I find it highly unlikely that the majority of things on the citadel have 4 appendages, have a relatively small body size, walk on two legs and have a neck that supports a head. I know its somewhat hard to relate to things that are so different from ourselves, but why not mix it up a bit? I am sick and tired of every sci-fi anything I see have aliens look almost exactly like humans only with a few differences. What's the deal with this anyways? More creatures like the guardians please.
New sentient aliens with different body types.
#1
Posté 09 février 2016 - 02:19
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#2
Posté 09 février 2016 - 02:29
The Hanar, Keepers and Elcor have been reduced to joke species. The Volus even more so. I think people are more welcoming of Turian/Krogan/Batarian body types who are largely human like but clearly different enough to be believable.
Unless they are an enemy. Its better to have something like the Rachni in that case.
#3
Posté 09 février 2016 - 02:30
But the guardians are just tiny blue people with big heads:
Or do you mean the Keepers?
Regardless, I agree. I Guess Krogans and turians were different enough for me to acept them as "aliens", Asari had an explanation behind it and all, even if their body type was just pushing it, but then we get to Drell, Quarians and Batarians, even salarians and it's too much.
The whole "Reaper induced evolution" is as good as explanation as any, but it will be hard to poull something like that in another galaxy.
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#4
Posté 09 février 2016 - 02:34
But the guardians are just tiny blue people with big heads:
Spoiler
Or do you mean the Keepers?
Regardless, I agree. I Guess Krogans and turians were different enough for me to acept them as "aliens", Asari had an explanation behind it and all, even if their body type was just pushing it, but then we get to Drell, Quarians and Batarians, even salarians and it's too much.
The whole "Reaper induced evolution" is as good as explanation as any, but it will be hard to poull something like that in another galaxy.
Yes I meant keepers. brain fart on my part (I get things like that mixed up a lot). But I'm glad I'm not the only one who thinks its just a tad ridiculous that almost every species looks very human like.
#5
Posté 09 février 2016 - 02:36
Eh, most of them were alright to be honest.
The only issue I had with any of the designs was with the Asari and the Batarians which were basically just humans with a different head.
#6
Posté 09 février 2016 - 03:13
The main reason why so many aliens follow the same structure like that in games is because it's easier for animation when they all can use the same skeleton.
We also happen to have a very efficient body type, especially when it comes to using tools which is kind of a requirement of becoming a space faring species.
Have you ever tried to build a space ship without opposable thumbs? I imagine it's not very easy.
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#7
Posté 09 février 2016 - 04:01
Have you ever tried to build a space ship without opposable thumbs? I imagine it's not very easy.
Sure, but wouldn't it be actualy easier with four or maybe six arms? ![]()
(Yeah, animation, not to mention that would screw with cross-race weapon compability... but still!)
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#8
Posté 09 février 2016 - 06:12
Sure, but wouldn't it be actualy easier with four or maybe six arms?
(Yeah, animation, not to mention that would screw with cross-race weapon compability... but still!)
Works well for the Rachni.
#9
Posté 09 février 2016 - 06:17
I want to see stingers.
#10
Posté 09 février 2016 - 06:45
Are you asking for alien fatties OP? We already had the volus. What's next, batarian BBWs?
#11
Posté 09 février 2016 - 06:59
Nobody ever wants aliens that look like fat slimy potatoes.
#12
Posté 09 février 2016 - 07:00
There's 3 races on the citadel that don't and they aren't very interesting.
That means nothing, they were simply written that way.
As far as the Rachni go, they're copy/paste of the Starship Troopers bugs. Not very original.
#13
Posté 09 février 2016 - 07:30
#14
Posté 09 février 2016 - 07:49
Considering that the time between previous mass extinctions on our world was far longer than how much time has passed since the last mass extinction, and ours was the only civilization to come into being on earth, then it could be that warm blooded, two armed, bipedal, omnivores are the most likely outcome for intelligent life developing in our gravitational spectrum.
Beings with different gravitational standards would likely be so different physiologically from one's like us that there would be no way for us to even communicate, let alone govern together. Thus, its not likely we'll ever get to know the giant hyper intelligent slugs from a planet with 27 times our own gravity, even if we can know of them.
Which leads to the essential question, why include them in the narrative?
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#15
Posté 09 février 2016 - 07:53
#16
Posté 09 février 2016 - 07:58
That means nothing, they were simply written that way.
As far as the Rachni go, they're copy/paste of the Starship Troopers bugs. Not very original.
Doesn't matter why they're boring, that doesn't change the fact nobody takes them seriously.
#17
Posté 09 février 2016 - 08:52
There's 3 races on the citadel that don't and they aren't very interesting.
The Hanar, Keepers and Elcor have been reduced to joke species. The Volus even more so. I think people are more welcoming of Turian/Krogan/Batarian body types who are largely human like but clearly different enough to be believable.
Unless they are an enemy. Its better to have something like the Rachni in that case.
I think the Hanar and the Elcor are very interesting. It would be good to see them given meatier content in Andromeda.
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#18
Posté 09 février 2016 - 09:05
I always think about how much anatomical diversity we have on our own planet (different human body types and different animal anatomies) even though we share the same genome and basic embryological development:

