Why they make the epilogues with the Inquisitor without his arm!, the Inqui just need to found a mage, or if he/she is a mage it is an easy job!


Why they make the epilogues with the Inquisitor without his arm!, the Inqui just need to found a mage, or if he/she is a mage it is an easy job!


It was mentioned that there's an exiled tevinter magister and as well as some Dalish mages that can "graft spirit onto flesh and restore life."
Not sure if it's quite the same ... but spirits turning flesh is a thing. So using spirits to make flesh isn't too far fetched, I think.
The old IDW comics are basically non-canon, on account of the fact they were s**t. Just ignore them.
There goes my chance of my Inquisitor stop being faulty
Two words: Golem. Arm. Surely Dagna could attach one to the Inquisitor.
There's actually a human sized left handed metal arm in the Darvaraad storage room, so the things exist.
I'm glad it can't be grown back and I don't want any kind of magical spirit arm/golem arm/whatever either :/
I'd gladly take the golem arm as a replacement. That would make the Inquisitor's arm a weapon in itself. Grow it back through healing magic? Why not?
It's doubtful that the Quizzy will magically get their arm back, that would defeat the point ... that being said after taking another play-through (and look at the Red Jenny epilogue for Trespasser) I'm not entirely convinced that a prosthetic is out of the question now. I didn't notice on my first time through (perhaps because of how subtle it was, or the really baggy sleeve), but the Inquisitor still has their elbow on that arm. If they didn't it would be a bigger problem ... but in all honesty with the darned thing still attached even a rudimentary combat prosthetic could work (let alone something more clever or advanced).
The missing arm isn't really as big a deal as people make it out to be, though growing it back with magic would be a mistake on Bioware's part. ![]()
Two words: Golem. Arm. Surely Dagna could attach one to the Inquisitor.
There's actually a human sized left handed metal arm in the Darvaraad storage room, so the things exist.
Why no-one in Thedas has figured out a rudimentary mechanical or enchanted gauntlet designed to replace missing limbs has bothered me for a while, it seems far more practical and useful than some of the magical devices that we've seen.
And since mages can perform basic telekinesis, why they couldn't train themselves to mentally control a prosthetic in much the same manner? You'd think that learning how to move a replacement limb would be far easier to accomplish compared to what Force or Rift Mages get up to?
Going to Tevinter where blood magic evil is everywhere
Zombie Nug arm transplantation should do the trick
It's doubtful that the Quizzy will magically get their arm back, that would defeat the point ... that being said after taking another play-through (and look at the Red Jenny epilogue for Trespasser) I'm not entirely convinced that a prosthetic is out of the question now. I didn't notice on my first time through (perhaps because of how subtle it was, or the really baggy sleeve), but the Inquisitor still has their elbow on that arm. If they didn't it would be a bigger problem ... but in all honesty with the darned thing still attached even a rudimentary combat prosthetic could work (let alone something more clever or advanced).
The missing arm isn't really as big a deal as people make it out to be, though growing it back with magic would be a mistake on Bioware's part.
Then if we see a cameo is a good bye to the warrior (two-handed), a goodbye to the mage, a goodbye to double-daggers and a goodbye to the real bow.
Yup, I think that's exactly the point.Then if we see a cameo is a good bye to the warrior (two-handed), a goodbye to the mage, a goodbye to double-daggers and a goodbye to the real bow.
Then if we see a cameo is a good bye to the warrior (two-handed), a goodbye to the mage, a goodbye to double-daggers and a goodbye to the real bow.
I always thought that the one handed warrior Inquisitor would probably have the easiest time adapting to the loss of the limb, since they'd need to learn to fight with a longsword without relying on a shield anymore.
Mage Inquisitors might find it slightly harder because while they can still use their staff and don't necessarily need to use their hands to perform magic in theory, the techniques they learn to channel magic often do require those skills often working in tandem. Which means they probably won't be able to replicate the same feats as before, even though they've not lost any kind of magical power whatsoever.
(Sort of like how hedgemages are said to be often "locked out" from learning Circle teachings because their magic manifested differently, might sadly mean that a Circle or apostate mages fine it hard to magically compensate the lost of a limb when it comes to their spellcasting)
Then if we see a cameo is a good bye to the warrior (two-handed), a goodbye to the mage, a goodbye to double-daggers and a goodbye to the real bow.
There were prosthetic limbs in our own medieval times that allowed people to fight by holding shields and weapons, as well as other things like ride horses and write with a quill. And we didn't have magic or the engineering prowess of the Dwarves and Qunari. With those things, the Inquisitor could have a prosthetic limb that allows them to eventually be as they were before losing their arm without breaking the suspension of disbelief.
Lelianna should be able to help the Inquisitor, she puts her head back together after all, better yet, ask Winry to make him an automail.
Seriously though, I'm pretty sure they try to end the Inquisitor story with Tresspasser and setting up the next threat for the future protagonist, at best, we'll see a cameo like with Hawke in the next game.
I always thought that the one handed warrior Inquisitor would probably have the easiest time adapting to the loss of the limb, since they'd need to learn to fight with a longsword without relying on a shield anymore.
