Meelee attacks
#26
Posté 14 février 2016 - 04:20
#27
Posté 14 février 2016 - 06:28
First of all, the melee skilltree must be separated from the fitness skilltree.
Melee damage should compete with weapon and power damage, fitness should share its skilltree with movement speed.
Melee weapons could have upgrades and mods just like firearms have, with some variations of the base melee weapon depending on what class the character is.
But I think a Volus should not be able to use a Krogan Hammer.
Volus are Kogan Hammers.
- ZipZap2000 aime ceci
#28
Posté 15 février 2016 - 12:35
I really liked the melee system IN ME3 and feel I could be upgraded to something similar to Halo's, Deus Ex's, or Splinter cell's takedowns/assassinations would be a nice touch. Maybe even a little hitman in there as well.
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https://www.youtube....h?v=ExjEPGtNm2U
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- BaaBaaBlacksheep aime ceci
#29
Posté 15 février 2016 - 01:48
Yes, that will be nice to have a melee skill tree.
#30
Posté 15 février 2016 - 02:02
i doubt there will be a "melee" focus class, bc it feel disconnect on a shooter orientated game. But we know the melee strike is cumming back and probably they upgrade it.
Imagine combo the melee strike with a nice jetpack boost.





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