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Don't Screw Up the Journal!


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43 réponses à ce sujet

#1
Ascari

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In ME1 the journal looks like this me1_journal_original.jpg?w=774&h=483

Now look at ME3's

journal-missions-2.jpg

 

 

Notice any difference? ME1 looks more organized and you can track your progress. So please Bioware, make the journal like ME1 and ME2. Not lazy and sloppy like ME3.


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#2
rapscallioness

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Yep. The journal in ME3 was crap. I hope BW knows this by now.



#3
The Hierophant

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Sure. ME3's journal layout gave me a newfound appreciation of ME1's.


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#4
slimgrin

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That thing you'd think RPG's would be better at, but they consistently aren't: user interfaces. 


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#5
Furisco

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I hated this more than the child.


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#6
ZipZap2000

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I hated this more than the child.


At least they let us shoot at the brat.

#7
Dean_the_Young

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Who the **** needs the journal anyway?

 

In ME1 the journal looks like this me1_journal_original.jpg?w=774&h=483

Now look at ME3's

journal-missions-2.jpg

 

 

Notice any difference? ME1 looks more organized and you can track your progress. So please Bioware, make the journal like ME1 and ME2. Not lazy and sloppy like ME3.

 

What- that it's left aligned rather than centered and smaller text? Or that the ME3 had two sentences to the ME1's one?

 

They both have the same relevant information: go do X. ME3 actually gives you a reason why, so I'd usually consider that a plus. The both let completed tasks fall to the bottom.

 

 

I presume ME1's great virtue is that it has the 'assignments' (ie, side-quests?) as a separate tab from the crit-plot tabs? Either that, or the ME1 snapshot is just taken at the start of the game.

 

 

 

Don't see the issue, but then I never saw the point of the journal. ME3 had a much better map interface that generally showed where everything was already. The only real obstacle was that you couldn't pre-check all the citadel areas and so had to load each one up separatly.



#8
slimgrin

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Who the **** needs the journal anyway?

 

 

What- that it's left aligned rather than centered and smaller text? Or that the ME3 had two sentences to the ME1's one?

 

They both have the same relevant information: go do X. ME3 actually gives you a reason why, so I'd usually consider that a plus. The both let completed tasks fall to the bottom.

 

 

I presume ME1's great virtue is that it has the 'assignments' (ie, side-quests?) as a separate tab from the crit-plot tabs? Either that, or the ME1 snapshot is just taken at the start of the game.

 

 

 

Don't see the issue, but then I never saw the point of the journal. ME3 had a much better map interface that generally showed where everything was already. The only real obstacle was that you couldn't pre-check all the citadel areas and so had to load each one up separatly.

 

Going out on a limb here, and guessing you'll convince no one with the, 'who the **** needs the journal?' angle on an RPG site. 



#9
Furisco

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At least they let us shoot at the brat.

I can't nuke the journal!? ;'(



#10
ZipZap2000

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I can't nuke the journal!? ;'(


Not even low EMS destroy could kill that thing.
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#11
aoibhealfae

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Aww.. you have trouble playing the game without a journal system telling you what to do. That's so cute.



#12
Remix-General Aetius

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ME1's journal/map was annoying to navigate, especially the mess that was the hotkeys.



#13
Furisco

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Not even low EMS destroy could kill that thing.

You're the best.



#14
Gileadan

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What's worse is that ME3's quest titles are inconsistent, so not even the list of titles makes a good quick reference list.

The quest titles are in the format "Location: Quest goal"... which seems useful at first until you notice that "location" is sometimes the location of the quest goal and sometimes the location of the quest giver.

Plus it does not update if you complete a quest goal, only turning it in will mark a quest as completed. Don't remember whether you already picked up the item for the latest Nosy Shepard filler quest? It won't tell you.

Whether you need it to play or not, it's a lazy piece of crud.

#15
The Hierophant

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Aww.. you have trouble playing the game without a journal system telling you what to do. That's so cute.

Why are you defending terrible UI design?


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#16
teh DRUMPf!!

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 Not to excuse their craptastic journal design, but in ME3, the map pretty much pointed you to your objectives well enough.



#17
Quarian Master Race

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Not even low EMS destroy could kill that thing.

Considering it torches everyone on Earth, it probably got whoever created that abomination, or at least their descendants.



#18
Sanunes

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I could have used a little more information in the Mass Effect 3 Journal, but it wasn't the biggest problem I had with it.  The problem is that there was no order to how quests and side missions were added to it, so you might have a brand new entry that is the third in the list, but the next one you get is seven slots down.

 

One thing I have always wanted is better UI's in BioWare games, for I really can't remember really thinking any of them have been anything aside from usable and both Mass Effect 3 and Dragon Age: Inquisition both suffered with UI problems while in-game.


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#19
The Hierophant

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 Not to excuse their craptastic journal design, but in ME3, the map pretty much pointed you to your objectives well enough.

True, but then there's my OCD.



#20
ZipZap2000

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Considering it torches everyone on Earth, it probably got whoever created that abomination, or at least their descendants.


Not, good enough.
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#21
AlleluiaElizabeth

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I could have used a little more information in the Mass Effect 3 Journal, but it wasn't the biggest problem I had with it.  The problem is that there was no order to how quests and side missions were added to it, so you might have a brand new entry that is the third in the list, but the next one you get is seven slots down.

 

One thing I have always wanted is better UI's in BioWare games, for I really can't remember really thinking any of them have been anything aside from usable and both Mass Effect 3 and Dragon Age: Inquisition both suffered with UI problems while in-game.

Honestly, I thought DA:O's was pretty good.  Quests were grouped by collapsible tabs all on the same journal screen, said tabs blinked when a new quest was added to their category, and there was good, explanatory text on the left side most of the time that updated as you completed objectives.  DA2 may have been similar? Honestly don't recall. I do remember noticing how bare-bones Mass Effect's quest journal seemed to be when I first started playing it after experiencing Dragon Age: Origins.



#22
tesla21

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I'd rather just go straight up where the npc is instead of mindlessly walking 5-10 mins finding guessing where it is, at least in my Mass Effect games that is. So yeah I use the journal.

 

Worst part was not knowing if you had done progress or not. 


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#23
Scarlett

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I also use the journal to see if there's something left to do or if I have a doubt, especially when you're submerged with side missions.

I personally had no trouble with the journals on the ME Trilogy but I also like the journal on DA2, it's well organized and clear !



#24
aoibhealfae

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Why are you defending terrible UI design?

Not defending it, just... don't give a crap about it since I don't really look at it much. The first few times I play the game, I depend on this more since it shows which is time sensitive.

 

Normally I just glance through the journal and see which is active and then just look at my galaxy map and see if I miss a system to scan. I like that you only have to pull up the map to show which quest receiver that was still up.


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#25
Helios969

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I found all the journal systems to be weak though I do appreciate when they segregate according to main story and secondary quests.  The truth is...at least from where I am sitting, there was a logical progression to all the ME games main story that make a journal unnecessary.  It's only real use is for doing fetch quests and the like.