Mage Inquisitors might find it slightly harder because while they can still use their staff and don't necessarily need to use their hands to perform magic in theory, the techniques they learn to channel magic often do require those skills often working in tandem. Which means they probably won't be able to replicate the same feats as before, even though they've not lost any kind of magical power whatsoever.
(Sort of like how hedgemages are said to be often "locked out" from learning Circle teachings because their magic manifested differently, might sadly mean that a Circle or apostate mages fine it hard to magically compensate the lost of a limb when it comes to their spellcasting)
Götz of the Iron Hand would like to have a word with you...
Besides, golem arm has got way too much Luke Skywalker over it, IMO.
Now, see, if Quizzie got a golem arm, I'd want it to be less "Star Wars", and more "Metal Gear Solid". And for Quizzie to end up with Shale's personality due to the transplant.
Well since my Inky was an elf, the arm will regenerate again. Cuz elves are cool like that.
It would be nice if it was that easy.
On a side note, I'm probably one of the few who thinks that the Inquisitor did that to her/his arm her/himself because she/he clearly still has the arm, when Solas leaves and walks away. I don't know What Solas did moments before but he didn't seem to remove the arm and I find it silly to think that the arm fell off after Solas had left.
Instead of "Trespasser", they should have named the DLC "A Farewell to Arms"
On a side note, I'm probably one of the few who thinks that the Inquisitor did that to her/his arm her/himself because she/he clearly still has the arm, when Solas leaves and walks away. I don't know What Solas did moments before but he didn't seem to remove the arm and I find it silly to think that the arm fell off after Solas had left.
I think Bioware added the lost arm thing after the Solas scene and the ending were already done. Does any character react to the lost arm? I recall no gasp, no whisper when the Inquisitor returned to the court in session. Even their LI didn't as much as raise an eyebrow. It very much looks like a last minute addition to me. They just switched the Inquisitor's normal model to one with a missing arm and left the court scenes otherwise unchanged.
Well, then - in my opinion - that would make the whole thing just reek of laziness; if you're going to do a good game, do it well. Don't skip scenes/events that should be there, especially if they're more or less vital storywise and take the time with details. On the other hand, if they thought that chopping of Inky's arm would have been too much to show... well, it's an M rated game, not a kiddies game. I think we could've handled it. After all, we even had Cory appearing from inside of a warden in a gush of blood, for god sake. ![]()
It would be nice if it was that easy.
On a side note, I'm probably one of the few who thinks that the Inquisitor did that to her/his arm her/himself because she/he clearly still has the arm, when Solas leaves and walks away. I don't know What Solas did moments before but he didn't seem to remove the arm and I find it silly to think that the arm fell off after Solas had left.
I'm totally with you. It is my head-canon that the arm was basically dead and had to be removed afterward.
As I've said elsewhere...
In this tweet [use rot13 to read it], Patrick Weekes says only that, "He removed the Anchor. Your hand was too far gone at that point to save, though," which to me is still ambiguous enough that a player can head-canon it any way they want. All the player sees is that Solas does a thing and walks away, but we don't know what happens immediately after that. It's not conclusive from what we are shown in the game. So your hand could blow away, become black and dead and require removal, or whatever else. As far as I know, the only facts that we have are that the Anchor is gone, and the hand is now gone.
If a player wants to head-canon that the hand melted away right then and there, or whatever else, they can do that because the scene itself is vague.
Then if we see a cameo is a good bye to the warrior (two-handed), a goodbye to the mage, a goodbye to double-daggers and a goodbye to the real bow.
Way to prove my point, I think? ![]()
A prosthetic that allows for all those fighting styles in perfectly feasible in the setting of Thedas even without mechanics or magic. It would require a elbow and shoulder brace in all cases, but since the elbow is still there (which it clearly is in the Red Jenny epilogue): a mounted shield, a prosthetic to hold and steady a bow, a locked gauntlet to support the weight of a two handed weapon, or a straight up blade should be relatively easy to make. We're not even considering the addition of magic or mechanics here, if we add those there is a far wider range of possibilities. Yes, it will require the Inquisitor to reteach themselves to fight using that new prosthetic, but all weapon types are still viable because its not like they lost their main arm ... even dual dagger Inquisitor's are primarily right handed.
While I'm not really advocating FOR their return, I am saying a prosthetic is certainly possible. This isn't like SoIaF where "..." character lost his sword hand and is trying to reteach himself to fight using only the other. Plus, Eastos' tech and magic pales in comparison to that of Thedas.
Edit: I think just about the only thing Bioware could do to anger me is to bring back the Inquisitor as a Cameo character (or a mentor for that matter, wasteful to both the Quizzy and the new PC). They couldn't even get Hawke right in DA:I and that shlub only had 3 set personality types, a single race and 2 VERY similar endings. How the hell will they pull off the Inquisitor, who had far more dialogue options to choose from, 4 races, 4 voice actors and far more events that tie into their endings?. Bring them back as playable or don't bring them back at all Bioware, I'm good with either! ![]()