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Mod Support for PC


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107 réponses à ce sujet

#26
RatThing

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Would be nice if people had the possibility to create content they want in the game themselves.



#27
Amplitudelol

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I realize this is a pipe dream considering what the Inquisition team said about the Frostbite engine, but I would really love to have full Skyrim level mod support for ME:A. I can only imagine what modders could do with it.

 

Be glad if you will have even m&kb support from those guys.



#28
Sylvius the Mad

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No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest.

By that reasoning, they should cut multiplayer.

And yet they don't. Mod tools are no less inclusive.
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#29
MaxQuartiroli

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Not going to happen. Last BW game that supported officialy mods was Dragon Age Origins, and I suspect that it happened only because it was still built with their "old-attitude" in their minds.



#30
Nitrocuban

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It's more realistic that MEA will have mediocre looking female characters with small boobs not willing to have the sexy time with the player.


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#31
von uber

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I'm surprised EA haven't cottoned on to the amount of money they could make if they released the ability to include mods as DLC, given their desire to monetise absolutely everything.


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#32
Sanunes

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That doesn't actually make a lot of sense you realise... most mod tools released are basically the tools that the devs created/used to make the game in the first place; it's not like they're creating entirely new software specifically for the modding community. Weirdly your exact same argument was used against profanity filters which I seem to remember you were in support of... and it holds a lot more true for profanity filters than mod support.

 

Mod support is (highly) unlikely with ME:A running on Frostbite anyway though.

 

I am not sure if they could use the tools they use to make the game and I could be remembering incorrectly again, but it was said during development that they use a client server setup to build the game and the tools they use probably aren't very user friendly without experience.



#33
MaxQuartiroli

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I'm surprised EA haven't cottoned on to the amount of money they could make if they released the ability to include mods as DLC, given their desire to monetise absolutely everything.

 

They are hardly a business.

Mods are meant to be free and always will be. Not long ago Valve tried to add paid mods for Skyrim and we all know what happened.

 

The only reason for a company to encourage modding is just because they can emprove the lifespan of a game and help keeping it alive even after many years that it was released. 



#34
katamuro

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There is a large difference between the outlooks of companies on modding. 

 

Bethesda basically lives on modding, while sure people buy and play their games even without the ability to mod but you must agree that modded skyrim, FO3, FNV, FO4 are far, far better games with mods. Frankly after I added a few mods to skyrim(mostly error fixes and a few graphical) its really, really hard to play base game, it feels a lot worse. People continue to play their games long after they have completed the main quests or most known ones because there is just so much they can add in. Frankly Skyrim modded with loads of mods+ENB could be even called a different game, so much more content and improvement.

 

CDPR wanted people to mod the game and they are for more freedom on pc(the whole gog project).

 

EA and Bioware however present something completely different, first, while both Bethesda and CDPR publish their own games Bioware belongs to EA which publishes their games, it is controlled by EA which also owns a lot of other developers. The structure of decision making for the game's design, marketing and implementation is much more layered including people who frankly don't care about the games but only care about the money. Plus the engine they are using is not supposed to be mod friendly and there is no large modding community to appeal to.  And EA does not rely on one or two games that need to remain active in people's minds over years of development time, EA releases a lot of games each year so unlike Bethesda which relies on the people's ability to replay games or just keep playing them for a long time. 


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#35
Sylvius the Mad

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I eagerly await FO4's GECK. I didn't buy the game at release because I was waiting for the mod tools.

I still haven't played it.

#36
Shechinah

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I eagerly await FO4's GECK. I didn't buy the game at release because I was waiting for the mod tools.

I still haven't played it.

 

I'm eagerly waiting for the GECK as well. I'm planning on doing a modded run when it comes out and I've been eyeing some very interesting mods on the Nexus especially in terms of settlements, crafting and inventory sortment. That, a Silver Shroud backbag and a scarf because a scarf and a backbag is a tradition of mine on modded runs.

 

There's some fantastic mods already out so I can only imaging what wonderful mods await when the modding tools are released. S'gonna be so good.
 



#37
KingTony

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But now how will we see ludicrously oversized blue coconuts???


DAMN YOU BIOWARE!

#38
Navasha

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I am all for full mod support.   I am hoping more companies will come to realize the benefit of it.   Bethesda produces only mediocre games in my opinion.   However, because of the level of modding they support, I will ALWAYS buy their games.    I can always tailor them to however I like them.    Maybe when Bioware and EA get tired of all the criticism their games tend to generate, they will throw in more modding support so players can fix the problems themselves.



#39
Innocent Bystander

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What I don't get is: people want mod support for their PC games.

Here comes XCOM 2 with it's official mod support and some day one mods made for Firaxis by Long War's creators.

People: WTF, DAY ONE MODS, R U FOKIN' KIDDIN' ME?!???!?!?

This proof Einstein was righ aside, XCOM 2 is great example how mods'r'good. Day one, lot of people were furious about timed missions. Day two you had mods for extended timers, disabled timers, modified timers and user defined timers. What I'm getting at is OPTIONS. Thing that people seem to want regardless of their stance on mod support or whatever. Profanity, nudity, gore filters? Modders would do that. More sex? Some Rule 34 enthusiast would take care of that also. Mod support is great tool for giving players tons of options for a (development) price of one.
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#40
aoibhealfae

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Honestly, I just want mods that didn't need too much work. Like if you put files A into folder B and you boot up the game and behold, the game is playable. (like DAO, DA2) Heck, I broke Mass Effect several times just trying to make ME3Explorer work.



#41
Laughing_Man

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No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest. 

