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Sigil of Felandaris? Understanding stats...


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18 réponses à ce sujet

#1
Deadly dwarf

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A year ago I played the initial version of DAI for PS4.  After playing DAO and DA2 on PC, I decided to get GOTY on PC as well.  A new feature, add-on, are Sigils.  I just received the Sigil of Felandaris.  Stats are listed as:

 

+100% poison damage

-50% attack

 

What does that -50% attack mean?  Is it actually a penalty to your character's attack ability?  I'm not sure the trade off for poison damage is worth it if it is a penalty.



#2
sim-ran

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Yes, you get a bonus and a trade off penalty at the same time.
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#3
Deadly dwarf

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Yes, you get a bonus and a trade off penalty at the same time.

 

Thanks.  This sounds like something you would stick on rogue armor.  But is it a good trade off?  If I put it on Varric's armor, does it automatically apply poison to Varric's bolts?  Or would it apply only when you use the rogue power tree utilizing poison?



#4
sim-ran

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I assume it boosts poison damage you are already doing. Wouldn't make sense to apply it where there was no poison effect.

So basically you'd make your character really heavily focused on poison. They're do a crapton of damage with poison talents but much less elsewhere
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#5
Dai Grepher

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Any weapon can deal poison if you masterwork the proper fade-touched material into it. This particular sigil would be best utilized on a rogue who uses Poison Weapons and has the abilities and rings that boost the poison's duration and damage. Any rogue but Varric would be better actually, since you can't put a fade-touched material into Bianca, but you can with a crafted bow.

 

A mage that uses a staff that has a high chance of inflicting poison can also work. Then have the mage use AoE attacks to hit as many enemies as possible to poison them.

 

A warrior with these will only have the benefit of a higher attack score. A tank would do better with that, but not so much a 2H.


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#6
Gold Dragon

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Best sigil is the one that trades Barrier for Guard, actually.


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#7
Big I

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Best sigil is the one that trades Barrier for Guard, actually.

 

Not sure I agree. Guard is capped at 25% of HP, whereas Barrier (because it degrades) has a much higher value. If you're playing a mage that is focused on Barriers (e.g. a Knight Enchanter) getting rid of Barriers can be crippling.



#8
MidnightWolf

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Not sure I agree. Guard is capped at 25% of HP, whereas Barrier (because it degrades) has a much higher value. If you're playing a mage that is focused on Barriers (e.g. a Knight Enchanter) getting rid of Barriers can be crippling.


Unless your also using masterwork Silverite, which gives guard on hit. That combined with the Sigil could actually work out rather good.
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#9
Dai Grepher

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^Right. It depends how you combine it with other things to mitigate the negative.

 

Can't remember the specifics, but I think there is a sigil that reduces critical hit chance, but there is an amulet in the Vir Dirthara that increases your chance of landing a critical every time you don't get one. Granted, that amulet is late in the game though.


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#10
sim-ran

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Not sure I agree. Guard is capped at 25% of HP, whereas Barrier (because it degrades) has a much higher value. If you're playing a mage that is focused on Barriers (e.g. a Knight Enchanter) getting rid of Barriers can be crippling.


That can't possibly be right. There's so many max guard boost talents, there's no way they stop at a mere 25%.

Granted I'm basing this on no facts, what you're saying just sounds wrong. Source?

#11
Big I

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That can't possibly be right. There's so many max guard boost talents, there's no way they stop at a mere 25%.

Granted I'm basing this on no facts, what you're saying just sounds wrong. Source?

 

Check the builds forum, maybe the wiki. Test it in game by going into the character screen while a character has maximum guard. Max guard is 25% of HP.



#12
Deadly dwarf

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I just picked up the "Sigil of Tusket."  Initially, I saw the "+100 health" and thought "good for warriors."  But then I saw the "minus 100% armor".  I can't imagine that's good for any class!

 

I don't suppose anyone has made a list of sigils and described what kind of character would benefit from each?



#13
AnimalBoy

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I'm no mage so i use Sigil of the Bronto. +100 Guard -100 Barrier


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#14
Fiskrens

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Tried Sigil of the Bronto on Cassandra (playing a KE myself), but I had a h*ll of a time keeping her alive without any barriers. That's with some trials like Even Ground on. I think I would have loved it if it was +50%\-50%.
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#15
Dai Grepher

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I just picked up the "Sigil of Tusket."  Initially, I saw the "+100 health" and thought "good for warriors."  But then I saw the "minus 100% armor".  I can't imagine that's good for any class!

 

I don't suppose anyone has made a list of sigils and described what kind of character would benefit from each?

 

Don't know of a list. The Tusket sigil is probably good for Reavers who deal more damage as life decreases. Also ranged mages whose armor is junk anyway. Too bad there's no bloodmage spec.
 



#16
myztikrice

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Tried Sigil of the Bronto on Cassandra (playing a KE myself), but I had a h*ll of a time keeping her alive without any barriers. That's with some trials like Even Ground on. I think I would have loved it if it was +50%\-50%.

You're doing something wrong then because Guard takes into account damage resistance and scales



#17
PapaCharlie9

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(Sigil of Felandaris, +100% poison/-50% attack).  This sounds like something you would stick on rogue armor.  But is it a good trade off?

In a word, no, unless the poison damage is added to all ability attacks. If it's just auto attacks, it's a dead loss. See for yourself by plugging numbers into the combat formula.

http://forum.bioware...mbat-mechanics/

BTW, probably best to post questions about game mechanics and crafting here:

http://forum.bioware...y-and-gameplay/


Sigil of the Great Bear FTW (+100% mana/stamina, -50% mana/stamina regen). I sell all the rest of them.
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#18
Gya

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Sigil of the Great Bear FTW (+100% mana/stamina, -50% mana/stamina regen). I sell all the rest of them.


This. Because mana/stamina regen is based on percentage of total, you end up with the same rate of regen, and double the total pool.

That said, it's not like any end game builds are really mana/stamina constrained particularly, so it ends up being a bit gimmicky, eg for elemental mines + throw everything, but all the trials are fairly gimmicky. Except the one that gives +100% flanking damage, for a stealth based rogue.
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#19
Dabrikishaw

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Sigil of the Great Bear is the best one. I'd only give a Sigil of the Bronto to a Champion Inquisitor or Blackwall. And Guard is only capped at 25% Maximum Health if you don't use any guard increasing passives and equipment.

 

All the other sigils are either gimmicky or crap.


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