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Stand Alone? Sequel? Trilogy?


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#76
ABASOVA

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No because then they always end on a freaking cliff-hanger to set up the next title. Say what you want about me 3s ending but atleast it felt like a resolution to shepards story. 

It didn't feel that way to me. I still wonder if Shep was rescued or died under the debris. Did she reunite with her crew? Is she ever going to be a part of that little blue baby's life  :(. At least my warden gets to spend time with Morrigan and his son Kieran. I had more resolution with a character(s) in a stand alone game than with a derailed character across a trilogy.


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#77
Mdizzletr0n

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I don't really trust BW with a story arc over a few games after the last trilogy. There was too much retconning and playing it by ear. It only works when the entire story is already planned as a whole. Not saying that they couldn't (or with ME:A didn't) do it successfully but I'm remaining cautious.

Because of that, I wouldn't mind the DA way. I liked DA'a companions more than most of MEs. Since Shepard was the LEAST interesting character of ME, different protagonista are fine with me.

#78
Scarlett

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I like the idea of a new fresh trilogy better than just one game (and then more games with a different main character each time).

 

I felt a lot more involved on the ME trilogy because I followed my little Shepard during 3 games, than on the DA games where you change your main character each time.


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#79
Timberley

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Pretty much as Vox Draco said, I'd prefer a trilogy of games with time passing between games.  

 

The only difference to their stance is having the intervening time between games set to 5-10 years.  So, follow the same protagonist, but with the named NPCs and the PC having developing relationships over time.  So, Game #1 is the initial arrival and the setting up of colonies or a 'main port' for the races that made it to Andromeda.  Comedy and drama arising from their own needs and wants, as well as external factors brought about by the strange new life discovered in the galaxy.  Game #2, is set 5-8 years after #1, where the Protagonist faces a major test because of a new villain or the rise of a previous minor plot from the previous game.  Game #3 is set 8-10 years after #2, with the Protagonist once again answering the call to adventure because the previous 2 games led to a denouement that made 'X' inevitable, and the protagonist must find a solution to the problem.

 

All very DA2 I'm sure you'll agree, but one thing I liked about DA2 was that there was a passage of time, but within the PC's lifetime.  So, characters grew and changed, everyone got a bit older, and the effects of the previous chapter (so to speak) resonated through to the end (though in DA2 it felt somewhat contrived).

 

Tim


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#80
wright1978

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I like the idea of a new fresh trilogy better than just one game (and then more games with a different main character each time).

 

I felt a lot more involved on the ME trilogy because I followed my little Shepard during 3 games, than on the DA games where you change your main character each time.

 

I really like the concept of following the character across games, though i think ME showed they have yet to learn how to master it seamlessly.

I think best thing might be to design MEA as a single adventure but with scope to be expanded into further adventures if it is successful. As long as they don't burn down the universe, railroad killing the protagonist then i see no reason this couldn't be possible



#81
Cyberstrike nTo

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The approach to Me over the next few games should be dictated by the story they are telling. If they want to tell a longer story arc for Ryder then a single stand alone game like those for DA would be insufficient and force the story to be condensed and feel rushed. Not something I'd want to see. If they have no specific idea for ME:A2 (for lack of a better title) then continuing Ryder for the sake of Ryder might be a bad plan, again it would depend on the story written. As much as Players want X,Y or Z it really shouldn't be dictated by us but by the needs of the story.

 

If they need multiple games to tell a single story like the saga of Shepard then they should take it. If they have multiple separate stories that fit well with a DA approach to storytelling then they should do that. What the shouldn't do is listen to their fans as to what they should do because we don't have all the facts so we can't make any INFORMED decisions.

 

I think BioWare should tell the story that their fans NEED to hear and not the story that they want to hear. Even if that does ****** some or a lot of them off.  



#82
Draining Dragon

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I think BioWare should tell the story that their fans NEED to hear and not the story that they want to hear. Even if that does ****** some or a lot of them off.


People buy and play these games by choice. If it's a story they don't want to hear, what's to stop them from walking away or returning the game? And what story is so important that they NEED to hear it, anyway?

#83
Angry_Elcor

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I think BioWare should tell the story that their fans NEED to hear and not the story that they want to hear. Even if that does ****** some or a lot of them off.  

 

What are the Mystic BioWare Runes telling you?


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#84
Silvery

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But then they wouldn't be able to tell human-centric ego stroking stories about how superspecialawesome humans are. 

 

 

It's never going to change because that's the leverage humanity has in the Mass Effect universe.

Human master race.

 

Yeah, I guess that it true but I have no idea how this would play out in ME:A, since it is a new galaxy. Personally, I think it would be interesting to do a prequel game because it would allow more lore building with details. We all know the outcome of the Krogan Rebellions, but you could explore it in depth with key characters, events and battles. Plus, I think I also think that as a side note it would be a unique approach to have a game with out humans in it. 



