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If recover the arm is that easy


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#26
MaxQuartiroli

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Why should they ever bother to find a solution (which would probably be lame in every case) for giving back the arms when they purposely decided to remove it?

 

There is a very specific reason for the mutilation which is not to create a fantasy version of Robocop but just to get rid of the Inquisitor as a possible playable character. There could have been only one more definite solutions which was killing him/her off but gladly they didn't resort to that. 



#27
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Why should they ever bother to find a solution (which would probably be lame in every case) for giving back the arms when they purposely decided to remove it?

 

There is a very specific reason for the mutilation which is not to create a fantasy version of Robocop but just to get rid of the Inquisitor as a possible playable character. There could have been only one more definite solutions which was killing him/her off but gladly they didn't resort to that. 

Yes!  Because having a hero struggling with a handicap against a Demi-God (who is at least passively responsible for the loss of their arm in the first place) that has called them out and who they in turn swore to hunt him down and Stop/Save him, could never create a dynamic, intriguing story?   :huh:

 

Bioware didn't give the players a little time to honor the Inquisitor's sacrifice, they didn't give the player time to see them mourn its loss, for the the player to see the Quizzy themselves come to realization that they may not be capable of continuing in a combat role, or even have a single person address it in game!  Whether players actually want them back is irrelevant, because if there is a specific reason they crippled the Inquisitor it seems to be "to prevent them from being a viable candidate for a PC of one more game" cuz cripple.  If that's the case they not only failed, but I can not think of a more insulting way of ending their character and their story.    <_<

 

Bioware could just as easily killed them off or had Solas petrify them after their conversation (for someone to come and rescue at a later date perhaps) if this was their core intent with the removal of the arm.  :(



#28
Beerfish

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Solas probably didn't really need to remove the arm, he's just a ahole and that was pay back for having his quarters on the ground floor.


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#29
vbibbi

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I'm glad it can't be grown back and I don't want any kind of magical spirit arm/golem arm/whatever either :/

Yeah, it would be a bit silly to have the Inquisitor undergo physical and emotional trauma by removing the arm, and then have them show up with a new one in DA4. That reduces the significance of that event to retcon levels. Or worse, comic book superhero levels!


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#30
Dai Grepher

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Well, then - in my opinion - that would make the whole thing just reek of laziness; if you're going to do a good game, do it well. Don't skip scenes/events that should be there, especially if they're more or less vital storywise and take the time with details. On the other hand, if they thought that chopping of Inky's arm would have been too much to show... well, it's an M rated game, not a kiddies game. I think we could've handled it. After all, we even had Cory appearing from inside of a warden in a gush of blood, for god sake. :huh:

 

BioWare is all about being lazy, unless it's something they REALLY want to do. In which case there is no stopping them from doing that thing...

 

...in the laziest way possible.
 



#31
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Yeah, it would be a bit silly to have the Inquisitor undergo physical and emotional trauma by removing the arm, and then have them show up with a new one in DA4. That reduces the significance of that event to retcon levels. Or worse, comic book superhero levels!

To bad we the players didn't get to experience any that trauma. ;)   Even the Inquisitor's closest allies and friends didn't seem to notice, Headcannon drama ... pew, pew, pew!  I can sort of see Verric three weeks down the road saying "so ... going for a lopsided look aye? A bit extreme, but I see what you were going for.  BTW when did you get the arm removed?"  :rolleyes:



#32
9TailsFox

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Yes. Flemeth can even create all body, growing arm compared to it is just child play. 



#33
9TailsFox

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Why should they ever bother to find a solution (which would probably be lame in every case) for giving back the arms when they purposely decided to remove it?

 

There is a very specific reason for the mutilation which is not to create a fantasy version of Robocop but just to get rid of the Inquisitor as a possible playable character. There could have been only one more definite solutions which was killing him/her off but gladly they didn't resort to that. 

Some people make to big deal out off nothing. Arm already replaced. I doubt anyone care in DA4. You lost limb in world where people can be resurrected from the dead, big deal if you someone important just go to mage "One arm please"

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#34
Arshei

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Yeah, it would be a bit silly to have the Inquisitor undergo physical and emotional trauma by removing the arm, and then have them show up with a new one in DA4. That reduces the significance of that event to retcon levels. Or worse, comic book superhero levels!

 

Well, we have minigun in a medieval age, and it would be strange a robotic arm?



#35
9TailsFox

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Well, we have minigun in a medieval age, and it would be strange a robotic arm?

