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arcane warrior talents


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15 réponses à ce sujet

#1
Thesexyscot

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so does this game even fully function? 

i went testing dmg  of conductive current (5% more dmg for every 10% misssing mana)

and also twisting veil which is 15% more dmg to weakened targets 

these talents sound like an extra % of final dmg so a nice hefty chunk of damage but

i go checking my damage i use stone fist to weaken and reduce my mana by 50% so that should be 25% and 15% more dmg 

yet my chain lightning unbuffed was hitting roughly 1200-1450 on average 

and while i should have 40% extra damage of buffs its still hitting i n the same zone 

this game is pretty crappy with lag and ive noticed a lot of rogue abilitys not applying unless u wait a second or so but this doesnt seem to be the case

i also wonder about war cry , as i remember when i played on the single player it didnt buff dmg at all but havent checked ths on mp for a while 

all i can say is ea call themselves a major gaming company with what seems like non existent abilities?



#2
ThatBruhYouDK

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Spoiler

;)
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#3
Thesexyscot

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but on a serious note



#4
JiaJM98

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i also wonder about war cry , as i remember when i played on the single player it didnt buff dmg at all but havent checked ths on mp for a while 

all i can say is ea call themselves a major gaming company with what seems like non existent abilities?

I think cutting words work in MP. If you run lego on HB, and aggro the whole zone, pop livid and then war cry, you can see some pretty crazy damage with your shield bash. But the damage buff / taunt duration seems ultra short and only lasts for at most 1 or 2 seconds...



#5
JiaJM98

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so does this game even fully function? 

i went testing dmg  of conductive current (5% more dmg for every 10% misssing mana)

and also twisting veil which is 15% more dmg to weakened targets 

I'm not sure about conductive current but I think twisting veil works. 



#6
Thesexyscot

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would be nice to play a game that works,

what do i do from now on skip the points it takes to get conductive? put them into other useful passives like 20 % armour?



#7
Silversmurf

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Spoiler

;)

 

No like cause....

 

 

plagiarism
ˈpleɪdʒərɪz(ə)m/
noun
 
  1. the practice of taking someone else's work or ideas and passing them off as one's own.

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#8
Silversmurf

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i also wonder about war cry , 

 

I think you can forgive any other failings of War Cry considering.....

 

http://forum.bioware...port-has-ended/

 

Read the first post :P



#9
Wavebend

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so does this game even fully function? 

i went testing dmg  of conductive current (5% more dmg for every 10% misssing mana)

and also twisting veil which is 15% more dmg to weakened targets 

these talents sound like an extra % of final dmg so a nice hefty chunk of damage but

i go checking my damage i use stone fist to weaken and reduce my mana by 50% so that should be 25% and 15% more dmg 

yet my chain lightning unbuffed was hitting roughly 1200-1450 on average 

and while i should have 40% extra damage of buffs its still hitting i n the same zone 

this game is pretty crappy with lag and ive noticed a lot of rogue abilitys not applying unless u wait a second or so but this doesnt seem to be the case

i also wonder about war cry , as i remember when i played on the single player it didnt buff dmg at all but havent checked ths on mp for a while 

all i can say is ea call themselves a major gaming company with what seems like non existent abilities?

 

 

See this:

 

 

Everything below has been confirmed by Luke in the past.

 

There is confusion between "Damage reduction" and "Damage resistance". They do not refer to the same thing and do not work the same way.

 

"Damage resistance" is a reduction multiplier applied at the (afaik) end of the damage formula. E.g. Say you have a 30% damage resistance. Then it's dmg dealt by enemy = 0.7 * (end value of damage formula). Or something really close to this.

 

"Damage reduction" is a reduction that works by subtracting the preset damage of the targeted enemy at the end of the damage formula. However, keep in mind that this preset value does NOT scale with the difficulty. How this works is a bit ambiguous, so I'll explain in more details.

 

Remember how the damage received by allies and dealt by enemies works like this: Each enemy has a base preset damage, which is then multiplied by the difficulty factor and by the enemy level multiplier, amongst other things (such as armor penetration %).

 

Say you have a Venatori Zealot. Say his base preset damage is 50. On routine, since the difficulty multiplier is low (probably 1.0) and the enemy level is low, the outputted damage by the zealot on a basic attack (which has no ability % multiplier) might be close to 50 (before armor). On perilous, since the difficulty multiplier is higher (say 1.2) and the enemy level is higher as well, then the outputted damage might be close to 400. On Nightmare, since the difficulty multiplier is much higher (say 1.5) and the enemy level is much higher, outputted damage might be close to 700.

 

"Damage reduction" will simply subtract the final output by a % of the base preset damage. What does this mean?

 

Say you have a 30% "damage reduction" at work. You're playing on routine and get hit by a venatori zealot. Then it's 50 - (0.3 * 50) = 35. Works fine, right?

On Nightmare however, it would be 700 - (0.3 * 50) = 685... Not quite the damage reduction you were expecting.

 

And yes, you can go over 100% damage reduction and still receive quite a bit of damage.

 

The way Smothering Veil works is it adds 30% to the initial 15% of Weakened, which adds up to 45% damage reduction. Notice how it ends being ~5-10% damage resistance at most when you actually go ingame in Nightmare and do a received damage data collection



#10
Thesexyscot

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2000% ur foprgetting about all the other dmg reductions lego has if he has close to 500 armour with the shield reductions why wouldnt it be 1 dmg on nm?

 

and wave damage reduction /damage resistance, what does enemy damage have to do with straight up character damage 



#11
Wavebend

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2000% ur foprgetting about all the other dmg reductions lego has if he has close to 500 armour with the shield reductions why wouldnt it be 1 dmg on nm?

 

and wave damage reduction /damage resistance, what does enemy damage have to do with straight up character damage 

 

depends where the ability applies in the damage calculation formula. If you have a lot of stuff stacking up the damage  multiplier it may not be as noticeable. I'm a bit out of the loop with those things, though



#12
Thesexyscot

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well im sure i saw about a 20-30% dmg increase while using auto atks but ....but it says *Damage of your spells* not of basic atks but of spells and respectively smothering veil says damae of your attacks which also implies all 

its clearly not been implemented properly



#13
Wavebend

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well im sure i saw about a 20-30% dmg increase while using auto atks but ....but it says *Damage of your spells* not of basic atks but of spells and respectively smothering veil says damae of your attacks which also implies all 

its clearly not been implemented properly

 

Yeah don't expect the tooltip to match the ability, it's an error I've made in the past. (yup.)



#14
JiaJM98

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I think you can forgive any other failings of War Cry considering.....

 

http://forum.bioware...port-has-ended/

 

Read the first post :P

Oh wow... I didn't know this before  :blink: In fact I never took war cry upgrade since I never needed it on Legionnaire. Thought people was referring to cutting words all the time  -_-



#15
Wavebend

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Oh wow... I didn't know this before  :blink: In fact I never took war cry upgrade since I never needed it on Legionnaire. Thought people was referring to cutting words all the time  -_-

 

I don't think it's bugged

 

edit: Looking at the script it's not actually +200% (or 2000%), at start it applies exactly +100% of your current armor (and does the same for front armor rating, which is a separate stat), then steadily decreases that amount every second after 4 seconds



#16
JiaJM98

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I don't think it's bugged

Nor do I. 

 

I think cutting words work in MP. If you run lego on HB, and aggro the whole zone, pop livid and then war cry, you can see some pretty crazy damage with your shield bash. But the damage buff / taunt duration seems ultra short and only lasts for at most 1 or 2 seconds...

 

Just felt the damage bonus is pretty crazy and thought people have put this under the "working as intended" category.