I just hope we see the hanar and elcor; that we bring these council species along, as well as the bipeds.
I wonder if each arm of the ark is a population hub for each species that makes it to Andromeda. I count 8 arms, so hanar (+drell client race), elcor, krogan, turians (+volus client race), salarians, quarians, humans, and asari:

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#19
Posté 09 février 2016 - 09:30
I want to see stingers.
^This. Stingers are a repetitive adaptation we see throughout earth's varied history. So we should see stingers at some point as much as we see bipedalism.
#20
Posté 09 février 2016 - 09:33
The question is, what's the point of them if they end up comic sidelore or one-time shooting practice? After three games hanars didn't even get walking animation. Walking. Animation. If Bioware has no plans of incorporating new aliens into game world I'd rather not to see this misery at all.
#21
Posté 09 février 2016 - 01:53
The question is, what's the point of them if they end up comic sidelore or one-time shooting practice? After three games hanars didn't even get walking animation. Walking. Animation. If Bioware has no plans of incorporating new aliens into game world I'd rather not to see this misery at all.
I would have to agree with this.
I would love to see more and interact more with alien species like the Hanar, Elcor, and Rachni, but if they are just going to be used for (really bad) comic relief and/or a glorified background prop, then why even bother adding them to the setting in the first place?
I mean if aliens are too hard for a developer, then they should logically remove them entirely and just have a sci-fi game with humans and humans only. Am I right?
#22
Posté 09 février 2016 - 02:39
I mean if aliens are too hard for a developer, then they should logically remove them entirely and just have a sci-fi game with humans and humans only. Am I right?
Well, most mainstream space franchises have rubberhead aliens, ME isn't worse in this regard. But when they try to be original it ends with nothing.
#23
Posté 09 février 2016 - 04:01
Well, most mainstream space franchises have rubberhead aliens, ME isn't worse in this regard. But when they try to be original it ends with nothing.
If only BioWare had kept Chris L'etoile. His work made the 'alien' aliens unique, and interesting, I am positive that he would have been able to make something really worthwhile out of the Hanar, Elcor, Rachni, and Geth if he had stayed around.
It would have at lest been more engaging than the standard practice of inserting Cerberus into everything that BioWare adopted as the series when on.
#24
Posté 09 février 2016 - 04:03
maybe a centaur-like species.
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#25
Posté 09 février 2016 - 04:20
I would have to agree with this.
I would love to see more and interact more with alien species like the Hanar, Elcor, and Rachni, but if they are just going to be used for (really bad) comic relief and/or a glorified background prop, then why even bother adding them to the setting in the first place?
I mean if aliens are too hard for a developer, then they should logically remove them entirely and just have a sci-fi game with humans and humans only. Am I right?
No, Bipedal aliens such as (Asari, Turian, Quarians) are of story interest.
Ideally some of the more existing alien aliens should have meatier storylines, though even having them as a background flavour is of value.





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