In Bioware concept art Iron Bull have prosthetic "arm". 

tumblr_nfykblkslL1tte9mqo2_1280.png

Or better cannon  :lol:

tumblr_nfykblkslL1tte9mqo5_1280.png


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#36
Arshei

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In Bioware concept art Iron Bull have prosthetic "arm". 

tumblr_nfykblkslL1tte9mqo2_1280.png

Or better cannon  :lol:

tumblr_nfykblkslL1tte9mqo5_1280.png

 

Oh, and he can change his arm for a ******?



#37
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Oh, and he can change his arm for a ******?

LOL yeah, while the one-armed design of Iron Bull with a prosthetic never saw the finished product these weren't the only iterations that were designed for the arm. There is also one that sort of looks like a mix between a shredder gauntlet and shield and another that has a sword attachment of some kind.  The real question these pics present is whether Bioware ultimately decided to not go with the prosthetic because they abandoned the entire concept of them, or there was another reason for the change (perhaps they couldn't get the game mechanics of the arm to work properly, or they ultimately decided they liked the character of Bull as he was portrayed in game over the armless version).  :huh:

 

Either way, if the prosthetic designs were only scrapped for the design of Bull or if the designs were scrapped entirely, they will have pretty far reaching consequences for the Inquisitor's missing limb.  I mean it's probably just coincidence, but the idea that not only does the Inquisitor end up losing the same arm as Bull in these pictures, but they also end up missing the same portion of the arm (the fore-arm being detached about 1-2 Inches below the elbow) seems a little strange to me.  :mellow:


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#38
vbibbi

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To bad we the players didn't get to experience any that trauma. ;)   Even the Inquisitor's closest allies and friends didn't seem to notice, Headcannon drama ... pew, pew, pew!  I can sort of see Verric three weeks down the road saying "so ... going for a lopsided look aye? A bit extreme, but I see what you were going for.  BTW when did you get the arm removed?"  :rolleyes:

Well...that supports my idea that we need an armless Inquisitor in DA4. It wasn't great that there was no reaction to the loss at the end of Trespasser (instead going for the shock value which only works in the first play through), but hopefully Bio can mitigate that by having the Inquisitor discuss how they've had to learn to cope without their arm in the beginning of DA4. If we start DA4, regardless of who is the PC, with the Inquisitor just having a cool new arm, it's really like nothing happened. New players would have no clue that this person went through the trauma of losing a limb. It feels swept under the rug.

 

This isn't to say that the Inquisitor couldn't gain a prosthetic during the course of DA4. But I really think we need some kind of reaction to such a huge consequence of the Anchor.

 

Some people make to big deal out off nothing. Arm already replaced. I doubt anyone care in DA4. You lost limb in world where people can be resurrected from the dead, big deal if you someone important just go to mage "One arm please"

No one has been resurrected from the dead; that is one of the few rules of magic which seems to be constant. Flemeth has regenerated, as has Cory, but the most that could be said was that their soul/consciousness/spirit transferred to a new vessel, not that they died and came back.

 

I hope this never changes, as one of the major mysteries in Thedas is where the dead go. They don't exist in the Fade, they are supposed to travel beyond the Fade to another realm. Whether spirits turn out to be the souls of the dead wiped clean of memories is uncertain, but even if that turns out to be true, I wouldn't call spirits coming into the mortal world as resurrection.

 

Well, we have minigun in a medieval age, and it would be strange a robotic arm?

My issue is more about the emotional impact than whether it's possible to identify a suitable prosthetic. Personally, I don't like the concept sketches of IB with a cannon arm. That's a bit silly and too steampunk for the setting, IMO. And having a technological or magical unique apparatus would just exchange the Anchor for a new gimmick for the Inquisitor. I want to see the Inquisitor as a person, not a super special snowflake with a unique power.


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#39
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Well...that supports my idea that we need an armless Inquisitor in DA4. It wasn't great that there was no reaction to the loss at the end of Trespasser (instead going for the shock value which only works in the first play through), but hopefully Bio can mitigate that by having the Inquisitor discuss how they've had to learn to cope without their arm in the beginning of DA4. If we start DA4, regardless of who is the PC, with the Inquisitor just having a cool new arm, it's really like nothing happened. New players would have no clue that this person went through the trauma of losing a limb. It feels swept under the rug.

 

This isn't to say that the Inquisitor couldn't gain a prosthetic during the course of DA4. But I really think we need some kind of reaction to such a huge consequence of the Anchor.

