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Don't "CRIPPLE" The Dialogue! (No Auto-Dialogue)


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#1
N7Jamaican

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One of Mass Effect's biggest selling points aside from the storytelling is... The choices. An the choices boils down to, conversations! Now, in ME3, there were too many times when Shepard answered or asked a question.  Probably not a big deal to some, but to me this is a BIG deal.  

 

I hope ME:A has deeper dialogues, that allows us to really choose what we want to say.  Now, for those that don't care for this feature, should be able to toggle on/off auto dialogue.  Where the game makes decisions for you.


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#2
wright1978

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I absolutely despise me3's auto shep, opinionating every other minute.
Auto dialogue has its place in innocuous neutral moments.
Whenever the character spouts an opinion the dialogue wheel should come up with multiple options including neutral dialogues that were also badly stripped out of me3.
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#3
SNascimento

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There will be auto-dialogue, you can be sure about that. Which is not a problem in itself.

As I understand, some people will be against any amount of auto-dialogue, but I thought they worked very well in ME2 and in ME1 there were several choices that were just a hidden auto-dialogue. It wasn't handled well in ME3 however. That game felt we lost a lot of control over Shepard and there wasn't too much given in return in the form of deeper or more cinematic dialogue to make up for it. 

I expect dialogue in Andromeda to be a major step forward for Bioware, at least that what they will try. Let's wait and see. 

 


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#4
Bowlcuts

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I agree completely. Some if it is fine if it went along the lines for what I chose and agreed with. None of it in ME1 or ME2 felt out of place and against what I was initially thinking.

 

But, for ME3...I still want to headbutt my monitor for that damn auto-sadness we got after Thessia. I'm pretty sure I was the only person laughing that the Asari got annihilated and Thessia dropped to the ground. Then, the whole "...I'm sorry." to the councilor like I felt like it was my fault. Not to mention the joke...Joker said (pun intended) about how the Asari wishes they had more commandos than strippers. That was hilarious!  :lol:  the only dialogue choice was "SHUT UP JOKER NOT FUNNY THEY LOST THEIR WORLD MILLIONS DIED!11"...yet I'm here...laughing.

 

Was I playing my Shepard or BioWare's in ME3?


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#5
Ascari

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Yep, I hated when Shepard said "We fight or we die!", "Yoo-Hah, yes sir" and "So TIM was right after all"
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#6
goishen

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It has always amazed me how they seem to miss the mark with those estimates.  Millions are required to complete the human proto-reaper.  Millions died on Thessia.  I think we can safely assume that Thessia has around the same population as earth.  Huh.  We have seven billion people here on earth, and this is before ME's time.  Now, I understand that a loss of 500 million people would be significant.  However, not with the billions of people already here.

 

I guess I'm just over generalizing and over extending myself.



#7
Akrabra

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It has always amazed me how they seem to miss the mark with those estimates.  Millions are required to complete the human proto-reaper.  Millions died on Thessia.  I think we can safely assume that Thessia has around the same population as earth.  Huh.  We have seven billion people here on earth, and this is before ME's time.  Now, I understand that a loss of 500 million people would be significant.  However, not with the billions of people already here.

 

I guess I'm just over generalizing and over extending myself.

In Mass Effect Earth has 11 billion and Thessia has 5,5 billion. Taken from the planetary information given in the game. Though the Asari are more widespread in the Milky Way Galaxy. I have no idea what we are talking about by the way, just wanted to give the information. 



#8
ZipZap2000

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ME2 had it right.

Cinematics with choices, renegade choices.

I'm sorry I'm having trouble hearing you I'm getting a lot of bullshit on this line.

How bout goodbye.

If they catch so much as a glimpse of our tail lights you're restricted to decaf. (Might as well serve it out the airlock you hardass)

I will not tolerate outbursts on my ship get a hold of yourself Grunt! (I'm trying!)

Shep: The human is confused.

Grunt: Asari are stupid! Your code just means you'll kill each other tomorrow instead of today.