 

Wow. Color me surprised. I guess you changed your mind about the absolute necessity of adding obscure sexualities and a-sexual options

for romance, right?

 

After all, there is no need to waste time and resources on such a tiny minority of the fan-base, right?


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#42
Akrabra

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I eagerly await FO4's GECK. I didn't buy the game at release because I was waiting for the mod tools.

I still haven't played it.

I have to be one of the weird ones, i think. While i will mod a Bethesda game, i will never change the core design of the game. I see mods as an oppurtunity to eliminate small annoyances, like every game suffers from. If there was a mod to make the planet scanning in Mass Effect 2 instantaneous i would download that without hesitation. Is there such a mod btw?



#43
Cyonan

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I have to be one of the weird ones, i think. While i will mod a Bethesda game, i will never change the core design of the game. I see mods as an oppurtunity to eliminate small annoyances, like every game suffers from. If there was a mod to make the planet scanning in Mass Effect 2 instantaneous i would download that without hesitation. Is there such a mod btw?

 

I tend not to change the core design of the game either other than certain things like revamping magic in Skyrim because it's just embarrassingly bad without it. Most of my Skyrim mods are actually an experiment in just how good looking I could make the game.

 

In Mass Effect 2 you can just use the save game editor to give yourself 999999 of all the resources so you don't have to do planet scanning.


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#44
Chealec

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I am not sure if they could use the tools they use to make the game and I could be remembering incorrectly again, but it was said during development that they use a client server setup to build the game and the tools they use probably aren't very user friendly without experience.

 

Tools released to the modding community often aren't very user friendly; I used to mod X3 quite a bit and once you'd unpacked the .cat files you'd find things like TShips.txt which was basically a CSV file (with nested CSV data inside it) but that file controlled all the stats of all the ships in the game, from their speed and manoeuvrability to their turrets and applicable weapon mounts ... though of course you had to cross reference TTurrets.txt (IIRC) to determine the stats of the turrets and which weapons they could mount (cross reference TWeapons.txt).

 

Eventually the modding community made GUI tools to manage these CSV files.

 

The data for the entire galaxy was stored in an XML file with lots of cryptic attributes detailing everything from the position, colour and brightness of the local star to the planets, asteroids and dust clouds.

 

... and from this mess the community made the X-Tended mod.

 

 

Trust me, lack of user-friendliness is no real barrier to a dedicated modding community ;)



#45
Sartoz

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But now how will we see ludicrously oversized blue coconuts???


DAMN YOU BIOWARE!

                                                                                         <<<<<<<<<<(0)>>>>>>>>>>

 

Lol... but I like them anyway! :P



#46
von uber

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I mod out the minerals and money requirements in me2/3 as it is just busy work, and also the rate of scan and movement of the reapers on the galaxy map in me as that again is just annoying and a time sink.
Oh as well as better textures.

For Skyrim I've changed the UI, magic system, enemy levelling, graphics and probably some other stuff too I can't recall.

#47
Sylvius the Mad

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I have to be one of the weird ones, i think. While i will mod a Bethesda game, i will never change the core design of the game. I see mods as an oppurtunity to eliminate small annoyances, like every game suffers from. If there was a mod to make the planet scanning in Mass Effect 2 instantaneous i would download that without hesitation. Is there such a mod btw?

I will happily eliminate action elements from a game. I don't think RPGs should contain any action components at all, and I want them either removed or rendered meaningless.

In FO4, I'm hoping the mod tools will let us restore VATS to a full pause, and in Skyrim that meant bringing extra companions to do close fighting for me.

Also, I note that some of the first mods released for FO4 involved restoring full-text dialogue options and muting the protagonist. I would do that to ME without a second thought.

#48
Akrabra

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I will happily eliminate action elements from a game. I don't think RPGs should contain any action components at all, and I want them either removed or rendered meaningless.

In FO4, I'm hoping the mod tools will let us restore VATS to a full pause, and in Skyrim that meant bringing extra companions to do close fighting for me.

Also, I note that some of the first mods released for FO4 involved restoring full-text dialogue options and muting the protagonist. I would do that to ME without a second thought.

Then why are you playing Bioware games? Seems like pretty much everything about them is things you don't want in an RPG. Merely curious by the way, no offense is meant. 


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#49
wolfsite

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I'm surprised EA haven't cottoned on to the amount of money they could make if they released the ability to include mods as DLC, given their desire to monetise absolutely everything.

 

Mods should never be monetized.  If you want to give a donation to the modder that is fine but Valve has shown how much of a nightmare it would be to pay for mods and how easy it is for people to abuse that kind of a system.



#50
katamuro

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Mods should never be monetized.  If you want to give a donation to the modder that is fine but Valve has shown how much of a nightmare it would be to pay for mods and how easy it is for people to abuse that kind of a system.

 

I think most of the outrage was that valve(or bethesda I am not sure) was getting a high percentage of the money from the mods that were bought. And frankly it seems they were attempting to make more people use the steam mod library rather then the nexus one. 

 

But yeah generally monetizing modding would be horrible.

First while people are fine with bugs, sometimes gamebreaking ones in mods because they are free I think that if they bought something and it would brake the game it would really ****** people off. Currently since its free its "use at your own risk". 

Second it would give rise to dedicated modding groups that would stamp out a thousands mini-mods because they can charge for every one rather than put it out as one large pack, imagine something that retextures all the animals but you have to buy each animal separately. Or pay for "nicer" textures. 

And third if valve with Bethesda, I would say two companies that seem to be liked by a lot of people got such a huge backlash on that then imagine EA which has been voted the worst company of the year twice. And pretty much everyone seems to agree that EA stands for Evil Accountants or something similar