If practicality is the issue, there really are only two options, imo.
Wormhole - A nice one-way ticket ride to Andromeda without needing a whole lot of "Science!" explanation.
Cryogenic Storage - Any conventional means of travel will require some explanation of how they plan to power a ship for the 1000s of years it takes to get there at far greater speeds than has been currently used in the game. Since 1000s of years are going to pass, then obviously the entire living complement of the ship is going to have to be suspended. Without that suspension of "time" they are going to have to spend half the game explaining why there was no progression aboard the ship.
I disagree that a wormhole is a practical solution to making the traverse between MW and Andromeda.
A quick Google search on Wormholes mostly brings up the opinions of Kip Thorne who states that wormholes capable of transporting a human through it are "forbidden" by physical laws. The problem is keeping the Wormhole stable would require massive transfers of negative energy and this isn't believed to possible in any known natural event. Wormholes are justifiable, but only as supranatural events generated by an entity capable of manipulating energies on a Kardashevian scale far beyond the Reapers or Leviathans.
Creating plausible story scenarios that refugees from the MW could co-exist in the same galaxy as such beings is problematic.
Find me the scientific articles explaining how eezo works. What are Kip Thorne's thoughts on biotics?
FYI, trying to apply real-world scientific theory to Mass Effect is a very foolish thing to do.
OK, I think you may have missed the original post I was trying to reply to "A nice one-way ticket ride to Andromeda without needing a whole lot of "Science!" explanation. "
I quoted Kip Thorne because of his links with the last major Hollywood blockbuster that used a Wormhole as a plot device:- Interstellar. I was attempting to state how much of an issue it was for the creative team to justify the Science Fiction behind a wormhole plot device and have the audience accept it as plausible. It might be practical device to write, but maybe not so simple to justify in the pre-existing lore of the MEU and I believe that this brand's history should have illustrated what can happen when writers do not apply necessary support or justify major plot devices.
BioWare adopted different approaches to embedding/justifying the necessary space magic for a Sci-Fi across the franchise history. The stuff you mention- EEZO, Biotics etc - were embedded in the world building and lore of ME 1 with a greater level of detail and care than later plot devices in ME2 and ME3 which were virtually unexplained and far more speculative. In retrospect of ME3 and its resultant social media maelstrom of critical fan feedback; the later approach was far more controversial and received more negative comment in the consumer base. That negativity became part of the fan culture and perception of the brand in ways that goes beyond the levels of most franchises and would probably turn its skewed, lazer eyed, focus onto kicking into ME:A in the manner applied to the previous games.
Introducing a wormhole in the same manner as say Project Lazarus (a previous brand repositioning and regeneration exercise) may not be the most practical choice this time around.





Retour en haut