 

No one has been resurrected from the dead; that is one of the few rules of magic which seems to be constant. Flemeth has regenerated, as has Cory, but the most that could be said was that their soul/consciousness/spirit transferred to a new vessel, not that they died and came back.

 

I hope this never changes, as one of the major mysteries in Thedas is where the dead go. They don't exist in the Fade, they are supposed to travel beyond the Fade to another realm. Whether spirits turn out to be the souls of the dead wiped clean of memories is uncertain, but even if that turns out to be true, I wouldn't call spirits coming into the mortal world as resurrection.

 

My issue is more about the emotional impact than whether it's possible to identify a suitable prosthetic. Personally, I don't like the concept sketches of IB with a cannon arm. That's a bit silly and too steampunk for the setting, IMO. And having a technological or magical unique apparatus would just exchange the Anchor for a new gimmick for the Inquisitor. I want to see the Inquisitor as a person, not a super special snowflake with a unique power.

I want whatever prosthetic the Inquisitor got get to suck to use (assuming they get one).  Like, I had this kinda dumb idea (since many people had suggested the use of Lyrium in a prosthetic) that rather than making the arm magical (or super magical) they could get the thing to work properly by using Lyrium Tattoo's similar to the one's Fenris has.  The arm could start out real simple and **** early on and there could be a simple mechanic to improve its mechanical components throughout the game (a talent tree perhaps?).  The continual side effects and pain of its use comes from the Tattoo's required for the arm's mobility and that is the lasting consequence of its use. :3  

 

It's kind of "Inquisitor if you wanna be on the front line again, then you need to be willing to suffer to get there" sort of thing.  ;)


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#40
9TailsFox

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LOL yeah, while the one-armed design of Iron Bull with a prosthetic never saw the finished product these weren't the only iterations that were designed for the arm. There is also one that sort of looks like a mix between a shredder gauntlet and shield and another that has a sword attachment of some kind.  The real question these pics present is whether Bioware ultimately decided to not go with the prosthetic because they abandoned the entire concept of them, or there was another reason for the change (perhaps they couldn't get the game mechanics of the arm to work properly, or they ultimately decided they liked the character of Bull as he was portrayed in game over the armless version).  :huh:

 

Either way, if the prosthetic designs were only scrapped for the design of Bull or if the designs were scrapped entirely, they will have pretty far reaching consequences for the Inquisitor's missing limb.  I mean it's probably just coincidence, but the idea that not only does the Inquisitor end up losing the same arm as Bull in these pictures, but they also end up missing the same portion of the arm (the fore-arm being detached about 1-2 Inches below the elbow) seems a little strange to me.  :mellow:

Inquisitor have prosthetic xbow in trespasser epilogue so I guess they couldn't get the game mechanics of the arm to work properly.


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#41
vbibbi

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I want whatever prosthetic the Inquisitor got get to suck to use (assuming they get one).  Like, I had this kinda dumb idea (since many people had suggested the use of Lyrium in a prosthetic) that rather than making the arm magical (or super magical) they could get the thing to work properly by using Lyrium Tattoo's similar to the one's Fenris has.  The arm could start out real simple and **** early on and there could be a simple mechanic to improve its mechanical components throughout the game (a talent tree perhaps?).  The continual side effects and pain of its use comes from the Tattoo's required for the arm's mobility and that the lasting consequence of its use. :3  

 

It's kind of "Inquisitor if you wanna be on the front line again, then you need to be willing to suffer to get there" sort of thing.  ;)

Yeah if there is a prosthetic involved, I would want it to be double edged. Just having a powerful unique new arm ventures into comic book territory.


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#42
MaxQuartiroli

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Yes!  Because having a hero struggling with a handicap against a Demi-God (who is at least passively responsible for the loss of their arm in the first place) that has called them out and who they in turn swore to hunt him down and Stop/Save him, could never create a dynamic, intriguing story?   :huh:

 

Because DA is not only about the story: there is also the matter of the gameplay. Combat and so on.

 

I am not one of them, but many people love to play this kind of game just for combat, and you cannot offer them to play a RPG (a game where combat has always been a major element) with a limited amount of choices.

 

And then you must consider new players. With DA Bioware has always tried to make the game very easy to jump in for new players and I don't think that the Inquisitor right now would be very attractive for new customers. You should play with an hero who misses some function for reasons that you don't even know. Not the ideal settings for a potential new customer.



#43
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Because DA is not only about the story: there is also the matter of the gameplay. Combat and so on.

