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2H Warrior Specialization - Which Do You Prefer?


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#1
capn233

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I've played 2H before, although it has been a few years ago.  Decided to do another run in Origins and went with 2H.

 

I took Champion first, but I can't decided what to take for the second spec.  Since this is not a solo game it probably doesn't matter a great deal, but looking for input.  I searched through some older threads, but there are a lot of different opinions on the matter.

 

Templar - Seems like this makes the most sense if you want to get Templar armor for spell resistance.  Since I am not playing solo, I have just had Wynne or Morrigan help with Mages until I can get in range to stagger them.

 

Berserker - +2 strength is nice I suppose, although I think I have 60-something before other bonuses anyway.  +8 damage per hit would be more impressive on DW, and it would be a couple more levels before I could hit Constraint to balance the stamina penalty.  I probably wouldn't get Final Blow.

 

Reaver - The base bonus doesn't seem like it would matter at all.  Devour might make more sense if I was soloing or drop Wynne.  Since everything scales best with attack speed, it seems like Blood Frenzy also doesn't mesh that great with 2H.

 

Wynne does have Haste so my attack speed is a little better, and I can get Swift Salves, so maybe the + damage per swing talents are a little better than they would be without.

 

Then again I was thinking maybe I should try to solo much of the Orzammar quest line just for the hell of it, so I wouldn't have haste or cheap heals that way.



#2
Heimerdinger

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I pick Champion for it's strong utility, buff/debuffs and CC. Then it comes down to either Champion/Berserker or Champion/Templar.

 

I favor Berserker for the extra damage, if I'm going for a pure DPS build.

 

Templar - depends on what party comp I'm running and how I plan to deal with enemy mages on the long run. But usually I end up leaving this spec to Alistair, along with the Knight Commander Armor, on a 2H Warden I'd go with Armor of the Diligence + Honnleath Helm (good fatigue - armor balance).

 

Reaver. Sounds awesome on paper, but not that much in practice. Devour requires active corpses in order to work (aka "lootable bone piles") and those take time to generate. Blood Frenzy can give up to +9 damage but it requires the character to run on 10% health to maintain the bonus. Frightening Appearance is a good disable though, but I wouldn't pick Reaver just to get it.



#3
Qis

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Templar, because you can AoE knockdown 3 times because you already a Champion, if you have enough stamina...Sweep, War Cry, Holy Smite

 

You don't really need to become magic resist anti-mage as a Templar, just wear any armor and go for the extra AoE knockdown :)

 

Beserker will drain your stamina, you need those stamina for special attacks, better use them for knockdowns


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#4
Heimerdinger

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Beserker will drain your stamina, you need those stamina for special attacks, better use them for knockdowns

 

 

The stamina penalty can be completely negated. And the Death Blow passive (not to be confused with Final Blow) should give enough sustain to any ability focused warrior, with [5* (enemy level)] stamina restored per kill.



#5
capn233

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Thanks for the input.

 

I ended up going Berserker.  Did a couple small sidequests, then picked up Wade's Superior Dragonscale, Evon the Great's Mail and Chasind Great Maul.  I solo'd Aeducan Thaig, the side matches and the main matches in the Proving, and then the carta hideout.  With the late game gear there were only two spots that were a pain, and I ran Precise Striking, Indomitable, Powerful Swings and Berserk, which reserved about half stamina.  Previous setup was with Yusaris and Diligence armor set, and I only ran Precise Striking and Indomitable as my sustains.

 

The yellow emissary in the first group of darkspawn in the thaig was a troll who liked to spam crushing prison and curse of mortality.  Would have been nice to have more spell resist I guess.  I just ended up being cheap and ran partly into the area so half the mooks saw me and chased me down a tunnel, then went back to draw out the rest.  Then I hit one of the many minor spirit salves I had accumulated and ran in to get the emissary.  I tried to block my approach with a pillar, and he of course hit me with a crushing prison as soon as he saw me.  But since I got close enough he retreated slightly and wasted time casting glyph of warding and so when I was free I was able to chain stagger him and he eventually died.

 

The other was the Jarvia fight, where it seemed like half the enemies were lieutenant or higher rank.  I ended up burning two acid flasks, 3 or 4 deathroot extracts, 3 swift salves, and then 2 or 3 health pots, and I think 5 lesser health pots.  I parked myself by a pillar to try and minimize flanking and fire from the archers and whittle them all down.  I hit level 18 in the middle of the hideout, so that was my rank for the fight.

 

The only other bit of note was the area in the hideout with the group of spiders since they liked to spam overwhelm.  Fortunately with god tier gear I survived three in a row, but the annoying thing was hit rate against them was nearly as bad as against Jarvia.

 

My original plan was to maybe try a solo run after this one, but I don't know if I would have the patience to get through the whole game that way.  I don't know if I could find enough deep mushrooms in thetas doe all the swift salves I would want to craft if I went 2H. :)



#6
capn233

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I did Howe's estate solo last night.  The things of note were the room with a pack of mabari (just because they can overwhelm), the torturer room since it seems to have one-thousand dual wield guys in it, and then Ser Cauthrien.  Howe and his little mages weren't too horrible.  I used a fair amount of acid flasks in the house, the torturer gave me 6 so why not?

 

The reason I am bumping is just because of my 1 on 1 v Ser Cauthrien.  I used the old trick of running into the room where Anora was, so usually only Cauthrien and a lackey or two follows and you don't have all the archers to worry about.  There were a couple things that made me question my build and tactics a bit.

Initially I started with Indomitable, Powerful Swings, Berserker and Precise Striking on, lured Cauthrien and the two melee warriors back towards the room, then hit them with War Cry to knock them down, then three grenades I had (acid flask, soulrot bomb, shock bomb).  If Cauthrien resisted the War Cry, I tried Pommel Strike and then grenades.  One time she actually resisted all of my knockdowns in a row, which was annoying.  Also the fact that some of her attacks seemed to hit me for over 100 something damage, or around at least 1/3 of my health.

