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#26
Teabaggin Krogan

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Are you kidding me? I am the who invited you to afh chat. Me and Xan draged you and a friend of yours through your first plats for creds

And 40k n7  loooooooooooool, that could never be me

 

Not to be cocky, but for me to be in a gold game that wipes on w5, holy sh3t that would have to be some super laggy stuff. (how u like that epeen rub bsn?)

 

 

No, i was refering to the fact that you posted the recipe for scoring high points  ;)

Can confirm this. Most of the time I play with people from the AHF or other BSNers, I just care about not dying, helping with the objectives and having fun.

                Most of these players like Ark, Xan, QMR and so on have a lot more experience in the game than me, so I never worry about getting a comparable score to them. But it is an excellent platform for trying out new builds and unusual setups since you have a good backup. Ark, we should play again some time soon, you on this weekend?



#27
MaxCrushmore

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^Once you know where every enemy will spawn on any map, then you get full value out of AM's (especially if you are in a roflstomp lobby - then they are almost mandatory)


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#28
czeuch

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^Once you know where every enemy will spawn on any map, then you get full value out of AM's (especially if you are in a roflstomp lobby - then they are almost mandatory)

 

AM? I'm not familiar with this acronym.



#29
MaxCrushmore

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^I'm too lazy to re-write Adrenaline Module



#30
czeuch

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AM? I'm not familiar with this acronym.

Oh sorry, makes sense.



#31
inert14

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Killing power is only one part, as others have mentioned, spawn control is equally as important.

 

Memorize the spawn points for each map. Before the start of each wave, make note of where all your teammates are standing - the 1st spawn will usually be the furthest one from their collective position. Once the wave starts, bee-line to the spawn and wipe it out with whatever you have. After the first spawn, things can get messy given the actions of PUGs/teammates, but the same rule applies.

 

Playing with more skilled players is when Adrenaline Module is needed, as they will all adopt this technique. Personally, I don't use Adrenaline Mod to topscore. I utilize it on kits where no other consumable is required or on Drell for the pure hilarity of it. 



#32
FrozenShadow

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This is indeed a shocking revelation, a well guarded secret only known by an elite few.

And now when turned into public knowledge? This won't end well I tell you, I dare not even speculate where it will end....

 

Only the need of hosting, to get maximum effect from Slayer, is saving the Me3 multiplayer world Reaper scale Slayer invasion.  


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#33
Fuenf789

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Only the need of hosting, to get maximum effect from Slayer, is saving the Me3 multiplayer world Reaper scale Slayer invasion.

... and there I was expecting us to be saved from the N7 Shadow Infiltrator and the incessant electric slash. When in doubt, slash it. True biotics have class.

#34
Alfonsedode

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killing stuff fast is the secret then...
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#35
Fuenf789

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killing stuff fast is the secret then...

& that Ark constantly runs out of medigel @ w5. Which is bad for his epeen. & why he doesn't join us in AHF anymore... Hehe

#36
Alfonsedode

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& that Ark constantly runs out of medigel @ w5. Which is bad for his epeen. & why he doesn't join us in AHF anymore... Hehe

AHF btw ? is it a console peasant social service ?
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#37
Catastrophy

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AHF btw ? is it a console peasant social service ?

I think it's Asari Hot Femmes, but don't quote me on that.


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#38
valium

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that grandma plays the numbers?



#39
filippopotame

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I think that really strong snipers (GI javelin, DI BW) are the hardest to topscore. Even a reegar vanguard cannot do anything if by the time it comes to range to unleash mass destruction everything is already dead.



#40
Loufi

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You've discovered one of the dark secrets about scoring high, young padawan -some characters are indeed better for that than others- but there are others.  

 

In my experience the knowledge of spawns is the biggest factor. I often outscore PUGs with better weapons and consumables not because I do extraordinary things from a technical point of view or headshot all my enemies, but simply because 9 times on 10 I know where the enemies are going to spawn (based on the spawns locations and the positions of my teammates), so I'm almost always the first to reach the enemies. Each map, given its size and the locations of spawns, has its own rythm. When you have played this game a lot, you almost "feel" where the enemies are and when they are coming in your back / flank and so when you need to reposition. That's why -for now- you can't match the score of the most experienced players ; they simply know this rythm better than you do.

