 03:04
Can't the consoles use mods now? Could have swore that was a selling point for the PS4 and Xbox. Either way, I hope they don't actively lock it down. It's not like Bioware is the one creating and supporting mods on PC.
The only game that I know of that will is Fallout 4, and that's just because Bethesda is probably the most pro-mod AAA company around.
I'm not saying they should actively lock it down. I'm just saying they shouldn't divulge a lot of resources into it, meaning less for the players who can't. Now that said, if they are doing what Bethesda is doing then I'm okay with it since it is being done for the entire playerbase.
I thought Fallout 4 was suppose to have mod support for XB1?
Bethesda is working on it with XB1 and later PS4, but I believe they wanted to wait until after the toolkit was released to the PC players before really working to utilize it.
#14
Posté 08 février 2016 - 03:56
I don't see mod tools for any BioWare game in the near future until Dice is able to replace all the third party tools they use are replaced with their own tools. Combine the use of third party tools with how people reacted to the stripped down toolkit for The Witcher 3 because of third party tools just makes me even more doubtful.
- alschemid aime ceci
#15
Posté 08 février 2016 - 04:32
There will be some sort of mods.
A team of modders fixed the ending for ME3, so yeah.
#16
Posté 08 février 2016 - 04:49
Nope, eaware has their head shoved way too far up their rectums to give this some thought. Mods give a game(especially rpgs) longevity and keep the community active. Which is why people are still playing Skyrim and all but forgotten about DAI, well thats one of the reasons.
- DameGrace et yolobastien6412 aiment ceci
#17
Posté 08 février 2016 - 04:55
Nope, eaware has their head shoved way too far up their rectums to give this some thought. Mods give a game(especially rpgs) longevity and keep the community active. Which is why people are still playing Skyrim and all but forgotten about DAI, well thats one of the reasons.
They have given it thought and they have responded in the past that they know it increased the longevity of the game. The only reason why Bethesda can keep their games as open as possible is they don't rely upon third party support like most modern games. Even CDPR tried to release RedKit for The Witcher 3, but people were unhappy about the limitations on it.
#18
Posté 08 février 2016 - 05:41
They have given it thought and they have responded in the past that they know it increased the longevity of the game. The only reason why Bethesda can keep their games as open as possible is they don't rely upon third party support like most modern games. Even CDPR tried to release RedKit for The Witcher 3, but people were unhappy about the limitations on it.
Well, CD Projekt had a valid reason for the lackluster toolkit. With The Witcher 2, they practically gave players modding tools on par with Skyrim, but hardly anyone used it. They put a lot of time into that, but in the end it fell flat. So they decided that instead of putting a lot of time and resources into creating a full set of modding tools, they gave players a paired down version. Ironically enough, The Witcher 3 was the game that everyone wanted to mod. I don't recall them ever mentioning third party tools as a reason it had a lackluster modkit.
As for Andromeda, if Bioware pushed the Frostbite techs and the EA execs enough, they might be able to get mod tools made, but as others have said, EA probably wouldn't go for it because they want to keep the engine locked down and keep people from messing with their games for obvious reasons. If it doesn't happen, I can't say I'm not content with cosmetic mods, but we've reached the point of diminishing returns, so that really isn't worth much unless the character models are ugly. Wasn't exactly a fan of Inquisitions character designs, but that was a different Bioware team so I have high hopes for Andromeda.
#19
Posté 08 février 2016 - 05:44
No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest.
Mods extend a game's lifespan. If I even needed to say this out loud, I fear for the future of the human race.
There will be some sort of mods.
A team of modders fixed the ending for ME3, so yeah.
They didn't fix a damn thing. It was hideous and cringeworthy. It was no better than the sliminess of the Citadel DLC in terms of overbloated happy-happy. Like bringing back 24 after it was dead in the dust.
#20
Posté 08 février 2016 - 07:13
Well, CD Projekt had a valid reason for the lackluster toolkit. With The Witcher 2, they practically gave players modding tools on par with Skyrim, but hardly anyone used it. They put a lot of time into that, but in the end it fell flat. So they decided that instead of putting a lot of time and resources into creating a full set of modding tools, they gave players a paired down version. Ironically enough, The Witcher 3 was the game that everyone wanted to mod. I don't recall them ever mentioning third party tools as a reason it had a lackluster modkit.
As for Andromeda, if Bioware pushed the Frostbite techs and the EA execs enough, they might be able to get mod tools made, but as others have said, EA probably wouldn't go for it because they want to keep the engine locked down and keep people from messing with their games for obvious reasons. If it doesn't happen, I can't say I'm not content with cosmetic mods, but we've reached the point of diminishing returns, so that really isn't worth much unless the character models are ugly. Wasn't exactly a fan of Inquisitions character designs, but that was a different Bioware team so I have high hopes for Andromeda.
I could be remembering incorrectly and merging multiple comments together, but I thought that was said somewhere.
My belief is that if they believed there was enough people that would use and develop mods they would look for a reason, but it seems to me from when I visit the Nexus that outside of Bethesda games modding games doesn't seem to be that popular. Now if it takes off with Fallout 4 on the consoles that could be enough of a demand that developers/publishers might start looking at it.
#21
Posté 08 février 2016 - 07:24
I could be remembering incorrectly and merging multiple comments together, but I thought that was said somewhere.
My belief is that if they believed there was enough people that would use and develop mods they would look for a reason, but it seems to me from when I visit the Nexus that outside of Bethesda games modding games doesn't seem to be that popular. Now if it takes off with Fallout 4 on the consoles that could be enough of a demand that developers/publishers might start looking at it.
There's a decent amount of ME3 mods on the Nexus as well.
#22
Posté 08 février 2016 - 07:55
Well, hopefully people will be able to convert the DA:I modmaker into a ME:A equivalent without too much fuss.
#23
Posté 08 février 2016 - 10:25
No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest.
That's exactly what I think whenever I see you asking for DS romances hehe ![]()
#24
Posté 08 février 2016 - 12:28
No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest.
That doesn't actually make a lot of sense you realise... most mod tools released are basically the tools that the devs created/used to make the game in the first place; it's not like they're creating entirely new software specifically for the modding community. Weirdly your exact same argument was used against profanity filters which I seem to remember you were in support of... and it holds a lot more true for profanity filters than mod support.
Mod support is (highly) unlikely with ME:A running on Frostbite anyway though.
- KrrKs aime ceci
#25
Posté 08 février 2016 - 12:35
They have never supported modding in previous ME games so I don't see why they would start now.
It's not like Bethesda were they need modders to fix the game for them *Drum rift* thank you thank you I'll be here all week.





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