 

I didn't want to beat her just by drinking a million health pots so I tried it different ways reloading, and doing so made me question some of my choices.  I turned off Berserker and Powerful Swings, then made sure Rally was on, then used the same tactic initially to clump and weaken the guards.  I used a Swift Salve and Shock Coating, then just knocked down Cauthrien again (pommel strike resisted, then 2H sweep).  The lackeys only needed a hit a piece after this, and then I could focus on Cauthrien.  It seemed like going towards as much attack as possible was helpful (Rally) and increased stamina (no Berserker).  I might have been able to get away with Powerful Swings, but this attempt went ok and I used 3 health pots and 1 lesser health pot, in addition to the 3 initial grenades, swift salve and shock coating.  I probably could have not even used the lesser since it hardly increases my health bar at all, but I did anyway.  Mopping up the arches and mage wasn't too bad, but I used another swift salve and another acid flask.

 

What I am wondering is what sustainables are really worthwhile on this character, especially if I want to be lazy and not turn them on and off situationally.  More or less a pure strength build (at 82 base now).

 

Indomitable - I have this on all the time

 

Precise Striking - I don't think the attack speed penalty matters, especially in party with Wynne (Haste), but the extra crit chance and attack is nice.

 

Rally - Seemed to help a lot vs Cauthrien, but she has high stats.  In most encounters it doesn't seem like I need the extra attack or defense (defense is 64 normally, drops to 59 w/ Powerful Swings).  Armor of 36 seems sufficient against most mobs anyway.

 

Powerful Swings - with CGM I am not sure the AP matters much at all v most enemies, and for that matter I am not sure the 5 damage per hit matters much except against enemies lower than my level (where I can one-hit a lot of them with it and Berserker on).

 

Berserker - again, seems like it is ok for attacks v trash mobs (same or lower level), especially in party with Haste.

 

I don't have DLC (except Shale and promo items), and it seems there isn't really much more that I could do to increase damage per hit any further (since I am basically pure strength already), except for respec'ing Wynne to have a weapon sustain in combo with Morrigan's.  The respec mod of course would allow me to buff strength further by swapping the other fade bonuses straight into strength, but I don't want to do that.



#7
dainbramage

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In my opinion...

Indomitable always on except at very low levels where it's after I've used some stamina. Should be obvious
Precise striking always on after level 12 (deathblow), otherwise activate after first talent.
Rally always on. Stamina isn't much of an issue one you can use this. Sometimes if my entire party's defence is terrible I'll wait until motivate to use it.
Powerful swings - never on, wouldn't turn it on even if it didn't have an upkeep or fatigue. 5 attack is better than 5 damage. The extra AP is passive btw.
Generally don't get berserk on a 2h. Like with PS, flat damage isn't fantastic (especially compared a DW). But I'd probably leave it on, maybe after a couple of talents used.

A slightly less cheesy tactic for cauthrien is to run straight at the main doors. There you LOS the archers but stay in the room... Feels a bit better even though you're taking exactly as much advantage of dumb ai. Also, knockdown success with her generally depends on if she decides to turn on indomitable.

As for soloing, I'd encourage you to try one. It's really a different experience. The game gets easier the longer it goes, so the early lengths will be another step up from where you're at now

#8
capn233

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A slightly less cheesy tactic for cauthrien is to run straight at the main doors. There you LOS the archers but stay in the room... Feels a bit better even though you're taking exactly as much advantage of dumb ai. Also, knockdown success with her generally depends on if she decides to turn on indomitable.

As for soloing, I'd encourage you to try one. It's really a different experience. The game gets easier the longer it goes, so the early lengths will be another step up from where you're at now

 

Yeah when I actually killed the archers that is where I went as I was trying to kill the mage without getting in LOS of the archers, but figured more would follow.  I didn't remember them being as ridiculous, just standing around stomping their feet (with whatever mode they are activating, I forgot already).

 

With Powerful Swings, I saw some mentions of the AP from Two Handed Strength being passive, but didn't know if that was right or not, so good to know.  That makes the decision easier.  This sustain should have probably buffed swing speed at the cost of attack.

 

Berserk's regen cost doesn't seem so bad when you are plowing through trash mobs, even before Constraint, since Deathblow would refill it.  But against Cauthrien it seemed like I was able to use talents more often with it off.  Of course the named bosses are really relatively small in number, I did Jarvia with it on, but she had more lackeys to kill.

 

All sort of comes back around to the first part though. I don't necessarily regret going Berserker, but still doesn't seem to me like most of the warrior specializations are all that great on 2H other than Champion, or if you want to get high spell resist with Templar.  I feel like I have enough knockdowns (so don't need Holy Smite all that much).  Don't hit fast enough for Berserk to make a huge difference, and final blow blows.  Reaver doesn't even have Dragon Rage. :)



#9
capn233

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I ended up doing the Denerim battle solo w/ no armies.  Except for the gate part, where I just basically let my team auto attack away.  Also I forgot that there were 2 generals in the market and only killed one.   <-actually this might have been just a journal bug

 

I didn't think about setting up a different 2H weapon with pure dweomer runes, which might have been helpful.  Or at least potentially cut down on some reloads and or potion use.  I just had 34%, which was a pitiful amount.  Did have spirit resist salves / balms though.  If I had it to do over again if I might have just went Templar to get 40% spell resist armor and make my life easier in some of these encounters.

 

With no armies used, I wish I would have made a lot more grenades though, since they one-shot a lot of the trash mobs in some of the areas, especially for the Alienage.