*Headbutts Uvenk*


*Tries to seduce Samara*


*Tries to seduce Morinth*


*Bangs Jack*


*Gets inspired by a random Krogan recruiting Grunt*
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#9
KaiserShep

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I hope they do it like they did for the Inquisitor. Regardless of how people actually feel about the character itself, one of the really nice things about the Inquisitor was that the autodialogue was a logical progression from the lines you chose, there was never a dominant tone that affected it like the paragon/renegade or Hawke's 3 modes of personalities did, and you were seldom out of control over what the character will say. Shepard said way way too much without a prompt by comparison. Looking back at ME3, it's ridiculous just how many conversations there are where there are absolutely no options at all. I didn't like how Shepard's response to Traynor regarding chess was affected by Renegade and Paragon. You should have been able to be friendly to the idea of chess rather than automatically talking about wanting something more violent. 


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#10
ZipZap2000

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I hope they do it like they did for the Inquisitor. Regardless of how people actually feel about the character itself, one of the really nice things about the Inquisitor was that the autodialogue was a logical progression from the lines you chose, there was never a dominant tone that affected it like the paragon/renegade or Hawke's 3 modes of personalities did, and you were seldom out of control over what the character will say. Shepard said way way too much without a prompt by comparison. Looking back at ME3, it's ridiculous just how many conversations there are where there are absolutely no options at all. I didn't like how Shepard's response to Traynor regarding chess was affected by Renegade and Paragon. You should have been able to be friendly to the idea of chess rather than automatically talking about wanting something more violent.


Or the "Why are you here?" Moment where he practically berates her.

#11
KaiserShep

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Or go straight to the come-on if you roll FemShep.

 

Yeah chess is great and all, but you know what else is great? Getting naked and using my shower with the door open while I watch.



#12
Karlone123

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Hopefully they will have noticed why we did not like ME3 dialogue system. I just find it disappointing that Dragon Age attempted to be creative in DA2 with the dominant tone setting and in Inquisition with the expressions whereas ME3 just had it's dialogue system lessened by comparrison. Which was not a good move seeing as dialogue choice is seemingly part of the core of Mass Effect. Mass Effect 3 did not even have to creative, at least having plentiful dialogue choices would have kept my attention. Even to this day I struggle to complete ME3 for that reason.



#13
wolfsite

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Auto dialogue has been in the series since the original, it was just hidden better by giving the player the perception of player choice.

 

There are several dialogue scenes were every choice led to the same conclusion.


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#14
Twilight_Princess

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ME3 really dropped the ball when it came to the dialogue. I'm aware even ME1 had instances of disguised auto-dialogue but it's nowhere near comparable. I'm playing ME1 again right now, the first two dialogue wheels that appear have 3 different responses. Then you go talk to Nihlus and Anderson, again, lots of  replies with 3 (even 4!)  different responses . You touch down on Eden Prime and what's this? You can comment on Jenkins in 3 different ways. It doesn't stop there. Your conversation with Ashley, the colonists, the crew after you wake up...see where I'm going with this? I think there were more dialogue wheels with 3 legit branches in the first 10-15 minutes of ME1 than the entirety of ME3.


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#15
aoibhealfae

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In ME3, there are surprisingly amount of hidden dialogues that you don't usually hear and get unlocked only if conditions met. Say, if you're more paragon or renegade or neutral, interrupts, DLCs, New Save, squadmate death, past decisions and all these influences how the scenes goes. 

 

I know losing control really sucks especially when you found out that your playable character have its own free will. 



#16
goishen

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ME3 really dropped the ball when it came to the dialogue. I'm aware even ME1 had instances of disguised auto-dialogue but it's no where near comparable. I'm playing ME1 again right now, the first two dialogue wheels that appear have 3 different responses. Then you go talk to Nihlus and Anderson, again, lots of  replies with 3 (even 4!)  different responses . You touch down on Eden Prime and what's this? You can comment on Jenkins in 3 different ways. It doesn't stop there. Your conversation with Ashley, the colonists, the crew after you wake up...see where I'm going with this? I think there were more dialogue wheels with 3 legit branches in the first 10-15 minutes of ME1 than the entirety of ME3.

 

 

Right, but one way to see it is they might make all that stuff for a person to play through once, miss three quarters of it and never pick the game up again.