 

I am not one of them, but many people love to play this kind of game just for combat, and you cannot offer them to play a RPG (a game where combat has always been a major element) with a limited amount of choices.

 

And then you must consider new players. With DA Bioware has always tried to make the game very easy to jump in for new players and I don't think that the Inquisitor right now would be very attractive for new customers. You should play with an hero who misses some function for reasons that you don't even know. Not the ideal settings for a potential new customer.

Who said they wouldn't have combat?  Why wouldn't the Inquisitor PC have combat?  Either they learn to fight with one arm, or they learn to fight with a prosthetic? There are a number of ways to exhibit them struggling "in-combat" with a handicap, just as much as there is "in-story".  Off the top of my head the mechanic they used for the Anchor in "Traspasser" where the Inquisitor would flinch in pain (not the explody part) could be a simple way of exhibiting this.

 

As Vbibbi said a double edged sword mechanic could be used for a prosthetic as well.  The arm could be a prototype of some kind that has some serious side-effects for use.  The arm could be a piece of **** and initially be unreliable in combat ... things like that. :D



#44
thepiebaker

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Going by ending slides of trespasser you have the option to join red jenny. If you respond with "hell yes" one of the sera slides has a figure with a crossbow prosthetic arm.

And that is in the game itself

#45
thepiebaker

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Double toast

#46
almasy87

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I'm totally with you. It is my head-canon that the arm was basically dead and had to be removed afterward.


As I've said elsewhere...

In this tweet [use rot13 to read it], Patrick Weekes says only that, "He removed the Anchor. Your hand was too far gone at that point to save, though," which to me is still ambiguous enough that a player can head-canon it any way they want. All the player sees is that Solas does a thing and walks away, but we don't know what happens immediately after that. It's not conclusive from what we are shown in the game. So your hand could blow away, become black and dead and require removal, or whatever else. As far as I know, the only facts that we have are that the Anchor is gone, and the hand is now gone.

 

If a player wants to head-canon that the hand melted away right then and there, or whatever else, they can do that because the scene itself is vague.

This :)

I think (and headcanon) that Solas just took the Anchor and left. But the hand was already dead and it was just being kept alive by the magic of the Anchor. With that gone, the hand just.. well, what's it called.. "gangrened"? As you said, turned black cause the tissue was dead, so the Inquisitor had it cut by someone, and then burned with fire magic to seal the cut.

Yeah, disgusting, but that's what I think happened :P Patrick didn't specifically say that he TOOK your arm.



#47
Arshei

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This :)

I think (and headcanon) that Solas just took the Anchor and left. But the hand was already dead and it was just being kept alive by the magic of the Anchor. With that gone, the hand just.. well, what's it called.. "gangrened"? As you said, turned black cause the tissue was dead, so the Inquisitor had it cut by someone, and then burned with fire magic to seal the cut.

Yeah, disgusting, but that's what I think happened :P Patrick didn't specifically say that he TOOK your arm.

 

I think the hand just vanished as does the bodies of the enemies when you kill them, something like dust.



#48
9TailsFox

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Who said they wouldn't have combat?  Why wouldn't the Inquisitor PC have combat?  Either they learn to fight with one arm, or they learn to fight with a prosthetic? There are a number of ways to exhibit them struggling "in-combat" with a handicap, just as much as there is "in-story".  Off the top of my head the mechanic they used for the Anchor in "Traspasser" where the Inquisitor would flinch in pain (not the explody part) could be a simple way of exhibiting this.

 

As Vbibbi said a double edged sword mechanic could be used for a prosthetic as well.  The arm could be a prototype of some kind that has some serious side-effects for use.  The arm could be a piece of **** and initially be unreliable in combat ... things like that. :D

It so funny to read, Inquisitor can't fight because he lost one arm. :lol: Adam is like that's cute.

2-3-1386329224.jpg


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#49
thats1evildude

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It so funny to read, Inquisitor can't fight because he lost one arm. :lol: Adam is like that's cute.

 

I'm pretty sure Sourpuss Jensen hasn't found anything "cute" in his entire existence.

 

He didn't ask for this, y'know.


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#50
vbibbi

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It so funny to read, Inquisitor can't fight because he lost one arm. :lol: Adam is like that's cute.

Spoiler

Wow that is a part of Thedas I've never imagined. Oh wait, completely different universe, completely different rules. Not sure how obviously advanced technology has to do with the wonderful magical world of Thedas... :huh:


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