#85
Vox Draco

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I think BioWare should tell the story that their fans NEED to hear and not the story that they want to hear. Even if that does ****** some or a lot of them off.  

 

Hm? I'd say it's more important that Bioware knows first WHAT they want to tell as a story, and HOW to tell it. And if they got this, then they should stick to it...

 

I also counter by saying: ME2 had a story we neither WANTED (we wanted a story that continued after ME1 in a logical way) or NEEDED. Because see above...

 

So if Andromeda will have one Protagonist for multiple games, and Bioware wants to tell a connected story again over the course of a trilogy, then they should have a plan now on how to do it, and how to finish it. And be aware of the fact that this means people that didn'T play MEA 1 will have a problem to understand all that's going on in MEA2 - as it should be. I cannot just read the third book in Game of Thrones and understand totally whats going on after all...

 

But because nowadays its risky, game-development is pricy, and EA unpredictable it's another reason I'd rather have a story for MEA that is self-contained, just in case we get some trouble for the franchise ... self-contained, but surely, leave room open for more to come...


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#86
xAmilli0n

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Hm? I'd say it's more important that Bioware knows first WHAT they want to tell as a story, and HOW to tell it. And if they got this, then they should stick to it...

 

I also counter by saying: ME2 had a story we neither WANTED (we wanted a story that continued after ME1 in a logical way) or NEEDED. Because see above...

 

So if Andromeda will have one Protagonist for multiple games, and Bioware wants to tell a connected story again over the course of a trilogy, then they should have a plan now on how to do it, and how to finish it. And be aware of the fact that this means people that didn'T play MEA 1 will have a problem to understand all that's going on in MEA2 - as it should be. I cannot just read the third book in Game of Thrones and understand totally whats going on after all...

 

But because nowadays its risky, game-development is pricy, and EA unpredictable it's another reason I'd rather have a story for MEA that is self-contained, just in case we get some trouble for the franchise ... self-contained, but surely, leave room open for more to come...

 

Good post.  I'd say this pretty much covers both what I want and expect, as well as why.



#87
greenbrownblue

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As much as I would like to go back to the Milky Way (even though I am totally fine with the setting being Andromeda), I think we will be in Andromeda for more than one game.

 

Knowing that Mass Effect was developed in mind with it being a trilogy, I can see the developers taking the same approach with Andromeda.  Whether if it is two games, three, or we will remain here until (EA/BioWare) is done with the Mass Effect Universe, remains to be seen.

 

I am hoping for at least 2-3 games in Andromeda.  But, what would you prefer? One and done? 

I hope so. I really hate it that every DA introduces a new protagonist, so I sincerely hope that it is gonna be a trilogy. I really love getting attached to my character. 


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#88
greenbrownblue

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But then they wouldn't be able to tell human-centric ego stroking stories about how superspecialawesome humans are. 

Would be awesome if someone could ask in an interview why the next ME is human-centered again. I am totally ok with the fact that ME trilogy was, but would not mind play other races in MEA. Especially because it will be a new universe, with new rules and where all races from the milky way will be equally considered trespassers by the locals.


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#89
Shinobu

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I doubt Bioware will tell us ahead of the release of MEA. They will probably leave the door open to make a trilogy but see how well MEA sells and how Ryder is received before deciding whether to continue with it. IIRC, Hawke was originally intended to be a multi game protagonist until DA2 fallout caused the "no, DA games have new protagonists every time" line. If everyone loathes Ryder they might even dust Shepard off ala Master Chief if ME5 is made.

I would prefer a multi game protagonist (assuming I like her -- I hated Hawke) because one of the parts I enjoyed the most from ME was building up a personal history with the NPCs. Save game importing with one protagonist and crew had its flaws, but I still found it really immersive and would hate to see it go.

#90
Shinobu

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Would be awesome if someone could ask in an interview why the next ME is human-centered again. I am totally ok with the fact that ME trilogy was, but would not mind play other races in MEA. Especially because it will be a new universe, with new rules and where all races from the milky way will be equally considered trespassers by the locals.


My guess is that it is too expensive to animate cutscenes with the different alien rigs. In addition, players complain that the different races in DA don't get different enough story lines and that would be even more difficult to pull off using very culturally distinct alien races. I hope disparate race roleplaying is improved in DA going forward rather than being cut, but I'm personally ok with playing only as a human in ME.
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#91
BENIIICHAT

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The Trilogy like Mass Effect will be night.

 

OR

 

Trilogy with different PC but we still have a chance to meet former Protagonist/NPC/Squad Mate. do some quest for/with them and even recruit someone to our crew.

 

Just please not make me wait until the No.3 to have M/M romance agian.



#92
Andrew Lucas

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Leave the multiple protagonists in DA, don't change ME based on that franchise, almost nothing will turn out to be good, let them have their own identities.
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#93
FemShem

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Let's wait and see how good the writing team is. BioWare is usually great...if EA doesn't screw with them too much.

