So the problem appears to be, more specifically, than I cannot go back to a module I've previously been in. I decided to try jumping around from module to module. I can go from one Module to the next, but if I try and go to an area inside a Module I've already been in, it fails. Whenever I get to a Loading Module:CURRENTCAMPAIGN:MODULE_TAG in the log file, that is when it fails.
[Sat Feb 13 15:20:14]Server Beginning Module Transition, log entries marked TRANS.
TRANS: [Sat Feb 13 15:20:14]Storing player characters.
TRANS: [Sat Feb 13 15:20:14]Player characters stored.
[Sat Feb 13 15:20:14] Loading Module: CURRENTCAMPAIGN:DK_CRYPT_TRIEL
TRANS: [Sat Feb 13 15:20:14]Saving Current Module start.
TRANS: [Sat Feb 13 15:20:14]Save Module start.
TRANS: [Sat Feb 13 15:20:14]Save Areas start.
TRANS: [Sat Feb 13 15:20:14]Save Areas finished.
TRANS: [Sat Feb 13 15:20:14]Save Module finished, entering compression section.
TRANS: [Sat Feb 13 15:20:14]Module Compression finished.
TRANS: [Sat Feb 13 15:20:14]Saving Current Module finished.
TRANS: [Sat Feb 13 15:20:14]Unloading Current Module start.
TRANS: [Sat Feb 13 15:20:15]Unloading Current Module finish.
TRANS: [Sat Feb 13 15:20:15]Decompress new module started.
TRANS: [Sat Feb 13 15:20:15]Decompress new module finished.
TRANS: [Sat Feb 13 15:20:15]Setting up Stall Event now.
Could not load area walkmesh: DK_CRYPT_TRIEL
Could not load the Module.
I'm not sure what to make of that.
I've gone at this problem every way I can think of. I exported all the areas in what I thought was the problem module (DK_TRIEL), and reduced it to a single new area with a waypoint and world map transition, but the problem persists: if I go to a different module's area and try and come back, it bombs.
I can visit all the areas in the initial module just fine. Go into each area, through the doors, come back to Triel, all fine. The minute I go to a different Module, like Mapleshade, and try and come back to Triel module, it fails. Likewise, in the output above, I went from DK_TRIEL => DK_CRYPT_TRIEL => DK_MAPLESHADE => DK_CRYPT_TRIEL, and on that return to the crypt mod is when it failed.
Previously, when testing today, I'd always been trying to just go back to DK_TRIEL, so I assumed it was the DK_TRIEL mod. But it appears to be any mod I've already been in.
Anyone seen anything like that before?
I'm thinking my only recourse now is going to be uninstalling the game and reinstalling it. Something seems broken.