Trends that I hope persist:
(1) Dialogue choices that provide numerous options and do not include Paragon/Renegade automatic win options (although I do want some form of interrupts).
(2) War Table style missions that give the impression that more is going on than just the missions the PC is involved in. I hope it is executed better (shorter times – more obvious consequences), but I liked the concept a lot.
(3) Large beautiful environments that allow for exploration and discovery.
(4) Multiple available play styles with different types of builds available for each play style - I liked that there were pretty significant differences in play style depending on the abilities that were chosen as part of the leveling system.
(5) Lore building for all civilizations in the game. Keep it up.
(6) Romance evolution - I'm not commenting on the quality of any single romance. However, I do like that the romances bud before the final mission, seem more consequential to various aspects of many conversations, and that you can go back and "spend time together" later. It's a small thing, but I liked the overall design better - even if few of the individual DA:I romances struck a chord with me.
Trends that I hope do not persist:
(1) Fetch quests and busywork - I would like quest design to be some blend of ME3 and TW3. Allow for exploration and discovery, but please make the quest design much better.
(2) Combat - DA:I was my least favorite bioware game I have played from a pure combat perspective. While the tactical screen is an interesting development that I could continue to live with, the combat itself left a lot to be desired. I don't think this will be a problem due to ME's blend of RPG and shooter, but it needs to be mentioned.
(3) DLC Content - ME3 had much better DLCs in my opinion (for me Citadel >> Trespasser > Leviathan >> Omega > Jaws of Hakkon >> the Descent).
(4) Gear being level dependent - if you get it, you should be able to use it.
(5) I would like ME:A to return to a larger and more engrossing central plot - DA:I was too much side quest, and not enough main quest.
(6) Characters - I felt much more invested in the characters in the ME games than I did with the DA:I characters. Casandra, Solas and Dorian were great characters, but other than that they felt mediocre to good. The ME Trilogy has probably more than a dozen characters I would call great.
Things that both ME and Inquisition do that I would like to change -
(1) Antagonists - with the exceptions of Saren, the Illusive Man and Solas - they're all great. I want like an antagonist who is not evil per se, just an opponent whom circumstances have forced us to be in conflict. Please no antagonists in the spirit of Corephyus or Reapers.
(2) Focus on single player (I know many will disagree with this) and leave multiplayer to other franchises.
(3) Endings - I won't hammer on this point too much, but I would like multiple endings that have significant differences for the payer character’s personal story. I don’t want a widely different end state for the world – which would make sequels incredibly difficult. I want I widely different end to the PCs personal story. This allows for endings that feel very different, but allow the next game to start in a similar place.
Things that neither ME nor Inquisition do that I would like changed:
(1) Customization of Spaces – it’s such a small thing, but I really love being able to make somewhere a home in video games. I’m not asking for Skyrim or FO4 style placement of everything, but more than change the way the banners look, or choose from one of three couches. It really adds to the experience.
(2) Crafting – something like FO4 would be greatly appreciated in this regard for weapons, armor and etc.