We all know what I mean.

#94
FemShem

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I doubt Bioware will tell us ahead of the release of MEA. They will probably leave the door open to make a trilogy but see how well MEA sells and how Ryder is received before deciding whether to continue with it. IIRC, Hawke was originally intended to be a multi game protagonist until DA2 fallout caused the "no, DA games have new protagonists every time" line. If everyone loathes Ryder they might even dust Shepard off ala Master Chief if ME5 is made.
I would prefer a multi game protagonist (assuming I like her -- I hated Hawke) because one of the parts I enjoyed the most from ME was building up a personal history with the NPCs. Save game importing with one protagonist and crew had its flaws, but I still found it really immersive and would hate to see it go.


You hated Hawke because EA cut the writing team down to a one year turn around on the game and act 3 was written in a month. If they were given two years it would have been amazing, IMHO. ACT I of DA:I just reads like Hawke instead of cookie cutter Inquisitor, and the Corypheus reveal then makes sense and has high stakes.

The writing really isn't that bad dialogue wise the redundant use of locations is what killed it for most people.

Then EA had to give DA:I a year extension to do the race creation instead of just having Hawke...guess they should have let them write it correctly the first time, and we wouldn't have had a crap game in between the two. Inquisition was game of the Year, but the writing could have been much better, they had to write down what they had already written in advance...it's kinda obvious if you write for a living...

EA can screw up a free lunch through greed and pushing deadlines.

They have owned BioWare for 10 years now. Let's hope they get how to make money with it. It's like wine. Let it breathe. It's not two buck Chuck...that's your soccer game and Madden. Pump that crap out every year. It has a market niche, it's not an RPG with a cult following.

You bought something because it was profitable, don't kill it.
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#95
LineHolder

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Let's not pretend Bioware knows how to make a trilogy. The track record from ME1>ME2>ME3 furiously begs to differ.

 

I'll be fine with games in the same world and setting but with different protagonists (and problems) each time.



#96
tesla21

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3 separate adventures in the Andromeda galaxy, linked together by our choices, same protagonist and a growing crew. That. Would. Be. Perfect.

 

I like the DA series well enough but the only game I "loved" was Origins. The Mass Effect trilogy had that "we're in this together" feel that DA2 and DAI just didn't have for me. It was hard to grow an attachment to a group of people that for the most part hated each other (DA2) or were OK with each other but mostly kept to themselves or their own groups (DAI).

 

Mass Effect on the other hand, allowed you to watch your crew members grow, change and become your family over a span of three games. Take Wrex for example;

 

ME1: I might just be starting to like you Shepard

 

ME2: Shepard! *pushes Krogan aside* Shepard. My friend.

 

ME3: Wait! I want you to know that no matter what happens...you've been a champion to the krogan people, a friend of Clan Urdnot...and a sister to me.

 

The DA series, no matter how amazing they make their stand alone games, can never give me moments like this simply because we can never meet the characters again as our previous protagonist. Just when the team members earn your trust and friendship you have to say goodbye. I really hope they return to the trilogy formula, it's what made Mass Effect so special for me.

 

This is perfect.

 

Trying to deliver on a huge overarching plot was obviously the trilogy's biggest problem, but the conection that is built with the characters throughout the entirety of Mass Effect is on whole other level compared to Dragon Age, by the end of Mass Effect 3 you felt like you had been through so much with your characters, you grew and developed together, went through thick and thin. That's what I keep saying about having more story telling focused choices! We don't need to decide the fate of the universe, give us choices than change the dynamics of the interactions between you and the main cast, character defining choices that make  "good" or "bad" (emphasis on quotation marks) feel like entire different playthroughs despite ultimately resolving the same issues.

 

No point trying to tackle on big plot points saying like: Well my Shepard would've just focused on amassing an army and gathering resources and reaper tech to deal with the Reapers face to face, but my other Shepard would've allied with rachni race and used their seemingly rapid reproduction to win via stagnation or simply going the crucible way instead (or insert whatever plot device here). Those kinds of choices are too big to properly tackle in a reasonably budgeted game.


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#97
Atomkick

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Trilogy definitely.



#98
Swan Killer

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I'd love another trilogy.



#99
Chardonney

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I'm hoping for another trilogy, where we can grow attached to our protagonist over multiple game. Grow attached to the same individual characters over multiple games. It's one of the things I think Mass Effect does better over Dragon Age. I don't feel attached to any of the three protagonists in Dragon Age, whereas I do with my Shepard. I don't feel as big a connection with the companions of Dragon Age, as I do with the companions of Mass Effect.

 

This, 100% this.


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#100
animedreamer

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I prefer they do a game (andromeda itself) in which you solve the problem that happening in the Milky Way Galaxy and go back there in the next to rebuild.