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Mod Support for PC


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107 réponses à ce sujet

#51
thepiebaker

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Bethesda is working on it with XB1 and later PS4, but I believe they wanted to wait until after the toolkit was released to the PC players before really working to utilize it.

From what I understood is Microsoft is promod for fo4, they're just trying to figure out a system for mods to be used without compromising the xbox's integrity and other legal stuff.

Sony however according to what I've seen is refusing flat out with no room for negotiation.

#52
Cyonan

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I will happily eliminate action elements from a game. I don't think RPGs should contain any action components at all, and I want them either removed or rendered meaningless.

 

That might be worthwhile if Mass Effect was actually a RPG and not an action game with a few RPG components.



#53
saladinbob

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Two things would be needed for this to happen. 1) Bioware give a damn about the PC. 2) MEA to use a Mod friendly engine. Neither of these things are the case so don't expect Mod support.



#54
Lyrandori

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I'd love it, but it won't happen.

 

The Mass Effect games mostly had only textures mods. I'm using a HD textures mod myself for ME3's multiplayer. But that's about it, well there's also of course the Coalesced.ini "mods" as well but that's not what we're talking about here (I.E. real mods on the level of the ones we see for Bethesda games for example). I know that Dragon Age: Origins could, in fact, be modded to quite a good extent (look over at the DAO Nexus for that), but already with DA2 the extent to which it could be modded drastically decreased (DA2 is also mostly limited to just textures, not only, but mostly). And now with Inquisition it's all but gone (what can be modded in Inquisition? I haven't played it in months, are there any known mods for it yet?).

 

I have the feeling that Andromeda just won't be moddable at all.



#55
Cyberstrike nTo

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I realize this is a pipe dream considering what the Inquisition team said about the Frostbite engine, but I would really love to have full Skyrim level mod support for ME:A. I can only imagine what modders could do with it.

 

You wish in one hand and crap in the other and see which happens first.  



#56
Gothfather

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The problem with mod-ability is that it is a feature you want in single player but it is a feature that can ruin multiplayer. Ever see a FPS multi-player in the late 90's early 2000s? It is riddled with cheats and tweaks all designed to give the player with them an unfair advantage over players without them. This is something you DO NOT want for a multiplayer environment especially competitive vs co-op multiplayer.  But even co-op multiplayer can be ruined as you find that it is the mod player and his side kicks vs a team working together.

 

In single player environments mod-ability can extend the life of a title and also encourage DLC sales as mods made with the requirements of said mod can drive sales as many mods will use assets from the dlc. This is a win win for both the consumer and the industry as the consumer gets more value from the DLC and the industry sells the dlc to consumers that on the face wouldn't buy the dlc as the 'official' content didn't appeal to them. Also players have this idea that it is simple to create modding tools as the developers already have them but developers have 'industrial' secrets just like any other business and it takes effort to 'sanitize' your developer tools to make mod tools. And it isn't as simple as some player imagine in their own little worlds. We can see this with CDPR which is a very friendly company towards mods creating their tools for witcher 3 that are highly restrictive. Why? CDPR has always been rather open towards modders and in fact encouraging them, and they clearly stated they want to make witcher 3 a moddable game. So why the seemingly about face? Some gamers will claim the company lied because in their world developers always intend to deceive it never is a case of problems in development get in teh way of lofty goals. Nope it is always the silent film era villain intending to lie to consumer to steal their money. It is likely that CDPR ran into difficulties trying to separate their proprietary secrets embedded in their dev tools to create their mod tools. They may resolve this in the future but they may not. Again just an example how making a game moddable isn't as simple as just doing it.  

 

 

The simple answer is to just say make two engines but engines are expensive and third-party engines are almost always made for the shooter market not the RPG market. As developers strive in the multiplayer market to make engines less mod-able you are seeing even third party engines adding 'features' to their engine that make modding more difficult. So even the newer engines that can be adapted for RPGs are getting harder to mod. Also once people learn how mods work for one game using X engine they can apply said knowledge to mod different games using the same engine. Its not exactly a 1 to 1 ratio here but the knowledge can be used to open other titles. So giving mod tools for one game using a given engine can hurt the 'integrity' of other games using the same engine. So developers especially third party engine developers don't want to hurt their own market. They want to show multiplayer developers that their product can be secured so player wont have to deal with cheating as that can and does ruin a multiplayer environment.