 

Ex on White : given how players position at the beginning of the waves, enemies often spawn at the bottom of the map, near the ammo crate. Then, when this spawn is destroyed, the second one often occurs on the ramp in your back (where people camp in solos), unless a teammate is positioned here (enemies can't spawn too close to a player, most of the time*). If that's the case, go check the extraction zone : enemies are probably here. Once you're familiar with this mental exercise -predicting spawns based on their predetermined locations on each map and on the positions of your teammates-, then your score starts to seriously increase.

 

An other tip to score high is to know, for each faction, which enemies have the best ratio points awarded / time needed to kill them, and to focus on them. Of course, it depends on the character and weapon you're using, but, to simplify : ignore bosses and focus on mooks / sub-bosses. For instance, killing a platinum Phantom will credit you 1760 points, while, with certain weapons like the Venom, you only need 2-3 seconds to kill them. Killing an Atlas will of course give you more points, but not so much : only 2700, while you'll probably need more than 30 seconds to kill it. Following this strategy has also the advantage of making games faster.

 

The last factor I can point out is that hosting gives a significant advantage regarding the score, not only with vanguards. It's pretty obvious, but everything works better on host.     

 

However, you must be aware that the score isn't always a perfect measure of the players' relative skills. I mean for example that, when an enemy is killed by a combo of powers, the primer gets the points for the kill. So characters who are good primers (like a Paladin spamming Snap Freeze everywhere, or a human adept putting a Singularity in every choke point) get their score "inflated" simply because of this score system. People playing this type of characters are often going to topscore, and often outscore players of higher skills. This also applies, notably, for characters whom powers have a big area of damage and a massive damage boost against armors, like kits with Flamer or Inferno grenades. 

 

*Besides pyros aka super cheaters


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#41
Loufi

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I think it's Asari Hot Femmes, but don't quote me on that.

Yes. It's a french dating website I manage for the lonely guys of PS3.  :D


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#42
nico_wolf

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Usually I'm happy when I score at least half the points from they guys which are the usual suspects lurking around in that french dating website, ... :wub:

 

If you really want to be frustrated, ask one of them to use the Shuriken. :rolleyes:


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#43
GruntKitterhand

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Ex on White : given how players position at the beginning of the waves, enemies often spawn at the bottom of the map, near the ammo crate. Then, when this spawn is destroyed, the second one often occurs on the ramp in your back (where people camp in solos), unless a teammate is positioned here (enemies can't spawn too close to a player, most of the time*). If that's the case, go check the extraction zone : enemies are probably here. 

 

That was a great post overall Loufi, but this bit in particular made me laugh as it's so on the money.  The race on White is real if you find yourself with others who know these things. AM3 may be required!

 

I'm not exactly much of a Reegar or Harrier-toting player, or Grenade-spammer. I hardly ever play Vanguards, and I really don't give a crap about score, but I like having fun as much as the next person. I get most enjoyment from the characters which can have a bit of variety to their playstyle which will gain more individual medals.  Like anyone, I can score obscenely highly with the Paladin, but it's very rarely because I'm just spamming Snap Freeze - it's more likely because I'm getting melee medals to go with my tech kills and my pistol kills and my headshots (yes, really, even me, with a Paladin pistol) and my grabs and even my revives - all of which adds to the overall score (and fun).

 

But yeah, if you care about score or speed of games, spawn control and knowing to leave big bosses alone are the key factors.


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#44
Loufi

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That was a great post overall Loufi, but this bit in particular made me laugh as it's so on the money.  The race on White is real if you find yourself with others who know these things. AM3 may be required!

 

I'm not exactly much of a Reegar or Harrier-toting player, or Grenade-spammer. I hardly ever play Vanguards, and I really don't give a crap about score, but I like having fun as much as the next person. I get most enjoyment from the characters which can have a bit of variety to their playstyle which will gain more individual medals.  Like anyone, I can score obscenely highly with the Paladin, but it's very rarely because I'm just spamming Snap Freeze - it's more likely because I'm getting melee medals to go with my tech kills and my pistol kills and my headshots (yes, really, even me, with a Paladin pistol) and my grabs and even my revives - all of which adds to the overall score (and fun).

 

But yeah, if you care about score or speed of games, spawn control and knowing to leave big bosses alone are the key factors.

That's how I see things too. I precise that, in order that my previous post isn't misinterpreted, my goal was to explain the key factors determining the score (and also why it must be relativized) ; I'm not advocating to play only high scoring characters. At the contrary, I think that what made me a better player was to play with all characters and weapons at the highest difficulties.