#17
Sanunes

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I hope they do it like they did for the Inquisitor. Regardless of how people actually feel about the character itself, one of the really nice things about the Inquisitor was that the autodialogue was a logical progression from the lines you chose, there was never a dominant tone that affected it like the paragon/renegade or Hawke's 3 modes of personalities did, and you were seldom out of control over what the character will say. Shepard said way way too much without a prompt by comparison. Looking back at ME3, it's ridiculous just how many conversations there are where there are absolutely no options at all. I didn't like how Shepard's response to Traynor regarding chess was affected by Renegade and Paragon. You should have been able to be friendly to the idea of chess rather than automatically talking about wanting something more violent. 

 

For me Mass Effect 3's dialogue was to try and implement what they did with Dragon Age II, but work within the artificial constraints of keeping the Paragon/Renegade system because they wanted to keep that system for one reason or another.  Its one of the things I hope they remove in Andromeda because I think it had a negative impact on the dialogue and caused this mess.

 

As far as Mass Effect 1 goes, there are plenty of what I call "false options" for you could go back and replay a conversation and the line of dialogue from Shepard would be identical, but your Paragon/Renegade bonus would be all that changed.  Which is just as bad to me as the mess that happened with Mass Effect 3.



#18
Killroy

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I don't like the auto-dialog in ME3 at all, but what I hated more was the auto-emotion. Every Shepard was an emotionally unstable featherweight, freezing under pressure, suffering from PTSD over one death out of millions, and never acting in a consistent manner. S/he was completely manic and there was nothing the player could do about it, but it very clearly wasn't meant to be an exploration of the traumatized psyche. 

What's the point of playing an RPG if the character is always the same, emotionally and psychologically? I may as well be playing Gears of War or Halo.


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#19
Sylvius the Mad

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Auto dialogue has been in the series since the original, it was just hidden better by giving the player the perception of player choice.

There are several dialogue scenes were every choice led to the same conclusion.

Define conclusion.

If they all caused Shepard to say the same thing, that's a problem. If they all produced the same NPC reaction, I have no objection to that.

The problem with auto-dialogue is that it plays my character for me. As long as I'm in control of what my character says (which is to say, I get to choose it intentionally), that's all I need.
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#20
Sylvius the Mad

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Every single instance of me not knowing what Shepard would say as a result of my wheel selection was effectively auto-dialogue. So was every single line stemming from an interrupt.

#21
Sylvius the Mad

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In ME3, there are surprisingly amount of hidden dialogues that you don't usually hear and get unlocked only if conditions met. Say, if you're more paragon or renegade or neutral, interrupts, DLCs, New Save, squadmate death, past decisions and all these influences how the scenes goes.

I know losing control really sucks especially when you found out that your playable character have its own free will.

As soon as the character has a free will beyond the one I invented, that character is no longer playable.

#22
aoibhealfae

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As soon as the character has a free will beyond the one I invented, that character is no longer playable.

 

That's why I write novels. The RP experience is way more satisfying than gaming.



#23
BloodyMares

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If they decide to put auto-dialogue then it should be a toggle like ME3 did it with a choice between Action, RPG and Plot. But no auto-dialogues when playing RPG mode. I want to be able to role-play, not to see a game role-playing itself. And if the character has a free will of their own then it stops being an RPG. Neutral lines should be available again. I don't want to chose between a saint or a jerk. There is grey as well.



#24
wright1978

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If they decide to put auto-dialogue then it should be a toggle like ME3 did it with a choice between Action, RPG and Plot. But no auto-dialogues when playing RPG mode. I want to be able to role-play, not to see a game role-playing itself. And if the character has a free will of their own then it stops being an RPG. Neutral lines should be available again. I don't want to chose between a saint or a jerk. There is grey as well.

 

I think once you start introducing toggles for a core roleplaying features such as dialogue choice then you are creating a mentality where cutting corners in regards of providing that dialogue choice is likely to happen.


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#25
wolfsite

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Define conclusion.

If they all caused Shepard to say the same thing, that's a problem. If they all produced the same NPC reaction, I have no objection to that.

The problem with auto-dialogue is that it plays my character for me. As long as I'm in control of what my character says (which is to say, I get to choose it intentionally), that's all I need.

it caused Shepard to say the same thing.