I did Howe's estate solo last night. The things of note were the room with a pack of mabari (just because they can overwhelm), the torturer room since it seems to have one-thousand dual wield guys in it, and then Ser Cauthrien. Howe and his little mages weren't too horrible. I used a fair amount of acid flasks in the house, the torturer gave me 6 so why not?
The reason I am bumping is just because of my 1 on 1 v Ser Cauthrien. I used the old trick of running into the room where Anora was, so usually only Cauthrien and a lackey or two follows and you don't have all the archers to worry about. There were a couple things that made me question my build and tactics a bit.
Initially I started with Indomitable, Powerful Swings, Berserker and Precise Striking on, lured Cauthrien and the two melee warriors back towards the room, then hit them with War Cry to knock them down, then three grenades I had (acid flask, soulrot bomb, shock bomb). If Cauthrien resisted the War Cry, I tried Pommel Strike and then grenades. One time she actually resisted all of my knockdowns in a row, which was annoying. Also the fact that some of her attacks seemed to hit me for over 100 something damage, or around at least 1/3 of my health.
I didn't want to beat her just by drinking a million health pots so I tried it different ways reloading, and doing so made me question some of my choices. I turned off Berserker and Powerful Swings, then made sure Rally was on, then used the same tactic initially to clump and weaken the guards. I used a Swift Salve and Shock Coating, then just knocked down Cauthrien again (pommel strike resisted, then 2H sweep). The lackeys only needed a hit a piece after this, and then I could focus on Cauthrien. It seemed like going towards as much attack as possible was helpful (Rally) and increased stamina (no Berserker). I might have been able to get away with Powerful Swings, but this attempt went ok and I used 3 health pots and 1 lesser health pot, in addition to the 3 initial grenades, swift salve and shock coating. I probably could have not even used the lesser since it hardly increases my health bar at all, but I did anyway. Mopping up the arches and mage wasn't too bad, but I used another swift salve and another acid flask.
What I am wondering is what sustainables are really worthwhile on this character, especially if I want to be lazy and not turn them on and off situationally. More or less a pure strength build (at 82 base now).
Indomitable - I have this on all the time
Precise Striking - I don't think the attack speed penalty matters, especially in party with Wynne (Haste), but the extra crit chance and attack is nice.
Rally - Seemed to help a lot vs Cauthrien, but she has high stats. In most encounters it doesn't seem like I need the extra attack or defense (defense is 64 normally, drops to 59 w/ Powerful Swings). Armor of 36 seems sufficient against most mobs anyway.
Powerful Swings - with CGM I am not sure the AP matters much at all v most enemies, and for that matter I am not sure the 5 damage per hit matters much except against enemies lower than my level (where I can one-hit a lot of them with it and Berserker on).
Berserker - again, seems like it is ok for attacks v trash mobs (same or lower level), especially in party with Haste.
I don't have DLC (except Shale and promo items), and it seems there isn't really much more that I could do to increase damage per hit any further (since I am basically pure strength already), except for respec'ing Wynne to have a weapon sustain in combo with Morrigan's. The respec mod of course would allow me to buff strength further by swapping the other fade bonuses straight into strength, but I don't want to do that.