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Don't Screw Up the Journal!


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43 réponses à ce sujet

#26
The Hierophant

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Not defending it, just... don't give a crap about it since I don't really look at it much. The first few times I play the game, I depend on this more since it shows which is time sensitive.

 

Normally I just glance through the journal and see which is active and then just look at my galaxy map and see if I miss a system to scan. I like that you only have to pull up the map to show which quest receiver that was still up.

Alright that's fair.

 

Even though the issue is miniscule, but for the sake of my ocd (no joke) i pray they're better at categorizing the UI.



#27
PlatonicWaffles

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Just give us literally ANYTHING that wasn't that mess in ME3. For an RPG with tons of side-quests that journal was practically criminal.

 

You have no idea how many times I had to go back and scan all the planets in a star cluster just to make sure I had the probed item to give back to one of the people I creepily overheard.

 

(please don't bring that back either)



#28
MaxQuartiroli

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+1 I support this.

 

ME3 journal was so poor that it looked like a last-minute addition.


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#29
vbibbi

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Not defending it, just... don't give a crap about it since I don't really look at it much. The first few times I play the game, I depend on this more since it shows which is time sensitive.

 

Normally I just glance through the journal and see which is active and then just look at my galaxy map and see if I miss a system to scan. I like that you only have to pull up the map to show which quest receiver that was still up.

So...because you use an online guide rather than the in-game system, the OP asking for an improved system should be mocked? Your play style is probably not very common, as people playing a game would rather have all the necessary information available in game rather than have to go online for a checklist. And how quickly does that checklist get uploaded once a new game comes out?

 

When there are multiple ambient dialogue side quests, it can be very hard to remember which one I've retrieved from the galaxy map and which I haven't. Especially since some of the planets aren't immediately available to scan when we receive the quest.

 

The ME3 was very basic and did not update at all based on our progress. It would have been helpful if, once we had scanned a planet and received the requested item, the journal changed to remind us which person on the Citadel needed it. Of course, I'd rather just not have these types of fetch quests in MEA at all....


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#30
Quarian Master Race

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Not, good enough.

Flay em alive and drown em in a geyser of their own blood?



#31
WidePaul

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I didn't use the journal all that much but yes the one in 3 was a mess, especially compared to 1.

#32
pkypereira

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I would look at the journal occasionally because I would get absent-minded and completely forget what I was doing so I had to look at something to remind myself. I think the rating would be ME1>ME2>ME3 imo.



#33
AlanC9

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Going out on a limb here, and guessing you'll convince no one with the, 'who the **** needs the journal?' angle on an RPG site.

Well, he'd convince me. Of course, I've been playing CRPGs since before they even had journals, and I've never really been into the idea that the games should be played by working from a checklist. The whole value of a journal for me is to keep track of all the stuff that my PC wouldn't care much about, but doesn't want to forget about entirely. It's not very useful in ME3, but that's because everything I need to know is on the maps.

#34
AlanC9

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Not defending it, just... don't give a crap about it since I don't really look at it much. The first few times I play the game, I depend on this more since it shows which is time sensitive.
 


Isn't that thing awfully spoilerrific for a first-time playthrough?
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#35
Linkenski

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The one in ME3 was a mess, but the worst thing about it of all things was that it was static, as in, if you get a quest by overhearing conversation you get the quest in the log, but after finding the artifact on the galaxy map the log doesn't update, and vice versa, if you get an artifact on the galaxy map you get a quest log telling you who to give it to, so in the end it was a big bummer to pick them up on the Citadel and then not know which ones you had completed after scouring the galaxy map for everything you could find.



#36
AlanC9

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I don't quite see when this would be a problem. The quest givers you have stuff for show on the Citadel map -- except that one of them is bugged, IIRC. Why would it matter which ones you have stuff for and which you don't?
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#37
vbibbi

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I don't quite see when this would be a problem. The quest givers you have stuff for show on the Citadel map -- except that one of them is bugged, IIRC. Why would it matter which ones you have stuff for and which you don't?

For me, if I forgot which objects I had retrieved or not, and which quest givers matched that object, I would have to run all over the Citadel until I found the right person. I remembered which people matched which quests as I did multiple playthroughs, but my main focus in the game isn't on which ambient conversation relates to which planet scan, or whether I had completed that planet scan yet.



#38
CronoDragoon

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For me, if I forgot which objects I had retrieved or not, and which quest givers matched that object, I would have to run all over the Citadel until I found the right person. I remembered which people matched which quests as I did multiple playthroughs, but my main focus in the game isn't on which ambient conversation relates to which planet scan, or whether I had completed that planet scan yet.

 

Well, the game unlocks new systems in bursts, so it always made the most sense to me to go scan everything that unlocked and then do one run through the Citadel to cover them all. I never actually went to a system with a specific purpose in mind.

 

I mean, it's not like you're really missing any story or RP opportunities by doing so. I always just took the fetch quests as needed quiet time between story missions, personally.



#39
vbibbi

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Well, the game unlocks new systems in bursts, so it always made the most sense to me to go scan everything that unlocked and then do one run through the Citadel to cover them all. I never actually went to a system with a specific purpose in mind.

 

I mean, it's not like you're really missing any story or RP opportunities by doing so. I always just took the fetch quests as needed quiet time between story missions, personally.

True, and I would always try to clear my journal before moving on to the next major mission. But a few of these side quests were bugged (?) so that we weren't able to travel to the planet as soon as we received the quest. The Dekuuna one stands out to me.

 

But really, it's just not fun for me if I am just talking to everyone on the Citadel in an effort to remember who needs what. At least the maps removed the named person once their quest was completed.



#40
Mlady

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The journal was poorly done, but if you knew the planets well from previous ME1 and 2 explorations, it was quite easy to find stuff for people. I did not like however my emails being a mixed up mess!



#41
Mistic

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Considering it torches everyone on Earth, it probably got whoever created that abomination, or at least their descendants.

 

Not if the Ark theory is true and its creator escapes in it. Damn, that would explain the design of ME:A's journal (no matter the design, it will explain it).



#42
ZipZap2000

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Flay em alive?


With my mind.

#43
AresKeith

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Alright that's fair.

 

Even though the issue is miniscule, but for the sake of my ocd (no joke) i pray they're better at categorizing the UI.

 

Same really, it's a small issue but if you're gonna add a journal at least do it right



#44
AlanC9

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For me, if I forgot which objects I had retrieved or not, and which quest givers matched that object, I would have to run all over the Citadel until I found the right person. I remembered which people matched which quests as I did multiple playthroughs, but my main focus in the game isn't on which ambient conversation relates to which planet scan, or whether I had completed that planet scan yet.


"Found"? But the ones you have stuff for show on the maps, and the others don't. I don't see when you'd end up looking for anyone in particular, or any possible change to the journal that would make it as useful as the map.