Aller au contenu

Photo

Don't "CRIPPLE" The Dialogue! (No Auto-Dialogue)


  • Veuillez vous connecter pour répondre
156 réponses à ce sujet

#26
themikefest

themikefest
  • Members
  • 21 597 messages

Now, in ME3, there were too many times when Shepard answered or asked a question.

There were a lot of times in ME3 I wanted Shepard to ask questions, but he/she was never given the opportunity. The same with ME2


  • mopotter aime ceci

#27
wright1978

wright1978
  • Members
  • 8 114 messages

There were a lot of times in ME3 I wanted Shepard to ask questions, but he/she was never given the opportunity. The same with ME2

 

Well that's less egregious than answering or asking questions with opinions without letting the player have a say.



#28
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

That's why I write novels. The RP experience is way more satisfying than gaming.

I'd rather react to other characters than make them all up myself.

#29
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

it caused Shepard to say the same thing.

If that wasn't clear from the paraphrases, that's a problem.

We need to know what we're selecting. And knowledge requires certainty.
  • Yaroub aime ceci

#30
katamuro

katamuro
  • Members
  • 2 875 messages

Autodialogue for the main character is a no go however I would like to see autodialogue from the followers. ME games were quite light in that compared to DA games and that is one thing that I would like to see more.



#31
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

YES! Please return to...banal dialogue that I had to parse through via a dialogue wheel....yay...?



#32
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages

We need trident type NOT FORK type dialogue wheel



#33
Xerxes52

Xerxes52
  • Members
  • 3 144 messages

I preferred Inquisition's dialogue wheel. Not only were more dialogue choices available, but the Inquisitor's emotional reactions could be chosen (stoic, angry, sad, confused, etc.). Much better than ME3's handling of the issue.

 

Also, this is more of a functional issue, but pressing X (or it's PS4/PC equivalent) in Dragon Age would skip dialogue only. The A (or it's PS4/PC equivalent) button would select dialogue only. In ME both do the same thing, which gets frustrating when you're trying to skip dialogue.


  • ioannisdenton, BloodyMares et OmaR aiment ceci

#34
ioannisdenton

ioannisdenton
  • Members
  • 2 232 messages

I preferred Inquisition's dialogue wheel. Not only were more dialogue choices available, but the Inquisitor's emotional reactions could be chosen (stoic, angry, sad, confused, etc.). Much better than ME3's handling of the issue.

 

Also, this is more of a functional issue, but pressing X (or it's PS4/PC equivalent) in Dragon Age would skip dialogue only. The A (or it's PS4/PC equivalent) button would select dialogue only. In ME both do the same thing, which gets frustrating when you're trying to skip dialogue.

yes it is a step in the right direction as people excluding me often complain about paraphrasing not reflecting the actual spoken line (i do not see that however). The tone icons are a perfect match though! oh how i miss sarcastihawke's icon sometimes!



#35
Celtic Latino

Celtic Latino
  • Members
  • 1 347 messages
I think DAI handled dialogue the best of the voiced protagonist Bio-games so far. Being able to select from a variety of emotional responses was one of the highlights of DAI as it really defined the Inquisitor as you see fit (within the confines/restraints of the game anyhow).

I'd like to see the paragon/renegade expanded a bit. There is diplomatic (more of a neutral/lawful) and there is passionate (more of an emotional hero), and for renegade there's direct (blunt, to the point) and then there's aggressive (similar to ME's traditional renegade). The neutral/stoic lines are also there, possibly with a green or 'third' alignment that unlocks dialogue as well.
  • ioannisdenton, Shechinah, soren4ever et 4 autres aiment ceci

#36
tesla21

tesla21
  • Members
  • 116 messages

Some Autodialogue is tolerable, what is not tolerable is so much auto emotion like in ME3 and DAI, yeah it fits if you are playing traditional paragon but whenever you want to play ruthless/badass/cold calcultator/hardened/etc, etc character and you start hearing "boohoo I am so shocked by the rift and the explosions, this is so sad/omg I cant beleive that kid died" it's infuriating, it's exactly what I don't want my character to do, maybe base it on previous choices or something like that, or simply give us "emotion wheel" for certain circumstances. That's by far my biggest gripe with the voice acted rpgs, it seems it's always the good guy who shapes the game rather than considering how certain rigged cutscenes can really kill the mood for a darker character.


  • Sylvius the Mad et DameGrace aiment ceci

#37
Barquiel

Barquiel
  • Members
  • 5 847 messages
I didn't have too many problems with the autodialogue in ME3. I think there was a bit too much of it in the prologue (We fight or we die!) and during the council meeting (Earth! Earth! Earth!)...but most of the time my Shepard didn't react out of character. Most mission dialogue on the Kodiak, for example, is neutral. I don't see why anyone would have a problem with that.