 

Games are incredibly expensive to make and EA has made a business decision to have all their developers use the same engine. Is it the 'right' choice? maybe, maybe not only time will tell but it isn't a stupid choice or a mean spirited choice it is simply trying to make the most use out of the assets the company owns. While I personally prefer RPGs hands down over shooters the market shows that most AAA gamers prefer shooters over RPGs, so making a business decision that favours shooters over RPGs isn't folly. If the single engine for all developers works for EA and by works means saves them money and doesn't cause undue headaches in development trying to get the frostbite engine to work with most EA titles, then I think you will see other larger companies who own multiple studios doing the same thing which is bad news for modding. If it turns out that it isn't any cheaper in the long run or not significantly cheaper to justify the development headaches then EA will drop this idea and we MAY see modding getting easier for EA titles. 


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#57
Hanako Ikezawa

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That doesn't actually make a lot of sense you realise... most mod tools released are basically the tools that the devs created/used to make the game in the first place; it's not like they're creating entirely new software specifically for the modding community. Weirdly your exact same argument was used against profanity filters which I seem to remember you were in support of... and it holds a lot more true for profanity filters than mod support.

 

Mod support is (highly) unlikely with ME:A running on Frostbite anyway though.

I wasn't in support of a profanity filter, or at least not seriously. My support of there being no profanity ended with the game just having enough companions who don't and ways for the protagonist to not say such things so the players who don't want it have a way to avoid it be in their game as much as possible. 

 

Wow. Color me surprised. I guess you changed your mind about the absolute necessity of adding obscure sexualities and a-sexual options

for romance, right?

 

After all, there is no need to waste time and resources on such a tiny minority of the fan-base, right?

Those are available to everyone. Mods are not. Thus they are two different things. If you kept reading you'd see I say if they go the Fallout 4 route where mods will be available to all players then I have no issue. 

 

From what I understood is Microsoft is promod for fo4, they're just trying to figure out a system for mods to be used without compromising the xbox's integrity and other legal stuff.

Sony however according to what I've seen is refusing flat out with no room for negotiation.

Really? In an interview with Bethesda they mentioned how they will work on making mods work for PC first, then Xbox One, then PS4. It seems that Playstation may have reconsidered. Though that interview was months ago so maybe between then and now Playstation decided against it. 



#58
BountyhunterGER

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 (what can be modded in Inquisition? I haven't played it in months, are there any known mods for it yet?).

 

 

Just look here: http://www.nexusmods...geinquisition/? There are about 1000 mods at the moment.. mostly retextures and some new hairstyles (the bad thing is they are only replacers). But there are some really nice mods.



#59
Sylvius the Mad

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Then why are you playing Bioware games? Seems like pretty much everything about them is things you don't want in an RPG. Merely curious by the way, no offense is meant.

People keep saying that. I don't understand why.

The ME games didn't have any mandatory action elements. DAI is an all-time great CRPG.

Yes, there's no longer any mod support, but DAI demonstrates that they're getting better at writing the paraphrases, so the voice might be becoming less of a problem.

#60
Killroy

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Just look here: http://www.nexusmods...geinquisition/? There are about 1000 mods at the moment.. mostly retextures and some new hairstyles (the bad thing is they are only replacers). But there are some really nice mods.


But they're just aesthetic mods. Which is lame.

#61
Sylvius the Mad

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But they're just aesthetic mods. Which is lame.

EA is forcing its developers to use an engine that was designed to be hard to mod. This is what we can do for now.

#62
Killroy

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EA is forcing its developers to use an engine that was designed to be hard to mod. This is what we can do for now.


I know. And it's entirely lame.

#63
AlanC9

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I think most of the outrage was that valve(or bethesda I am not sure) was getting a high percentage of the money from the mods that were bought.

I never understood why this was a problem for anyone but the mod makers themselves, and maybe Bethesda if nobody good ended up wanting to stay in the paid program.

Second it would give rise to dedicated modding groups that would stamp out a thousands mini-mods because they can charge for every one rather than put it out as one large pack, imagine something that retextures all the animals but you have to buy each animal separately. Or pay for "nicer" textures.