 

Actually I don't follow my own advice most of the time : I never host, and if I get a boss at 5 meters in front of me, then I will probably attack him. None of the characters I mentioned as top scorers are among my favorites, besides the human adept... because reasons. :wub:    


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#45
GruntKitterhand

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That's how I see things too. I precise that, in order that my previous post isn't misinterpreted, my goal was to explain the key factors determining the score (and also why it must be relativized) ; I'm not advocating to play only high scoring characters. At the contrary, I think that what made me a better player was to play with all characters and weapons at the highest difficulties.

 

Actually I don't follow my own advice most of the time : I never host, and if I got a boss at 5 meters in front of me, then I will probably attack him. None of the characters I mentioned as top scorers are among my favorites, besides the human adept... because reasons. :wub:    

 

Yeah, don't worry, I got that - my comments after the bit about White were intended as a general reply to the thread.  And like you I am generally happy to kill what's in front of me.  Or try, at least!  ;)


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#46
Fuenf789

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Yes. It's a french dating website I manage for the lonely guys of PS3. :D

Umh. So french guys have to constantly compete to show their dominance, or else prefer being repetitively beaten by the chromosome majority carriers? How pitiful.

Where can we join?
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#47
Darth Volus

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dps.jpg?w=780


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#48
czeuch

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You've discovered one of the dark secrets about scoring high, young padawan -some characters are indeed better for that than others- but there are others.  

 

In my experience the knowledge of spawns is the biggest factor. I often outscore PUGs with better weapons and consumables not because I do extraordinary things from a technical point of view or headshot all my enemies, but simply because 9 times on 10 I know where the enemies are going to spawn (based on the spawns locations and the positions of my teammates), so I'm almost always the first to reach the enemies. Each map, given its size and the locations of spawns, has its own rythm. When you have played this game a lot, you almost "feel" where the enemies are and when they are coming in your back / flank and so when you need to reposition. That's why -for now- you can't match the score of the most experienced players ; they simply know this rythm better than you do.

 

Ex on White : given how players position at the beginning of the waves, enemies often spawn at the bottom of the map, near the ammo crate. Then, when this spawn is destroyed, the second one often occurs on the ramp in your back (where people camp in solos), unless a teammate is positioned here (enemies can't spawn too close to a player, most of the time*). If that's the case, go check the extraction zone : enemies are probably here. Once you're familiar with this mental exercise -predicting spawns based on their predetermined locations on each map and on the positions of your teammates-, then your score starts to seriously increase.

 

An other tip to score high is to know, for each faction, which enemies have the best ratio points awarded / time needed to kill them, and to focus on them. Of course, it depends on the character and weapon you're using, but, to simplify : ignore bosses and focus on mooks / sub-bosses. For example, killing a platinum Phantom will credit you 1760 points, while, with certain weapons like the Venom, you only need 2-3 seconds to kill them. Killing an Atlas will of course give you more points, but not so much : only 2700, while you'll probably need more than 30 seconds to kill it. Following this strategy has also the advantage of making games faster.

 

The last factor I can point out is that hosting gives a significant advantage regarding the score, not only with vanguards. It's pretty obvious, but everything works better on host.     

 

However, you must be aware that the score isn't always a perfect measure of the players' relative skills. I mean for example that, when an enemy is killed by a combo of powers, the primer gets the points for the kill. So characters who are good primers (like a Paladin spamming Snap Freeze everywhere, or a human adept putting a Singularity in evey choke point) get their score "inflated" simply because of this score system. People playing this type of characters are often going to topscore, and often outscore players of higher skills. This also applies, notably, for characters whom powers have a big area of damage and a massive damage boost against armors, like kits with Flamer or Inferno grenades. 

 

*Besides pyros aka super cheaters

 

This is quite complete. It's not like I play focused on getting score, but it's nice not to be the last. On Gold this is what I try, but many times I'm still last.

On Silver I try to get some score just because I like challenges. But of course the focus is fun, also I try to save medi gels as I'm always short on those (I have 60 right now). But I do objectives, revives people whenever I can and so on.



#49
Sinful Force

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There a topic somewhere in the resource library that breaks down score. ie. Stuff like always spamming overload helps, even against armour, because staggering enemies contributes to score too. So tripling that overload might outweigh it's dps scoring counterpart.

 

Debuffs is the other one I remember. So something like Cryo Blast might net you both debuff and stagger points.



#50
Jeremiah12LGeek

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Nobody linked this yet!? O.O

 

that grandma plays the numbers?

 

Well, at least I wasn't the only one thinking it!