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Specializations necessity


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#1
Cecylio19

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Hello!

 

I wonder if specializations are really that necessary? I mean, I always find them, at least on paper, to be "kinda meh". 

 

I do not enjoy mages and I haven't try rogues yet, but their specs seems not worth the time (f.e. Archery/Sabotage looks cooler than Archery/Artificer). Now I'm rolling warrior s&s and I want to be tank. So, Champion you would say. But for me it's W&S / Vanguard and then maybe some points left in Champion.

 

What I want to ask - are specializations THAT good in action and I'm a blind fool? Or not so necessary?



#2
PhroXenGold

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All the specialisations have useful abilities, but they're not necessary. If you don't feel any fit the character you're playing, don't feel obliged to take one. For a tank, well, my last nightmare run, I made Iron Bull into my tank, and as such pretty much ignored his spec until very late on when I grabbed a couple of the passives, so going purely on the basic warrior skill trees works fine.

 

Though I will say Artificer is awesome. Don't be fooled by the fact that the description and most of the abilities are about traps, those aren't what matter. What matters is the ability to pretty much eliminate the cooldowns on all your abilities. Permanently. If I was playing a rogue that didn't pay much attention to specialisations, I'd take artificer just to get Opportunity Knocks.



#3
nightscrawl

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The specs are never "necessary." They add flavor to your character, some role-play opportunities, and further allow you to customize your class beyond the basic abilities. But all classes can certainly play the game by just focusing on their base abilities. DAO's specs had one advantage over both DA2 and DAI in that they gave you different stat bonuses, but it was a very minor boost overall.

 

I play a SnS warrior tank as well. Even if you do not use the Champion abilities -- I rarely do, as a result of the limited bar space -- the passives are well worth taking. By the time you reach the upper levels you will be wondering what to spend points on anyway, so you might as well throw them in there.



#4
Gya

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Specialisations are by no means necessary, especially if you craft crazy gear and bring a full party.

 

 

 

That said, specialisations can make life much easier, even without min-maxing. This vid is just abuse of the artificer focus ability and passive Opportunity Knocks:

 

 

IIRC here Blackwall has no champion abilities or passives yet, but tanks just fine. And that's with the utterly dire AI controlling him, I can't speak for a S&S tank from personally controlling one as my PC, but warriors in general can still put out great damage thanks to the toggle upgrade to combat roll with no specialisation needed, if you have Trespasser.

 

 



#5
Mocker22

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I would say the rogue specializations are the most necessary to take. All three are incredibly good and game changing.



#6
Cecylio19

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I see. So, I'll go with S&S/Vanguard/Champion. Same with Sera - Archery/Sabotage/Artificer. I know it's offtop-ish, but what do you recommend for Iron Bull (2handed/his-spec/little-bit-of-battlemaster?) and Dorian? Is Necromancer any good? I really can't build a decent mage >.>



#7
jhood_shsu

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If you are rolling two warriors, one needs to have the left side of battlemaster and HOV upgraded.  That builds guard for all team members.

 

Personally if you are not playing as a reaver, skip it for Bull.  Fill out battlemaster, take the right side of 2H, then get the top 3 passives in W&S, then come back to 2H with any additional skills (if bull is only warrior then work vanguard down the left side instead of finishing 2h tree).

 

Dorian - Barrier - Fire tree (flame wall over fire mine for Dorian) - Necro Tree - Right side of Storm Tree.

 

check out StarFlorge on youtube.  he has some solid builds for all specs, though not all have been updated since trespasser came out.


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#8
PapaCharlie9

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I see. So, I'll go with S&S/Vanguard/Champion. Same with Sera - Archery/Sabotage/Artificer. I know it's offtop-ish, but what do you recommend for Iron Bull (2handed/his-spec/little-bit-of-battlemaster?) and Dorian? Is Necromancer any good? I really can't build a decent mage >.>


Your companions, like Sera and Iron Bull, already have a designated specialization, Tempest and Reaver respectively. You can't change them. Well, maybe Cheat Engine can change them, but apart from that.

The Warrior specializations are the least interesting, which explains why your reaction is meh. Of the Warrior specializations, Reaver is perhaps the most interesting, but it has it's drawbacks. Iron Bull is a Reaver, so you can experience it that way.

Templar (Cassandra) has an interesting combo called (in these forums) "WrathPurge". Because you can get a very powerful AoE damage effect by first doing Wrath of Heaven and then Spell Purge on enemies stunned by Wrath. With the right upgrades, this does obscene amounts of damage. But that's about it for Templar -- kind of a one-trick pony.

Champion is bread-and-butter tanking. It's effective, and great if you are soloing Nightmare, but nothing exciting.

Mages are easy. Spend 7 ability points as follows:

1/ Barrier
2/ Energy Barrage
3/ Immolate
4/ Flashpoint
5/ Pyromancer
6/ Fire Mine
7/ Searing Glyph

Set Fire Mire and Barrier to Preferred and you are all set.

The rest are whatever you like, though filling out the rest of Inferno passives is never a bad choice.

Alternatively, you can go Winter instead:

http://forum.bioware...ter-mage-build/

#9
Dabrikishaw

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The way I see it, specializations in Dragon Age have been about improving on what each class can already do with the basic talent trees.As for examples of this,  Warriors get better DPS with Reaver, become better tanks with Champion, and gain more party support with Templar. That doesn't mean you need them ever, on any difficulty, but they help a lot.



#10
JiaJM98

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Lol every single specialisations are game changing if built well. You just need to pick the right abilities and passives and be ware of skills synergies. 



#11
Forsythia77

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Your companions, like Sera and Iron Bull, already have a designated specialization, Tempest and Reaver respectively. You can't change them. Well, maybe Cheat Engine can change them, but apart from that.

The Warrior specializations are the least interesting, which explains why your reaction is meh. Of the Warrior specializations, Reaver is perhaps the most interesting, but it has it's drawbacks. Iron Bull is a Reaver, so you can experience it that way.

Templar (Cassandra) has an interesting combo called (in these forums) "WrathPurge". Because you can get a very powerful AoE damage effect by first doing Wrath of Heaven and then Spell Purge on enemies stunned by Wrath. With the right upgrades, this does obscene amounts of damage. But that's about it for Templar -- kind of a one-trick pony.

Champion is bread-and-butter tanking. It's effective, and great if you are soloing Nightmare, but nothing exciting.

Mages are easy. Spend 7 ability points as follows:

1/ Barrier
2/ Energy Barrage
3/ Immolate
4/ Flashpoint
5/ Pyromancer
6/ Fire Mine
7/ Searing Glyph

Set Fire Mire and Barrier to Preferred and you are all set.

The rest are whatever you like, though filling out the rest of Inferno passives is never a bad choice.

Alternatively, you can go Winter instead:

http://forum.bioware...ter-mage-build/

 

Static Cage for life!  But I hardly ever take fire.  I let Dorian do Fire and go Storm or Winter.  There is never any game where I do not take Dorian with me.  Although there was one where I specced him into Electricity for giggles.  I think because Necromancer is purple and Electric is purple and he had purple robes in that game too.  It was a purplepalooza.


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#12
JiaJM98

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Static Cage for life!  But I hardly ever take fire.

Fire mine just simply got beefed up too much in the last patch... Fire mine + Inferno pact belt 4 life!



#13
AnimalBoy

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Have to love the ability to blow things up that Artificer gives you.