I found the limited or unclear choices within the dialogue wheel (in all three ME games) much more problematic than the conversations in which I couldn't choose anything at all. I definitely had several "Hey, that wasn't what I meant!" moments. This began in ME1...no matter what dialogue options you choose, Shepard is comparing the First Contact War to the genophage. In ME2 we have nonsense like the "soul of our species" line or "I won't let fear compromise who I am". And the pro-human/Earth-centrist dialogue (no matter whether you choose paragon or renegade responses) in ME3 annoyed me to no end. Or "There is no Shepard without Vakarian". I mean, I don't hate Garrus. But that's something I'd never, ever put into the mouth of any of my Shepards. What's my other option on the dialogue wheel? "Shepard and Vakarian, storming heaven"...
  • Midnight Bliss aime ceci

#38
wright1978

wright1978
  • Members
  • 8 114 messages

I didn't have too many problems with the autodialogue in ME3. I think there was a bit too much of it in the prologue (We fight or we die!) and during the council meeting (Earth! Earth! Earth!)...but most of the time my Shepard didn't react out of character. Most mission dialogue on the Kodiak, for example, is neutral. I don't see why anyone would have a problem with that.I found the limited or unclear choices within the dialogue wheel (in all three ME games) much more problematic than the conversations in which I couldn't choose anything at all. I definitely had several "Hey, that wasn't what I meant!" moments. This began in ME1...no matter what dialogue options you choose, Shepard is comparing the First Contact War to the genophage. In ME2 we have nonsense like the "soul of our species" line or "I won't let fear compromise who I am". And the pro-human/Earth-centrist dialogue (no matter whether you choose paragon or renegade responses) in ME3 annoyed me to no end. Or "There is no Shepard without Vakarian". I mean, I don't hate Garrus. But that's something I'd never, ever put into the mouth of any of my Shepards. What's my other option on the dialogue wheel? "Shepard and Vakarian, storming heaven"...

Then I'd have to assume you were extremely lucky in that auto shep was a close match to your shep, as far as I was concerned it was a constant battle watching as my shep was ripped away and replaced with an opinionated charlatan at regular intervals during me3.

I didn't have any issues with that either Garrus moment, though I would say that in earlier games there may have been a neutral dialogue option too. Even without that the player still gets a choice, even if their desired option isn't present.

#39
Linkenski

Linkenski
  • Members
  • 3 452 messages

It cannot be said enough.

 

The only excuse for making a large amount of autodialouge is if we get more interactivity with the narrative in other ways IMO. Say, perhaps there's a new form of interrupt system that is used more frequently or perhaps you're granted more opportunities to talk with actions rather than dialogue or if there's some kind of morality-like system in place that determines your autodialogue based on your tendencies like in DA2 or certain moments in ME3.

 

Still hope they just stick to how DA:I did it but then kick it up a notch by giving the protgaonist a more defined parameter to express himself within and give him a story arc that better defines him as a strong-willed and hopefully also flawed character.

 

I'm still waiting for some kind of choice-based game to let you make a character who has a serious flaw based on choices you make and then seeing that become an actual conflict that is addressed in the story. Usually we're just these brick-like heroes who saves everyone and everything and gets praised by everyone for it or we get railroaded drama whenever we get any or we play renegade and fail at everything while feeling good about it because we're evil.



#40
Gannayev of Dreams

Gannayev of Dreams
  • Members
  • 983 messages

I'd love more nuanced dialogue too, but I think it will all boil down to however many audio recordings they're budgeted for. Downsides to voiced characters unfortunately.


  • N7Jamaican aime ceci

#41
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I'd love more nuanced dialogue too, but I think it will all boil down to however many audio recordings they're budgeted for. Downsides to voiced characters unfortunately.

Those downsides are myriad, offset by zero benefit.

#42
Gothfather

Gothfather
  • Members
  • 1 412 messages

I hope they do it like they did for the Inquisitor. Regardless of how people actually feel about the character itself, one of the really nice things about the Inquisitor was that the autodialogue was a logical progression from the lines you chose, there was never a dominant tone that affected it like the paragon/renegade or Hawke's 3 modes of personalities did, and you were seldom out of control over what the character will say. Shepard said way way too much without a prompt by comparison. Looking back at ME3, it's ridiculous just how many conversations there are where there are absolutely no options at all. I didn't like how Shepard's response to Traynor regarding chess was affected by Renegade and Paragon. You should have been able to be friendly to the idea of chess rather than automatically talking about wanting something more violent. 

[bold italics mine]

 

I agree.