Similarly, wouldn't this sort of thing take care of itself? Either players would find the stuff worth buying, or they wouldn't.

#64
Sylvius the Mad

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That might be worthwhile if Mass Effect was actually a RPG and not an action game with a few RPG components.

Luckily, Mass Effect's action elements are already entirely optional (except for the interrupts, which are the worst thing about Mass Effect).

#65
Sylvius the Mad

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I never understood why this was a problem for anyone but the mod makers themselves, and maybe Bethesda if nobody good ended up wanting to stay in the paid program.

Similarly, wouldn't this sort of thing take care of itself? Either players would find the stuff worth buying, or they wouldn't.

Policing a black market of pirated mods would also be extremely difficult. There's no way the paid market would survive those practices.

Much as music piracy was reduced only by legitimate markets being cheap and easy to use, the same would be true of paid mods.

#66
FKA_Servo

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Sony however according to what I've seen is refusing flat out with no room for negotiation.

 

Hopefully that comes back to bite them, hard. I kinda doubt it will, though.

 

Not that I have much faith in a mod marketplace curated by Beth themselves. You'd still have go over their heads to walk around the commonwealth in a Batsuit, forget about all the terrific mods that can potentially break stuff (and of course, the nudie mods).

 

But yes, robust modding tools for PC (at minimum) should be mandatory in every game like this. If they can get such a thing working on consoles too, that would be great, but either way.



#67
AlanC9

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Policing a black market of pirated mods would also be extremely difficult. There's no way the paid market would survive those practices.
Much as music piracy was reduced only by legitimate markets being cheap and easy to use, the same would be true of paid mods.

Now that's a legitimate concern.

What about encryption and authentication, the way the NWN Premium mods did it?

#68
Shechinah

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But they're just aesthetic mods. Which is lame.

 

A majority are, I believe, but there are some that are not.
 



#69
sjsharp2011

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Well, hopefully people will be able to convert the DA:I modmaker into a ME:A equivalent without too much fuss.

yeah given it's the asm eengtine I'd expect spomeone likely will. i only use mods in DAI because of a lack of decent hairdstyles but hopefully Biowaer have improved on this and we get an improved effort in that area for MEA



#70
Sylvius the Mad

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Now that's a legitimate concern.

What about encryption and authentication, the way the NWN Premium mods did it?

That could work, but only for bigger mods that couldn't be easily mimicked.

However, if installing mods was a closed system - you had to get them from the publisher - then maybe they could prevent it, but that would also make it impossible to develop or edit mods just for your own use without passing them through the official mod store.

#71
FKA_Servo

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That could work, but only for bigger mods that couldn't be easily mimicked.

However, if installing mods was a closed system - you had to get them from the publisher - then maybe they could prevent it, but that would also make it impossible to develop or edit mods just for your own use without passing them through the official mod store.

 

Which would be such a legendary middle finger to their PC audience that I'd have to assume they weren't interested in selling PC games anymore anyway.

 

The only (I suppose) plus side to such a move would be that they'd receive the full brunt of aggrieved gamer acrimony. It would be nice to see that used as a force for good for once.



#72
Sylvius the Mad

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Which would be such a legendary middle finger to their PC audience that I'd have to assume they weren't interested in selling PC games anymore anyway.

The only (I suppose) plus side to such a move would be that they'd receive the full brunt of aggrieved gamer acrimony. It would be nice to see that used as a force for good for once.

While I abhor closed systems, and view them much as you do, Apple has done pretty well with closed systems.

It's a big part of why I have never owned an Apple device.

#73
o Ventus

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No thank you. Companies shouldn't use some of their limited resources to appeal only to a part of their fanbase at the expense of the rest. 

 

Mod support can only ever be a good thing for a game. Even a game that is pretty crap by itself (like Skyrim) can be made incredible with mods.


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#74
Cyonan

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Luckily, Mass Effect's action elements are already entirely optional (except for the interrupts, which are the worst thing about Mass Effect).

 

Funnily enough, so are the RPG elements. You can even play in action mode in ME3 which removes dialogue choices.

 

That doesn't change the fact that Mass Effect is not, and never has been, a pure RPG.



#75
Killroy

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A majority are, I believe, but there are some that are not.
 

 

None of them are substantive, outside of character customization options.