Then why put the kid, at the start of ME3, inside what effectively amounts to a "Parliament of Earth" building? Unless he was there on some kind of school trip, or guided tour - in which case, what was he doing right inside the presumably restricted governmental offices? That wasn't believable - it was contrived.
Sure, if we're getting to Andromeda via Colony Ship then yup, there are gonna be sprogs running about - but BioWare have never sacrificed contrived plot devices for believable settings in the past.
That is not the same thing. The kid is used as a plot device for the main plot of the game. It is pretty clear that he doesn't exist to anyone else then Shepard. That was tacked on and horrible design.
Anyway what we are talking about here is world building, you know making the setting believeable so it feels like you are there and not just watching cutscenes. Thing is Bioware has done this before, it is nothing new. Baldurs Gate II, Dragon Age Origins, both considered to be some of the best work they've done and guess what? It has great settings which feels alive, and like you are part of it. And both game have children contributing to that setting.
Look at the video linked above me from The Witcher 3, or search for "Kid in a Fridge" it is a Fallout 4 quest. Easy contributions to make the setting feel alive. I am aware that this might not seem important, but when it is done well you don't really notice it in the game because it feels natural. I go out of my way to look for stuff like this because i want to know that care was put into the world. Guess this was a small rant, oh well.





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