 

I am of the opinion that DA2 was bioware's best protagonist in their worst 'modern' game.

 

The three personalities of Hawke really allowed for a diverse 'voice' of the character and because this system created a "personality" for the player they could craft responses of Hawke with Dialogue that are at least consistent with what you the player choose in the past. I found when Shepard's auto dialogue was consistent with your character it was very powerful storytelling tool to not have the dialogue stinted by a pause as you made a choice yet when it wasn't consistent it was very immersion breaking. I would much rather have the three personality responses to dialogue vs the binary paragon/renegade system. Sure if they must use the paragon/renegade system limit it to the actual final choice made in the conversation vs a constant defining characteristic of your personality. This could allow them to create auto dialogue that at least fit the character

 

Imagine if you will an angry Shepard who picked the "red" antagonistic/angry responses for dialogue but made paragon choices at the the end of a conversation? Here you have a very gruff, rude angry individual who's personality doesn't define their morality. A diplomatic Shepard who when push comes to shove will eliminate those in the way by any means necessary.

 

I have no idea how feasible this is however and as much as i like the idea there will be lots of people who wont. I'd much rather have choices with regards to personality above all other choices used to define a character including voice and appearance. Others will feel the opposite.


  • ljos1690 et tesla21 aiment ceci

#43
Gothfather

Gothfather
  • Members
  • 1 412 messages

Those downsides are myriad, offset by zero benefit.

 

And that is a minority opinion. The industry as a whole has embraced the voiced protagonist. Countless people have commented to you personally that they don't share your opinion. So for them there are greater benefits to a voiced protagonist than unvoiced. How do you respond to this? What your subjective taste supersedes everyone else's? The market clearly shows that it has not been hurt with the addition of a voiced protagonist people haven't quit buying and playing RPGs over this, in fact the genre is larger now than it was in the past and that isn't just because the gaming market is larger. Flight simulators are all but extinct when in the past they were a rather large genre. There are plenty of indie developers making a silent protagonist go play those games because now all three AAA RPG developers use a voice protagonist. Why would they all come to this same conclusion if it had no benefits?



#44
Draining Dragon

Draining Dragon
  • Members
  • 5 491 messages
Pfft. Player choices are too video gamey.
  • Dark_Caduceus aime ceci

#45
Midnight Bliss

Midnight Bliss
  • Members
  • 857 messages

I'm probably in the minority but I think ME3 probably has the best dialogue of any Bioware game. I felt like they hit a nice balance between feeling like you were watching a show/movie/whatever and freedom of choice, with only weird and out of character dialogue like Shep being mean and nasty toward her friends, acting racist, like she hated Anderson, unimmersively rude toward superior officers, ect - removed, which was fine for me because I didn't ever use that anyway.

 

it needed more instances of player choice though, and the neutral dialogue was sometimes VERY sorely missed.

 

What I do hope though more than anything is that Bioware learns to give accurate previews of dialogue again. I absolutely can't stand choosing a dialogue only to get a response that sounds NOTHING like what it says on the wheel. ME3 and DAI both suffer very badly from this, and there's nothing more immersion breaking than having to reload a damn cutscene or conversation because your character says something completely out of character due to misleading dialogue previews. ugh



#46
themikefest

themikefest
  • Members
  • 21 597 messages

 Or "There is no Shepard without Vakarian". I mean, I don't hate Garrus. But that's something I'd never, ever put into the mouth of any of my Shepards. What's my other option on the dialogue wheel? "Shepard and Vakarian, storming heaven"...

I agree about the line with Garrus. I never liked it. But its not as bad as Shepard saying, " On Liara's behalf, consider me officially offended".



#47
Umaya

Umaya
  • Members
  • 54 messages

Ideally they'd scrap the auto dialogue completely.


  • wrdnshprd aime ceci

#48
Dark_Caduceus

Dark_Caduceus
  • Members
  • 3 305 messages

Pfft. Player choices are too video gamey.

 

Give players dialogue choices and the next thing you know they'll be asking for an end boss.



#49
Draining Dragon

Draining Dragon
  • Members
  • 5 491 messages

Give players dialogue choices and the next thing you know they'll be asking for an end boss.


I know! Then multiplayer text chat and a properly lit character creator... it's a slippery slope, I tell you!

#50
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Ideally they'd scrap the auto dialogue completely.

 

 

For a voiced protagonist, it's always going to be there. What matters is that the autodialogue is a neutral follow-up of a line chosen, like choosing a question, the NPC responds, and the PC says something like "how" or "why", and possibly even responding with a tone to follow the line chosen, like if you chose angry dialogue. 


  • wright1978 et ZipZap2000 aiment ceci