I dunno if BioWare can ever really do right here. People go on about how great ME1 is, but if the game goes back in that direction, it becomes a problem. Of course, if they go in the direction ME2 or 3 did, they'd face the same criticism.
ME2's main weakness was the main story, which basically was one single mission we prepared for the entire game. It didn't really matter in the context of the trilogy. The characters, world building etc were top notch though.
ME1's main problem was the gameplay, which was clumsy and cumbersome. It straddled the edge between RPG and TPS, which was an imperfect solution. They finally got it right with ME3, so ME1 with ME3's engine and gameplay would be pretty awesome. (Minus the boring Mako parts, of which there were too many.)
ME3 had structural problems in the main story, which culminated in the infamous ending. Its tone was very american/militaristic/patriotic/Hollywood emotion BS ... so that didn't help either. Plus, Vega. **** Vega.
If you look at it like this, it seems easy to cut out the bad parts and mix the good ones up for a new game. Remains to be seen if BioWare goes that route or if they try to do another DA:I.





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